wined3d: Store the register type in struct wined3d_shader_dst_param.
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@ -1019,7 +1019,7 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
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if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1
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&& !shader_is_pshader_version(ins->reg_maps->shader_version)
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&& shader_get_regtype(ins->dst[0].token) == WINED3DSPR_ADDR)
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&& ins->dst[0].register_type == WINED3DSPR_ADDR)
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|| ins->handler_idx == WINED3DSIH_MOVA)
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{
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SHADER_BUFFER *buffer = ins->buffer;
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@ -850,6 +850,8 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
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{
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dst_param.addr_token = 0;
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pToken += shader_get_param(pToken, shader_version, &dst_param.token, &dst_param.addr_token);
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dst_param.register_type = ((dst_param.token & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
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| ((dst_param.token & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
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dst_param.register_idx = dst_param.token & WINED3DSP_REGNUM_MASK;
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dst_param.write_mask = dst_param.token & WINED3DSP_WRITEMASK_ALL;
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dst_param.modifiers = dst_param.token & WINED3DSP_DSTMOD_MASK;
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@ -1601,7 +1601,7 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
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* shader versions WINED3DSIO_MOVA is used for this. */
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if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1
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&& !shader_is_pshader_version(ins->reg_maps->shader_version)
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&& shader_get_regtype(ins->dst[0].token) == WINED3DSPR_ADDR))
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&& ins->dst[0].register_type == WINED3DSPR_ADDR))
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{
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/* This is a simple floor() */
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unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask);
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@ -1920,7 +1920,7 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
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DWORD src1regtype = shader_get_regtype(ins->src[1]);
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DWORD src2regtype = shader_get_regtype(ins->src[2]);
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DWORD dstreg = ins->dst[0].register_idx;
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DWORD dstregtype = shader_get_regtype(ins->dst[0].token);
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DWORD dstregtype = ins->dst[0].register_type;
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/* Cycle through all source0 channels */
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for (i=0; i<4; i++) {
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@ -452,6 +452,7 @@ typedef struct SHADER_OPCODE
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struct wined3d_shader_dst_param
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{
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WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
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UINT register_idx;
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DWORD write_mask;
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DWORD modifiers;
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