Commit Graph

609 Commits

Author SHA1 Message Date
Rico Schüller e2b1f0cce9 d3dx9: Implement ID3DXBaseEffect::GetVector(). 2011-12-14 17:54:45 +01:00
Rico Schüller b83d322dba d3dx9: Implement D3DXSHAdd(). 2011-12-12 10:19:30 +01:00
Rico Schüller 90415ebdfa d3dx9: Implement ID3DXBaseEffect::SetMatrixTranspose(). 2011-12-01 14:18:51 +01:00
Rico Schüller 1e0f04e5cf d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposeArray(). 2011-12-01 14:18:48 +01:00
Rico Schüller 84f158025b d3dx9: Implement ID3DXBaseEffect::SetMatrixArray(). 2011-11-29 13:55:40 +01:00
Rico Schüller cebdbb34ac d3dx9: Implement ID3DXBaseEffect::SetMatrix(). 2011-11-29 13:55:35 +01:00
Rico Schüller 0ca1efc578 d3dx9: Implement ID3DXBaseEffect::SetBoolArray(). 2011-11-29 13:55:28 +01:00
Rico Schüller 4b42b11303 d3dx9: Implement ID3DXBaseEffect::SetBool(). 2011-11-29 13:55:16 +01:00
Rico Schüller bb6f22d10e d3dx9: Implement ID3DXBaseEffect::SetIntArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller 7998195f1c d3dx9: Implement ID3DXBaseEffect::SetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller d3ed67434e d3dx9: Implement ID3DXBaseEffect::SetFloatArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller db6cf95a24 d3dx9: Implement ID3DXBaseEffect::SetFloat(). 2011-11-28 16:40:51 +01:00
Rico Schüller aaa593c094 d3dx9: Handle a special case in ID3DXBaseEffect::GetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller f7a4cabb46 d3dx9: Add count to trace in ID3DXBaseEffect::GetMatrixArray(). 2011-11-16 17:18:21 +01:00
Rico Schüller 7b902d2278 d3dx9: Allow setting texture to NULL. 2011-11-16 17:18:18 +01:00
Rico Schüller 5bd3c9161c d3dx9: Improve argument check in ID3DXBaseEffect::GetBool/Int/Float(). 2011-11-16 17:18:14 +01:00
Michael Mc Donnell 8f5543c34e d3dx9: Return error if D3DXMESH_VB_SHARE and new declaration. 2011-11-15 19:37:34 +01:00
Michael Mc Donnell be8dd2e876 d3dx9/tests: Show D3DXMESH_VB_SHARE with new declaration should fail. 2011-11-15 19:37:34 +01:00
Michael Mc Donnell 656e8a8726 d3dx9/tests: Test for D3DXMESH_VB_SHARE option. 2011-11-15 19:37:33 +01:00
Francois Gouget 9b5ed14bd8 d3dx9_36/tests: Add a trailing '\n' to an ok() call. 2011-10-27 14:20:05 +02:00
Michael Mc Donnell da6363e377 d3dx9/tests: Implemented CloneMesh test. 2011-10-26 17:57:06 +02:00
Michael Mc Donnell 3b693143eb d3dx9: Implemented non-equal declaration support in CloneMesh. 2011-10-26 17:55:57 +02:00
Rico Schüller 5b7834851f d3dx9/tests: Fix typo. 2011-10-25 16:57:26 +02:00
Rico Schüller be68d56efc d3dx9: Improve argument check in D3DXFindShaderComment(). 2011-10-25 16:57:26 +02:00
Dylan Smith 8f8e86eaa3 d3dx9: Removed a duplicate NULL check. 2011-10-13 21:06:47 +02:00
Michael Stefaniuc 4906486959 d3dx9_36/tests: Avoid using fmaxf. 2011-09-27 16:24:25 +02:00
Michael Mc Donnell 3ad5976407 d3dx9_36/tests: Fixed adjacency double free (valgrind). 2011-09-26 18:00:07 +02:00
Michael Mc Donnell 97e621bd53 d3dx9/test: Test for D3DXWeldVertices. 2011-09-23 12:59:16 +02:00
Michael Mc Donnell 012986c79d d3dx9: Implemented D3DXWeldVertices. 2011-09-23 12:58:50 +02:00
Stefan Dösinger 3b9f88555f d3dx9_36/tests: Account for NP2 limitations in a texture test. 2011-09-21 11:35:43 +02:00
Stefan Dösinger b97b577e9f d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits. 2011-09-21 11:35:43 +02:00
Michael Stefaniuc 977308365d d3dx9_36: Remove casts to the type of the casted expression. 2011-09-20 16:21:43 +02:00
Rico Schüller a7df4958ab d3dx9: Use the variable instead of the type in HeapAlloc(). 2011-09-16 17:54:00 +02:00
Rico Schüller 7cfdaedd3e d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table. 2011-09-16 17:53:56 +02:00
Andrew Talbot 22beb872f2 d3dx9_36: Eliminate comparisons of unsigned values about zero. 2011-09-12 10:07:11 +02:00
Alexandre Julliard 4cddd5ffdf d3dx9_36: Avoid using fminf/fmaxf. 2011-09-08 20:08:06 +02:00
Michael Mc Donnell 2f1917956b d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateTextW. 2011-08-31 19:43:07 +02:00
Michael Mc Donnell bae50905c5 d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateCylinder. 2011-08-31 19:43:07 +02:00
Michael Mc Donnell d6a7c2cce0 d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateSphere. 2011-08-31 19:43:07 +02:00
Michael Mc Donnell 1150c1558e d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory. 2011-08-31 19:43:06 +02:00
Michael Mc Donnell 41b6f4aec1 d3dx9: Use 0 instead of D3DLOCK_DISCARD in load_skin_mesh_from_xof. 2011-08-31 19:43:06 +02:00
Michael Mc Donnell 342faea035 d3dx9: Use 0 instead of D3DLOCK_DISCARD in OptimizeInPlace.
