Commit Graph

3056 Commits

Author SHA1 Message Date
Henri Verbeet 9a28d273bc wined3d: Explicitly pass the register type and index to pshader_get_register_name(). 2009-04-10 10:23:24 +02:00
Henri Verbeet 62d9dc2177 wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param. 2009-04-10 10:23:20 +02:00
Henri Verbeet 22e57d025c wined3d: Store the destination shift in struct wined3d_shader_dst_param. 2009-04-10 10:23:15 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Henri Verbeet 3a0eb81cea wined3d: Get rid of a redundant strcat in shader_glsl_get_register_name(). 2009-04-09 11:27:29 +02:00
Henri Verbeet ff58255f4e wined3d: Explicitly pass parameter properties to shader_glsl_get_register_name(). 2009-04-09 11:27:25 +02:00
Henri Verbeet f3e5e92a18 wined3d: Pass a struct wined3d_shader_dst_param to shader_glsl_get_write_mask(). 2009-04-09 11:27:21 +02:00
Henri Verbeet d299f865f7 wined3d: Add a separate function for converting write masks to strings. 2009-04-09 11:27:17 +02:00
Henri Verbeet 877e252681 wined3d: Only update the swizzle and use map for streams that are actually used in device_stream_info_from_strided().
This fixes a regression introduced by d7c7c76850
and exposed by ef2d704183. Unfortunately having
EXT_vertex_array_bgra support masks the problem, which is why the regression
tests didn't catch it.
2009-04-09 11:27:10 +02:00
Henri Verbeet 2df49ea8ef wined3d: Eliminate a useless local variable. 2009-04-08 11:42:24 +02:00
Henri Verbeet 9ec0b09d35 wined3d: Store usage and usage_idx in struct wined3d_shader_semantic.
Instead of the usage token.
2009-04-08 11:42:19 +02:00
Henri Verbeet a1dedbdf58 wined3d: Properly check if input/output varyings are used. 2009-04-08 11:42:12 +02:00
Henri Verbeet 375780a5a8 wined3d: Fix some more 3 space indentation. 2009-04-08 11:42:05 +02:00
Henri Verbeet d12e489272 wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic. 2009-04-08 11:41:59 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger 2a7a237170 wined3d: Merge indexbuffer and buffer implementations. 2009-04-08 11:37:24 +02:00
Stefan Dösinger 3ed94329a3 wined3d: Use Map and Unmap for index buffers.
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger dc80a3ede5 d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC. 2009-04-08 11:36:02 +02:00
Stefan Dösinger bc07ad0579 d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
Henri Verbeet a4c942f606 wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd(). 2009-04-07 14:22:00 +02:00
Henri Verbeet a374ba54e5 wined3d: Simplify shader_glsl_color_correction(). 2009-04-07 14:21:54 +02:00
Henri Verbeet 0f92bbc6bc wined3d: Store the register type in struct wined3d_shader_dst_param. 2009-04-07 14:21:49 +02:00
Henri Verbeet f7f61a58f4 wined3d: Explicitly pass register type and index to shader_is_scalar(). 2009-04-07 14:21:44 +02:00
Henri Verbeet 6f66c1ddbd wined3d: Store the write mask in struct wined3d_shader_dst_param. 2009-04-07 14:21:37 +02:00
Henri Verbeet f0de1622d0 wined3d: Store the destination modifiers in struct wined3d_shader_dst_param. 2009-04-06 12:57:52 +02:00
Henri Verbeet decc1cec9d wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_param(). 2009-04-06 12:57:44 +02:00
Henri Verbeet 72aff27e0e wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_append_dst_ext(). 2009-04-06 12:57:37 +02:00
Henri Verbeet 91305b1f49 wined3d: Use a more appropriate mask for masking out the write mask. 2009-04-06 12:57:32 +02:00
Henri Verbeet 1120f0f585 wined3d: Unset the current GLSL program when it's destroyed. 2009-04-06 12:57:27 +02:00
Roderick Colenbrander a932fdcb2f wined3d: Update NVidia pci ids. 2009-04-06 11:16:24 +02:00
Henri Verbeet 6660978b44 wined3d: Use register_idx in the ARB shader backend. 2009-04-03 13:01:50 +02:00
Henri Verbeet 7b62165546 wined3d: Store the register index in struct wined3d_shader_dst_param. 2009-04-03 13:01:44 +02:00
Henri Verbeet 7245cd2b81 wined3d: Add a struct wined3d_shader_dst_param for storing destination parameter information. 2009-04-03 13:01:38 +02:00
Henri Verbeet 04b2e0b19b wined3d: Remove the opcode field from struct wined3d_shader_instruction. 2009-04-03 13:01:30 +02:00
Henri Verbeet 29c9dc989d wined3d: Use the source and destination parameter count in the ARB shader backend. 2009-04-03 13:01:20 +02:00
Henri Verbeet 7bde2792c2 wined3d: Store the source and destination parameter count in struct wined3d_shader_instruction. 2009-04-02 16:28:29 +02:00
Henri Verbeet d633b6d47e wined3d: Avoid comparing against WINED3DSIO_* in the ARB shader backend. 2009-04-02 16:28:29 +02:00
Henri Verbeet 44648b2b91 wined3d: Store the instruction handler index in struct wined3d_shader_instruction.
