wined3d: Don't use rtInternal for surfaces that are on a swapchain.
These surfaces won't be attached to an FBO anyway, so avoid the cost of a potential format conversion when blitting from a non-RT surface. This is mostly an issue for ddraw applications with 16 bit render targets.
This commit is contained in:
parent
899df56ebe
commit
4469fbd43d
|
@ -1621,7 +1621,10 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
|
|||
|
||||
if(srgb_mode) {
|
||||
*internal = glDesc->glGammaInternal;
|
||||
} else if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
|
||||
}
|
||||
else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
|
||||
&& !(This->Flags & SFLAG_SWAPCHAIN))
|
||||
{
|
||||
*internal = glDesc->rtInternal;
|
||||
} else {
|
||||
*internal = glDesc->glInternal;
|
||||
|
|
Loading…
Reference in New Issue