wined3d: Add GL_TEXTURE_BINDING_3D to wined3d_gl header.
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@ -690,6 +690,7 @@ typedef void GLvoid;
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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