wined3d: Simplify remove_vbos().
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6afd97cc9f
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c1a42ff024
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@ -681,49 +681,16 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3
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}
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static inline void remove_vbos(IWineD3DDeviceImpl *This, WineDirect3DVertexStridedData *s) {
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unsigned char i;
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struct wined3d_buffer *vb;
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unsigned int i;
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if(s->u.s.position.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.position.streamNo];
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s->u.s.position.VBO = 0;
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s->u.s.position.lpData = (BYTE *) ((unsigned long) s->u.s.position.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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if(s->u.s.blendWeights.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.blendWeights.streamNo];
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s->u.s.blendWeights.VBO = 0;
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s->u.s.blendWeights.lpData = (BYTE *) ((unsigned long) s->u.s.blendWeights.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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if(s->u.s.blendMatrixIndices.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.blendMatrixIndices.streamNo];
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s->u.s.blendMatrixIndices.VBO = 0;
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s->u.s.blendMatrixIndices.lpData = (BYTE *) ((unsigned long) s->u.s.blendMatrixIndices.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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if(s->u.s.normal.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.normal.streamNo];
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s->u.s.normal.VBO = 0;
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s->u.s.normal.lpData = (BYTE *) ((unsigned long) s->u.s.normal.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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if(s->u.s.pSize.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.pSize.streamNo];
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s->u.s.pSize.VBO = 0;
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s->u.s.pSize.lpData = (BYTE *) ((unsigned long) s->u.s.pSize.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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if(s->u.s.diffuse.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.diffuse.streamNo];
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s->u.s.diffuse.VBO = 0;
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s->u.s.diffuse.lpData = (BYTE *) ((unsigned long) s->u.s.diffuse.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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if(s->u.s.specular.VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.specular.streamNo];
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s->u.s.specular.VBO = 0;
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s->u.s.specular.lpData = (BYTE *) ((unsigned long) s->u.s.specular.lpData + (unsigned long) vb->resource.allocatedMemory);
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}
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for(i = 0; i < WINED3DDP_MAXTEXCOORD; i++) {
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if(s->u.s.texCoords[i].VBO) {
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vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.texCoords[i].streamNo];
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s->u.s.texCoords[i].VBO = 0;
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s->u.s.texCoords[i].lpData = (BYTE *) ((unsigned long) s->u.s.texCoords[i].lpData + (unsigned long) vb->resource.allocatedMemory);
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for (i = 0; i < (sizeof(s->u.input) / sizeof(*s->u.input)); ++i)
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{
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if (s->u.input[i].VBO)
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{
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struct wined3d_buffer *vb =
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(struct wined3d_buffer *)This->stateBlock->streamSource[s->u.input[i].streamNo];
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s->u.input[i].VBO = 0;
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s->u.input[i].lpData = (BYTE *)((unsigned long)s->u.input[i].lpData + (unsigned long)vb->resource.allocatedMemory);
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}
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}
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}
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