This allows us to avoid comparing against WINED3DSIO_*, which is specific to
the bytecode.
2009-04-02 16:28:29 +02:00
Henri Verbeet fb6547a3e1 wined3d: Compare num_params against 1 in shader_glsl_map2gl().
num_params includes the destination parameter, while we're only interested in
source parameters. This doesn't cause problems for any of the instrctions
currently handled by shader_glsl_map2gl() though, since they all happen to
have at least 1 source parameter.
2009-04-02 16:28:29 +02:00
Henri Verbeet c697bdc3a1 wined3d: Remove some code that doesn't make a whole lot of sense.
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
2009-04-02 16:28:29 +02:00
Henri Verbeet c3a01b315e wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG". 2009-04-01 14:24:19 +02:00
Henri Verbeet de4e8cf0f9 wined3d: Avoid a forward declaration. 2009-04-01 14:24:11 +02:00
Henri Verbeet e44335585e wined3d: Don't use the opcode_token field in the ARB backend. 2009-04-01 14:24:02 +02:00
Henri Verbeet ec43489e10 wined3d: Don't use the opcode_token field in the GLSL backend.
The idea is that we want to prevent backends from parsing the tokens
themselves, which is pretty much a requirement for adding SM4 support.
2009-04-01 14:23:56 +02:00
Henri Verbeet 7f740f2a51 wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. 2009-03-31 12:42:20 +02:00
Henri Verbeet 4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet 0591442469 wined3d: Care for things like pitch and blocksize when copying DXT surfaces. 2009-03-31 12:42:00 +02:00
Tobias Jakobi 94a7cd42ed wined3d: Simplify sampler_texmatrix using pow2Matrix_identity. 2009-03-31 12:40:30 +02:00
Tobias Jakobi 38239be58c wined3d: GLSL: Implement texrect coord fixup. 2009-03-31 12:40:21 +02:00
Tobias Jakobi 1b335dfaaa wined3d: Add texrect_fixup bitfield to ps_compile_args struct.
Initialization of the bitfield done in find_ps_compile_args
based on the previously introduced pow2Matrix_identity flag.
2009-03-31 12:40:10 +02:00
Tobias Jakobi 31f8cd9621 wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
New flag helps to quickly find out whether the pow2Matrix is a
identity matrix (no texcoord fixup needed) or not.
2009-03-31 12:39:27 +02:00
Henri Verbeet 1205c33c90 wined3d: Use the output slot when we have one. 2009-03-30 15:11:29 +02:00
Henri Verbeet ef2d704183 wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
Roderick Colenbrander 5d08f3b705 wined3d: Check for the presence of wglGetExtensionsStringARB. 2009-03-30 15:10:00 +02:00
Stefan Dösinger 3e099d0147 wined3d: Advertise post pixelshader blending for a few more formats.
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
2009-03-30 14:22:06 +02:00
Stefan Dösinger 3fbdb64270 wined3d: Update a comment.
shader_select takes care of compiling the shader since we have the shader
duplication infrastructure. However, there's still a motivation to skip the
shader_select call if the vertex shader is dirty.
2009-03-30 14:21:52 +02:00
Stefan Dösinger 703dcca61b wined3d: Fix some whitespace. 2009-03-30 14:21:44 +02:00
Stefan Dösinger 8d4ac8ac1b wined3d: Remove a TODO.
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
2009-03-30 14:21:08 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet 6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet 9f26fed28d wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it.
Internally we want to store some extra data, like ffp_valid. One of the later
patches also stores the format desc in the declaration elements, instead of
the current WINED3DDECLTYPE.
2009-03-27 15:51:25 +01:00
Henri Verbeet 4330d20d0d wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface. 2009-03-27 15:51:25 +01:00
Henri Verbeet d8a4cc6648 wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet 5390628e6f wined3d: Make sure the format actually exists in init_format_texture_info(). 2009-03-27 15:51:24 +01:00
Henri Verbeet 837f163662 wined3d: Create a separate function for setting a format's GL texture info. 2009-03-27 15:50:24 +01:00
Henri Verbeet b8f25ef6f2 wined3d: Create a separate function for setting format fixups. 2009-03-27 15:50:16 +01:00
Henri Verbeet 7874a6b74b wined3d: Create a separate function for checking a format's FBO compatibility. 2009-03-27 15:50:08 +01:00
Henri Verbeet 1407bd6b1a wined3d: Create a separate function for setting basic format info. 2009-03-27 11:23:41 +01:00
Henri Verbeet c0c1c42288 wined3d: Pass the number of components to glVertexBlendARB(). 2009-03-26 14:48:16 +01:00
Henri Verbeet 663e5a6a4c wined3d: Simplify the "transformed" check in state_lighting().
