wined3d: Explicitly pass register type and index to shader_is_scalar().
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@ -1184,7 +1184,8 @@ static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
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char *ptr = write_mask;
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DWORD mask = param & WINED3DSP_WRITEMASK_ALL;
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if (shader_is_scalar(param)) {
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if (shader_is_scalar(shader_get_regtype(param), param & WINED3DSP_REGNUM_MASK))
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{
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mask = WINED3DSP_WRITEMASK_0;
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} else {
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*ptr++ = '.';
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@ -1218,7 +1219,8 @@ static void shader_glsl_get_swizzle(const DWORD param, BOOL fixup, DWORD mask, c
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const char *swizzle_chars = fixup ? "zyxw" : "xyzw";
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char *ptr = swizzle_str;
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if (!shader_is_scalar(param)) {
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if (!shader_is_scalar(shader_get_regtype(param), param & WINED3DSP_REGNUM_MASK))
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{
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*ptr++ = '.';
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/* swizzle bits fields: wwzzyyxx */
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if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = swizzle_chars[swizzle & 0x03];
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@ -1900,7 +1902,7 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
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char mask_char[6];
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BOOL temp_destination = FALSE;
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if (shader_is_scalar(ins->src[0]))
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if (shader_is_scalar(shader_get_regtype(ins->src[0]), ins->src[0] & WINED3DSP_REGNUM_MASK))
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{
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write_mask = shader_glsl_append_dst(ins->buffer, ins);
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@ -2386,16 +2386,13 @@ static inline BOOL shader_is_comment(DWORD token) {
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return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
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}
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static inline BOOL shader_is_scalar(DWORD param) {
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DWORD reg_type = shader_get_regtype(param);
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DWORD reg_num;
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switch (reg_type) {
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static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
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{
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switch (register_type)
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{
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case WINED3DSPR_RASTOUT:
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if ((param & WINED3DSP_REGNUM_MASK) != 0) {
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/* oFog & oPts */
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return TRUE;
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}
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/* oFog & oPts */
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if (register_idx != 0) return TRUE;
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/* oPos */
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return FALSE;
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@ -2406,8 +2403,8 @@ static inline BOOL shader_is_scalar(DWORD param) {
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return TRUE;
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case WINED3DSPR_MISCTYPE:
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reg_num = param & WINED3DSP_REGNUM_MASK;
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switch(reg_num) {
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switch(register_idx)
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{
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case 0: /* vPos */
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return FALSE;
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case 1: /* vFace */
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