wined3d: Add support for ARB_color_buffer_float.
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@ -61,6 +61,7 @@ static const struct {
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{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
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/* ARB */
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{"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
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{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
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{"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
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{"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
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@ -1502,6 +1502,16 @@ BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC);
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* #defines and functions pointer
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****************************************************/
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/* GL_ARB_color_buffer_float */
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#ifndef GL_ARB_color_buffer_float
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#define GL_RGBA_FLOAT_MODE_ARB 0x8820
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#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
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#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
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#define GL_CLAMP_READ_COLOR_ARB 0x891C
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#define GL_FIXED_ONLY_ARB 0x891D
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#endif
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typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
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/* GL_ARB_depth_texture */
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#ifndef GL_ARB_depth_texture
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#define GL_ARB_depth_texture 1
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@ -3286,6 +3296,7 @@ typedef enum _GL_PSVersion {
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/* OpenGL Supported Extensions (ARB and EXT) */
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typedef enum _GL_SupportedExt {
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/* ARB */
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ARB_COLOR_BUFFER_FLOAT,
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ARB_DRAW_BUFFERS,
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ARB_FRAGMENT_PROGRAM,
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ARB_FRAGMENT_SHADER,
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@ -3387,6 +3398,8 @@ typedef enum _GL_SupportedExt {
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****************************************************/
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#define GL_EXT_FUNCS_GEN \
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/** ARB Extensions **/ \
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/* GL_ARB_color_buffer_float */ \
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USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL );\
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/* GL_ARB_draw_buffers */ \
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USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL );\
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/* GL_ARB_imaging, GL_EXT_blend_minmax */ \
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