It doesn't really matter if lighting is enabled or not if we don't have
position data.
2009-03-26 14:48:10 +01:00
Henri Verbeet a7d6128547 wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices(). 2009-03-26 14:48:04 +01:00
Henri Verbeet c1a42ff024 wined3d: Simplify remove_vbos(). 2009-03-26 14:47:58 +01:00
Henri Verbeet 6afd97cc9f wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Henri Verbeet 25b60e168a wined3d: Do the ffp_valid check before even trying to use the element. 2009-03-25 11:12:55 +01:00
Henri Verbeet 4469fbd43d wined3d: Don't use rtInternal for surfaces that are on a swapchain.
These surfaces won't be attached to an FBO anyway, so avoid the cost of a
potential format conversion when blitting from a non-RT surface. This is
mostly an issue for ddraw applications with 16 bit render targets.
2009-03-25 11:12:49 +01:00
Henri Verbeet 899df56ebe wined3d: Add a more convenient way to check if a surface is on a swapchain.
This won't help if we actually need the swapchain, of course.
2009-03-25 11:12:40 +01:00
Henri Verbeet 42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet 59c5962828 wined3d: Make the texunit field in struct stb_const_desc unsigned. 2009-03-25 11:12:13 +01:00
Henri Verbeet 771fe7fd8a wined3d: Implement WINED3DTSS_TCI_SPHEREMAP. 2009-03-25 11:12:07 +01:00
Henri Verbeet 3234a4af2d wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit. 2009-03-25 11:12:02 +01:00
Henri Verbeet 61cd872fa7 wined3d: Print a FIXME in tex_coordindex() when NV_TEXGEN_REFLECTION isn't supported. 2009-03-25 11:11:57 +01:00
Henri Verbeet f63313fe3e wined3d: Fix the indentation in tex_coordindex().
The indentation here is pretty horrible. Also removes a couple of fairly
useless comments.
2009-03-25 11:11:32 +01:00
Henri Verbeet 8255dde127 wined3d: Print a warning when the stage isn't mapped to a valid texture unit in tex_coordindex(). 2009-03-25 11:11:24 +01:00
Henri Verbeet afc5744e70 wined3d: Pass format_desc to set_shader().
This should be the last unnecessary getFormatDescEntry() call.
2009-03-24 12:57:45 +01:00
Henri Verbeet dd1f0d9c48 wined3d: Pass format_desc to getColorBits() and getDepthStencilBits(). 2009-03-24 12:57:38 +01:00
Henri Verbeet a02d801888 wined3d: Pass format_desc to the Check*Capability() function.
Rather than looking it up all the time.
2009-03-24 12:57:31 +01:00
Henri Verbeet b7744f8158 wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
We can use the information from format_desc instead.
2009-03-24 12:57:21 +01:00
Henri Verbeet a56a143461 wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0.
As far as I can tell nothing depends on this being 1, and there's some code
that checks for WINED3DFMT_UNKNOWN and uses 0 for the byte count in that case.
2009-03-24 12:57:12 +01:00
Henri Verbeet 8ce2506aa8 wined3d: Try to make Coverity shut up (CID 863, 905).
Comparing gl_shaders against NULL after potentially dereferencing it a few
lines earlier probably confuses Coverity. Checking num_gl_shaders instead
should avoid this.
2009-03-24 12:56:19 +01:00
Henri Verbeet 1f4e7b27ed wined3d: Set the currently active context to NULL when it's destroyed.
This should make us crash when trying to use the "currently active" context
after it has been destroyed, rather than messing around with freed memory.
2009-03-23 14:08:02 +01:00
Henri Verbeet 89721c2173 wined3d: Compare the actual formats. 2009-03-23 14:08:02 +01:00
Henri Verbeet 24a4503d61 wined3d: Unload resources on Uninit3D().
This should prevent destroying GL objects without a GL context. Eg. when a ddraw
surface has a GL texture and is released after a call to Uninit3D().
2009-03-23 14:07:48 +01:00
Roderick Colenbrander 4544efc972 wined3d: Add a classic WGL pixel format backend as not all OpenGL implementations support WGL_ARB_pixel_format.
This should help for instance VirtualBox.
2009-03-23 13:25:50 +01:00
Roderick Colenbrander 9181ddcd16 wined3d: Add WGL_ARB_pixel_format detection.
Right now we assume that the extension is there but this isn't always
the case. The next patch in this series will add a
non-WGL_ARB_pixel_format codepath to help VirtualBox and others.
2009-03-23 13:25:17 +01:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Henri Verbeet a56e3a102b wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
Henri Verbeet 53bf5c2658 wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc.
The idea here is that we should lookup format information in struct
GlPixelFormatDesc, while StaticPixelFormatDesc and GlPixelFormatDescTemplate
will only be used to build the table.
2009-03-13 11:29:01 +01:00
Henri Verbeet fbfc7c9742 wined3d: Remove the width and height fields from IWineD3DTextureImpl. 2009-03-13 11:28:55 +01:00