wined3d: Get rid of a redundant strcat in shader_glsl_get_register_name().

This commit is contained in:
Henri Verbeet 2009-04-09 09:58:29 +02:00 committed by Alexandre Julliard
parent ff58255f4e
commit 3a0eb81cea
1 changed files with 41 additions and 44 deletions

View File

@ -990,7 +990,7 @@ static void shader_glsl_gen_modifier (
/** Writes the GLSL variable name that corresponds to the register that the
* DX opcode parameter is trying to access */
static void shader_glsl_get_register_name(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
BOOL rel_addr, const DWORD addr_token, char *regstr, BOOL *is_color,
BOOL rel_addr, const DWORD addr_token, char *register_name, BOOL *is_color,
const struct wined3d_shader_instruction *ins)
{
/* oPos, oFog and oPts in D3D */
@ -1001,14 +1001,13 @@ static void shader_glsl_get_register_name(WINED3DSHADER_PARAM_REGISTER_TYPE regi
const WineD3D_GL_Info* gl_info = &deviceImpl->adapter->gl_info;
DWORD shader_version = This->baseShader.reg_maps.shader_version;
char pshader = shader_is_pshader_version(shader_version);
char tmpStr[150];
*is_color = FALSE;
*is_color = FALSE;
switch (register_type)
{
case WINED3DSPR_TEMP:
sprintf(tmpStr, "R%u", register_idx);
sprintf(register_name, "R%u", register_idx);
break;
case WINED3DSPR_INPUT:
if (pshader) {
@ -1028,43 +1027,43 @@ static void shader_glsl_get_register_name(WINED3DSHADER_PARAM_REGISTER_TYPE regi
if (((IWineD3DPixelShaderImpl *)This)->input_reg_map[register_idx])
{
if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) {
sprintf(tmpStr, "((%s + %u) > %d ? (%s + %u) > %d ? gl_SecondaryColor : gl_Color : IN[%s + %u])",
sprintf(register_name, "((%s + %u) > %d ? (%s + %u) > %d ? gl_SecondaryColor : gl_Color : IN[%s + %u])",
rel_param.param_str, ((IWineD3DPixelShaderImpl *)This)->input_reg_map[register_idx], in_count - 1,
rel_param.param_str, ((IWineD3DPixelShaderImpl *)This)->input_reg_map[register_idx], in_count,
rel_param.param_str, ((IWineD3DPixelShaderImpl *)This)->input_reg_map[register_idx]);
} else {
sprintf(tmpStr, "IN[%s + %u]", rel_param.param_str,
sprintf(register_name, "IN[%s + %u]", rel_param.param_str,
((IWineD3DPixelShaderImpl *)This)->input_reg_map[register_idx]);
}
} else {
if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) {
sprintf(tmpStr, "((%s) > %d ? (%s) > %d ? gl_SecondaryColor : gl_Color : IN[%s])",
sprintf(register_name, "((%s) > %d ? (%s) > %d ? gl_SecondaryColor : gl_Color : IN[%s])",
rel_param.param_str, in_count - 1,
rel_param.param_str, in_count,
rel_param.param_str);
} else {
sprintf(tmpStr, "IN[%s]", rel_param.param_str);
sprintf(register_name, "IN[%s]", rel_param.param_str);
}
}
} else {
DWORD idx = ((IWineD3DPixelShaderImpl *) This)->input_reg_map[register_idx];
if (idx == in_count) {
sprintf(tmpStr, "gl_Color");
sprintf(register_name, "gl_Color");
} else if (idx == in_count + 1) {
sprintf(tmpStr, "gl_SecondaryColor");
sprintf(register_name, "gl_SecondaryColor");
} else {
sprintf(tmpStr, "IN[%u]", idx);
sprintf(register_name, "IN[%u]", idx);
}
}
} else {
if (register_idx == 0)
strcpy(tmpStr, "gl_Color");
strcpy(register_name, "gl_Color");
else
strcpy(tmpStr, "gl_SecondaryColor");
strcpy(register_name, "gl_SecondaryColor");
}
} else {
if (((IWineD3DVertexShaderImpl *)This)->cur_args->swizzle_map & (1 << register_idx)) *is_color = TRUE;
sprintf(tmpStr, "attrib%u", register_idx);
sprintf(register_name, "attrib%u", register_idx);
}
break;
case WINED3DSPR_CONST:
@ -1082,25 +1081,25 @@ static void shader_glsl_get_register_name(WINED3DSHADER_PARAM_REGISTER_TYPE regi
shader_glsl_add_src_param(ins, addr_token, 0, WINED3DSP_WRITEMASK_0, &rel_param);
if (register_idx)
{
sprintf(tmpStr, "%cC[%s + %u]", prefix, rel_param.param_str, register_idx);
sprintf(register_name, "%cC[%s + %u]", prefix, rel_param.param_str, register_idx);
} else {
sprintf(tmpStr, "%cC[%s]", prefix, rel_param.param_str);
sprintf(register_name, "%cC[%s]", prefix, rel_param.param_str);