It does not make sense to use D3DLOCK_DISCARD for locking a newly created
vertex buffer because it will be allocated, freed, and then allocated again.
2011-08-31 19:43:06 +02:00
André Hentschel 3ddda7b66b d3dx9_36/tests: Fix printing a NULL string. 2011-08-30 11:53:04 +02:00
Andrew Talbot 8e9fabfa87 d3dx9_36: Fix a logical operator typo. 2011-08-29 12:08:20 +02:00
Marcus Meissner 9ac18eabb9 d3dx9_36: Fixed memset of a -2 32bit value (Coverity). 2011-08-22 16:14:31 +02:00
Michael Mc Donnell 507daa2154 d3dx9: Implemented ConvertPointRepsToAdjacency. 2011-08-02 21:16:38 +02:00
Michael Mc Donnell 5552613b81 d3dx9/tests: Implemented ConvertPointRepsToAdjacency test. 2011-08-02 21:16:34 +02:00
Michael Mc Donnell d1e328a0f5 d3dx/tests: Fixed double free (valgrind). 2011-07-26 16:34:25 +02:00
Francois Gouget f87745d497 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2011-07-24 12:33:27 +02:00
Rico Schüller 6865dac3fa d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 75836b4789 d3dx9: Implement ID3DXBaseEffect::GetMatrixArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller e9dc6c34a9 d3dx9: Fix ID3DXBaseEffect::GetFloat(). 2011-07-21 15:36:38 +02:00
Rico Schüller 6a2be190cd d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose(). 2011-07-21 15:36:38 +02:00
Rico Schüller 2731912c5a d3dx9: Implement ID3DXBaseEffect::GetVectorArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 66a820683e d3dx9: Implement ID3DXBaseEffect::GetMatrix(). 2011-07-20 19:23:05 +02:00
Rico Schüller f56af02f8c d3dx9: Introduce get_valid_parameter(). 2011-07-20 19:23:05 +02:00
Rico Schüller b0f2a49f42 d3dx9: Implement ID3DXBaseEffect::SetTexture(). 2011-07-20 19:23:05 +02:00
Matteo Bruni c4d29bdb18 d3dx9: Fix an error check in D3DXLoadMeshFromXResource. 2011-07-19 18:26:22 +02:00
Alexandre Julliard 5f484df06c Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7.
It wasn't supposed to be committed.
