wined3d: Make the texunit field in struct stb_const_desc unsigned.
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@ -438,7 +438,7 @@ enum vertexprocessing_mode {
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#define WINED3D_CONST_NUM_UNUSED ~0U
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struct stb_const_desc {
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char texunit;
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unsigned char texunit;
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UINT const_num;
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};
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