}
} else {
if (register_idx)
{
sprintf(tmpStr, "%cC[A0.x + %u]", prefix, register_idx);
sprintf(register_name, "%cC[A0.x + %u]", prefix, register_idx);
} else {
sprintf(tmpStr, "%cC[A0.x]", prefix);
sprintf(register_name, "%cC[A0.x]", prefix);
}
}
} else {
if (shader_constant_is_local(This, register_idx))
{
sprintf(tmpStr, "%cLC%u", prefix, register_idx);
sprintf(register_name, "%cLC%u", prefix, register_idx);
} else {
sprintf(tmpStr, "%cC[%u]", prefix, register_idx);
sprintf(register_name, "%cC[%u]", prefix, register_idx);
}
}
@ -1108,85 +1107,83 @@ static void shader_glsl_get_register_name(WINED3DSHADER_PARAM_REGISTER_TYPE regi
}
case WINED3DSPR_CONSTINT:
if (pshader)
sprintf(tmpStr, "PI[%u]", register_idx);
sprintf(register_name, "PI[%u]", register_idx);
else
sprintf(tmpStr, "VI[%u]", register_idx);
sprintf(register_name, "VI[%u]", register_idx);
break;
case WINED3DSPR_CONSTBOOL:
if (pshader)
sprintf(tmpStr, "PB[%u]", register_idx);
sprintf(register_name, "PB[%u]", register_idx);
else
sprintf(tmpStr, "VB[%u]", register_idx);
sprintf(register_name, "VB[%u]", register_idx);
break;
case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */
if (pshader) {
sprintf(tmpStr, "T%u", register_idx);
sprintf(register_name, "T%u", register_idx);
} else {
sprintf(tmpStr, "A%u", register_idx);
sprintf(register_name, "A%u", register_idx);
}
break;
case WINED3DSPR_LOOP:
sprintf(tmpStr, "aL%u", This->baseShader.cur_loop_regno - 1);
sprintf(register_name, "aL%u", This->baseShader.cur_loop_regno - 1);
break;
case WINED3DSPR_SAMPLER:
if (pshader)
sprintf(tmpStr, "Psampler%u", register_idx);
sprintf(register_name, "Psampler%u", register_idx);
else
sprintf(tmpStr, "Vsampler%u", register_idx);
sprintf(register_name, "Vsampler%u", register_idx);
break;
case WINED3DSPR_COLOROUT:
if (register_idx >= GL_LIMITS(buffers))
WARN("Write to render target %u, only %d supported\n", register_idx, 4);
if (GL_SUPPORT(ARB_DRAW_BUFFERS)) {
sprintf(tmpStr, "gl_FragData[%u]", register_idx);
sprintf(register_name, "gl_FragData[%u]", register_idx);
} else { /* On older cards with GLSL support like the GeforceFX there's only one buffer. */
sprintf(tmpStr, "gl_FragColor");
sprintf(register_name, "gl_FragColor");
}
break;
case WINED3DSPR_RASTOUT:
sprintf(tmpStr, "%s", hwrastout_reg_names[register_idx]);
sprintf(register_name, "%s", hwrastout_reg_names[register_idx]);
break;
case WINED3DSPR_DEPTHOUT:
sprintf(tmpStr, "gl_FragDepth");
sprintf(register_name, "gl_FragDepth");
break;
case WINED3DSPR_ATTROUT:
if (register_idx == 0)
{
sprintf(tmpStr, "gl_FrontColor");
sprintf(register_name, "gl_FrontColor");
} else {
sprintf(tmpStr, "gl_FrontSecondaryColor");
sprintf(register_name, "gl_FrontSecondaryColor");
}
break;
case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0: WINED3DSPR_OUTPUT */
if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) sprintf(tmpStr, "OUT[%u]", register_idx);
else sprintf(tmpStr, "gl_TexCoord[%u]", register_idx);
if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) sprintf(register_name, "OUT[%u]", register_idx);
else sprintf(register_name, "gl_TexCoord[%u]", register_idx);
break;
case WINED3DSPR_MISCTYPE:
if (register_idx == 0)
{
/* vPos */
sprintf(tmpStr, "vpos");
sprintf(register_name, "vpos");
}
else if (register_idx == 1)
{
/* Note that gl_FrontFacing is a bool, while vFace is
* a float for which the sign determines front/back
*/
sprintf(tmpStr, "(gl_FrontFacing ? 1.0 : -1.0)");
sprintf(register_name, "(gl_FrontFacing ? 1.0 : -1.0)");
} else {
FIXME("Unhandled misctype register %d\n", register_idx);
sprintf(tmpStr, "unrecognized_register");
sprintf(register_name, "unrecognized_register");
}
break;
default:
FIXME("Unhandled register name Type(%d)\n", register_type);
sprintf(tmpStr, "unrecognized_register");
sprintf(register_name, "unrecognized_register");
break;
}
strcat(regstr, tmpStr);
}
static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str)