wined3d: Store the destination modifiers in struct wined3d_shader_dst_param.
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@ -814,7 +814,7 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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BOOL sat = (ins->dst[0].token & WINED3DSP_DSTMOD_MASK) & WINED3DSPDM_SATURATE;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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/* FIXME: support output modifiers */
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@ -848,7 +848,7 @@ static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[3][50];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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BOOL sat = (ins->dst[0].token & WINED3DSP_DSTMOD_MASK) & WINED3DSPDM_SATURATE;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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/* FIXME: support output modifiers */
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@ -877,7 +877,7 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[3][50];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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BOOL sat = (ins->dst[0].token & WINED3DSP_DSTMOD_MASK) & WINED3DSPDM_SATURATE;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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pshader_get_register_name(ins->shader, ins->dst[0].token, dst_name);
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shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
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@ -900,7 +900,6 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
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static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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{
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SHADER_BUFFER *buffer = ins->buffer;
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DWORD dst = ins->dst[0].token;
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const DWORD *src = ins->src;
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const char *instruction;
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char arguments[256];
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@ -939,6 +938,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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if (shader_is_pshader_version(ins->reg_maps->shader_version))
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{
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/* Output token related */
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const struct wined3d_shader_dst_param *dst;
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char output_rname[256];
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char output_wmask[20];
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char operands[4][100];
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@ -953,11 +953,12 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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ERR("Opcode \"%#x\" has no parameters\n", ins->handler_idx);
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return;
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}
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dst = &ins->dst[0];
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/* Process modifiers */
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if (dst & WINED3DSP_DSTMOD_MASK)
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if (dst->modifiers)
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{
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DWORD mask = dst & WINED3DSP_DSTMOD_MASK;
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DWORD mask = dst->modifiers;
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saturate = mask & WINED3DSPDM_SATURATE;
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centroid = mask & WINED3DSPDM_MSAMPCENTROID;
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@ -969,7 +970,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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if (centroid)
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FIXME("Unhandled modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
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}
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shift = (dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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shift = (dst->token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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modifier = (saturate && !shift) ? "_SAT" : "";
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/* Generate input register names (with modifiers) */
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@ -979,9 +980,9 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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}
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/* Handle output register */
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pshader_get_register_name(ins->shader, dst, output_rname);
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pshader_get_register_name(ins->shader, dst->token, output_rname);
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strcpy(operands[0], output_rname);
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shader_arb_get_write_mask(ins, dst, output_wmask);
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shader_arb_get_write_mask(ins, dst->token, output_wmask);
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strcat(operands[0], output_wmask);
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arguments[0] = '\0';
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@ -1001,7 +1002,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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arguments[0] = '\0';
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if (ins->dst_count)
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{
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vshader_program_add_param(ins, dst, FALSE, arguments);
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vshader_program_add_param(ins, ins->dst[0].token, FALSE, arguments);
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for (i = 0; i < ins->src_count; ++i)
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{
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strcat(arguments, ",");
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@ -1585,6 +1586,7 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
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for (i = 0; i < nComponents; i++) {
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tmp_dst.register_idx = ins->dst[0].register_idx;
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tmp_dst.modifiers = ins->dst[0].modifiers;
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tmp_dst.token = ((ins->dst[0].token) & ~WINED3DSP_WRITEMASK_ALL) | (WINED3DSP_WRITEMASK_0 << i);
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tmp_ins.src[1] = ins->src[1]+i;
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shader_hw_map2gl(&tmp_ins);
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@ -1631,7 +1633,7 @@ static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
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char src_name[50];
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char dst_wmask[20];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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BOOL sat = (ins->dst[0].token & WINED3DSP_DSTMOD_MASK) & WINED3DSPDM_SATURATE;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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pshader_get_register_name(ins->shader, ins->dst[0].token, dst_name);
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shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
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@ -1658,7 +1660,7 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
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char src_name[50];
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char dst_wmask[20];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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BOOL sat = (ins->dst[0].token & WINED3DSP_DSTMOD_MASK) & WINED3DSPDM_SATURATE;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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pshader_get_register_name(ins->shader, ins->dst[0].token, dst_name);
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shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
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@ -851,6 +851,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
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dst_param.addr_token = 0;
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pToken += shader_get_param(pToken, shader_version, &dst_param.token, &dst_param.addr_token);
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dst_param.register_idx = dst_param.token & WINED3DSP_REGNUM_MASK;
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dst_param.modifiers = dst_param.token & WINED3DSP_DSTMOD_MASK;
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}
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/* Predication token */
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@ -1292,28 +1292,28 @@ static DWORD shader_glsl_append_dst(SHADER_BUFFER *buffer, const struct wined3d_
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void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins)
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{
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glsl_dst_param_t dst_param;
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DWORD mask;
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DWORD modifiers;
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if (!ins->dst_count) return;
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mask = ins->dst[0].token & WINED3DSP_DSTMOD_MASK;
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if (!mask) return;
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modifiers = ins->dst[0].modifiers;
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if (!modifiers) return;
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shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
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if (mask & WINED3DSPDM_SATURATE)
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if (modifiers & WINED3DSPDM_SATURATE)
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{
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/* _SAT means to clamp the value of the register to between 0 and 1 */
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shader_addline(ins->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_param.reg_name,
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dst_param.mask_str, dst_param.reg_name, dst_param.mask_str);
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}
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if (mask & WINED3DSPDM_MSAMPCENTROID)
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if (modifiers & WINED3DSPDM_MSAMPCENTROID)
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{
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FIXME("_centroid modifier not handled\n");
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}
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if (mask & WINED3DSPDM_PARTIALPRECISION)
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if (modifiers & WINED3DSPDM_PARTIALPRECISION)
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{
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/* MSDN says this modifier can be safely ignored, so that's what we'll do. */
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}
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@ -2090,6 +2090,7 @@ static void shader_glsl_mnxn(const struct wined3d_shader_instruction *ins)
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for (i = 0; i < nComponents; ++i)
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{
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tmp_dst.register_idx = ins->dst[0].register_idx;
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tmp_dst.modifiers = ins->dst[0].modifiers;
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tmp_dst.token = ((ins->dst[0].token) & ~WINED3DSP_WRITEMASK_ALL) | (WINED3DSP_WRITEMASK_0 << i);
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tmp_ins.src[1] = ins->src[1] + i;
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shader_glsl_dot(&tmp_ins);
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@ -453,6 +453,7 @@ typedef struct SHADER_OPCODE
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struct wined3d_shader_dst_param
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{
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UINT register_idx;
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DWORD modifiers;
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DWORD token;
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DWORD addr_token;
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};
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