2011-07-18 21:45:13 +02:00
Francois Gouget e0711b195d d3dx9_36: Add a trailing '\n' to an ERR() call. 2011-07-18 16:23:29 +02:00
Rico Schüller c42ee0339a d3dx9: Implement D3DXGetShaderSamplers(). 2011-07-18 16:23:29 +02:00
Travis Athougies 48d03555a7 d3dx9_36: Improved constant table handle support. 2011-07-18 16:23:28 +02:00
Travis Athougies c55caea1b3 d3dx9_36: Separate calculation of Bytes. 2011-07-18 16:23:28 +02:00
Michael Mc Donnell ea5ed35edf d3dx9: Implemented ConvertAdjacencyToPointReps mesh method. 2011-07-15 14:45:21 +02:00
Michael Mc Donnell 7a1b18a742 d3dx9/tests: Implemented ConvertAdjacencyToPointReps test. 2011-07-15 14:45:07 +02:00
Rico Schüller 340643af30 d3dx9: Parse elements in d3dx9_parse_resource(). 2011-07-13 18:39:56 +02:00
Francois Gouget a369b2bd63 d3dx9_36: Use copysignf() instead of signbit(). 2011-07-12 18:21:59 +02:00
Misha Koshelev 14e93e79d6 d3dx9_36: Use cross-platform versions of infinity and NaN. 2011-07-12 12:31:46 +02:00
Francois Gouget 076e1cf085 d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions. 2011-07-11 18:32:16 +02:00
Charles Welton 84c50bdd33 d3dx9: Implemented tests for ID3DXLine's Begin and End methods. 2011-07-06 16:47:53 +02:00
Charles Welton 8ce0495359 d3dx9: Implement Begin and End methods. 2011-07-06 16:47:48 +02:00
Frédéric Delanoy 67d10dfa53 d3dx9_36: Remove dead assignment (Clang). 2011-07-06 11:29:37 +02:00
Dylan Smith d621accbea d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array. 2011-07-04 13:39:24 +02:00
Dylan Smith cac35191b9 d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
2011-07-04 13:39:15 +02:00
Rico Schüller 7e7549abc5 d3dx9: Handle ST_PARAMETER in d3dx9_parse resource(). 2011-07-01 14:39:37 +02:00
Rico Schüller 05eef50e22 d3dx9: Handle ST_FXLC in d3dx9_parse_resource(). 2011-07-01 14:39:37 +02:00
Misha Koshelev a6b40624db d3dx9_36: Implement and add tests for D3DXFloat16To32Array. 2011-07-01 14:39:22 +02:00
Rico Schüller 32bba812df d3dx9: Fix ID3DXEffect::SetStateManager(). 2011-06-28 16:52:28 -05:00
Dylan Smith 3d7af6a334 d3dx9/tests: Fix comparison that expects NAN, since NAN != NAN. 2011-06-27 16:41:05 -05:00
Rico Schüller bc59705aca d3dx9: Implement ID3DXEffect::EndPass(). 2011-06-27 13:32:14 -05:00
Rico Schüller b7919e65fd d3dx9: Implement ID3DXEffect::SetTechnique(). 2011-06-27 13:32:07 -05:00
Rico Schüller 69c3b4baf6 d3dx9: Implement ID3DXEffect::GetCurrentTechnique(). 2011-06-27 13:31:59 -05:00
Rico Schüller fb6c973b4b d3dx9: Implement ID3DXEffect::BeginPass(). 2011-06-27 13:31:49 -05:00
Rico Schüller a63be635fc d3dx9: Implement ID3DXEffect::Begin(). 2011-06-27 13:31:36 -05:00
Rico Schüller f37302ed8a d3dx9: Fix light range spelling. 2011-06-27 13:31:20 -05:00
Francois Gouget 95d769a047 Assorted spelling fixes. 2011-06-27 13:09:47 -05:00
Francois Gouget 49484479bd d3dx9_36/tests: Add a trailing '\n' to an ok() call. 2011-06-27 13:09:47 -05:00
Francois Gouget bdadc5d056 d3dx9_36: Add a trailing '\n' to some TRACE() calls. 2011-06-27 13:09:47 -05:00
Francois Gouget 71e41b81dd d3dx9_36: Fix compilation on systems that don't support nameless structs/unions. 2011-06-27 13:09:21 -05:00
Dylan Smith f73e0f05ef d3dx9/tests: Avoid using FP_NAN for portability. 2011-06-24 13:25:48 -05:00
Travis Athougies 59e0573a7b d3dx9_36: Added stub implementation of D3DXSaveSurfaceToFileInMemoryA and D3DXSaveSurfaceToFileInMemoryW. 2011-06-24 13:17:37 -05:00
Travis Athougies 4434becd03 d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory. 2011-06-24 13:17:32 -05:00
Dylan Smith 01ff07e2e1 d3dx9/tests: Added tests for D3DXCreateSkinInfo. 2011-06-23 09:59:40 +02:00
Dylan Smith 69cf5e4d8e d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix. 2011-06-23 09:59:37 +02:00
Dylan Smith 1a1fa9a42d d3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBoneName. 2011-06-23 09:59:35 +02:00
Dylan Smith 209ce3233d d3dx9: Implement ID3DXSkinInfo bone influence getting and setting. 2011-06-23 09:59:33 +02:00
Dylan Smith 999d043e57 d3dx9: Implement D3DXCreateSkinInfo functions. 2011-06-23 09:59:31 +02:00
Dylan Smith 7e403aac73 d3dx9: Add stubs for D3DXCreateSkinInfo functions. 2011-06-23 09:59:16 +02:00
Travis Athougies 7a8a7b920e d3dx9_36/tests: Added tests for constant table samplers. 2011-06-23 09:47:34 +02:00
Travis Athougies a76ac0a894 d3dx9_36: Implemented support for samplers in ID3DXConstantTable. 2011-06-23 09:47:34 +02:00