wined3d: Simplify shader_glsl_color_correction().

This commit is contained in:
Henri Verbeet 2009-04-07 11:09:12 +02:00 committed by Alexandre Julliard
parent 0f92bbc6bc
commit a374ba54e5
1 changed files with 5 additions and 6 deletions

View File

@ -1437,11 +1437,11 @@ static void shader_glsl_append_fixup_arg(char *arguments, const char *reg_name,
static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup)
{
struct wined3d_shader_dst_param dst;
unsigned int mask_size, remaining;
glsl_dst_param_t dst_param;
char arguments[256];
DWORD mask;
BOOL dummy;
mask = 0;
if (fixup.x_sign_fixup || fixup.x_source != CHANNEL_SOURCE_X) mask |= WINED3DSP_WRITEMASK_0;
@ -1461,11 +1461,10 @@ static void shader_glsl_color_correction(const struct wined3d_shader_instruction
mask_size = shader_glsl_get_write_mask_size(mask);
dst_param.mask_str[0] = '\0';
shader_glsl_get_write_mask(mask, dst_param.mask_str);
dst_param.reg_name[0] = '\0';
shader_glsl_get_register_name(ins->dst[0].token, ins->dst[0].addr_token, dst_param.reg_name, &dummy, ins);
dst = ins->dst[0];
dst.write_mask = mask;
dst.token = (dst.token & ~WINED3DSP_WRITEMASK_ALL) | dst.write_mask;
shader_glsl_add_dst_param(ins, &dst, &dst_param);
arguments[0] = '\0';
remaining = mask_size;