Matteo Bruni
8d39a85e18
d3d9/tests: Fix alpha component in the unbound sampler tests.
...
Spotted by Sean Sube.
2011-07-06 19:38:19 +02:00
Marcus Meissner
8e5c79e439
d3d9: Remove superflous NULL checks (Coverity).
2011-06-27 13:28:13 -05:00
Henri Verbeet
11bf170ce0
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
2011-06-16 11:16:22 +02:00
Andrew Nguyen
94785ab4d5
d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Sean Sube
301c6ef4e5
d3d9/tests: Added unbound sampler test for pixel shaders.
2011-06-03 13:41:48 +02:00
Andrew Nguyen
14e199ff6b
d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
2011-05-31 18:32:59 +02:00
Rico Schüller
480259ca2c
d3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25 17:54:38 +02:00
Stefan Dösinger
cf757a6361
d3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25 12:23:32 +02:00
Stefan Dösinger
d8224118ab
d3d: Make the INTZ test more reliable.
2011-05-25 12:23:24 +02:00
Henri Verbeet
ea34d7aaba
d3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25 11:49:27 +02:00
Henri Verbeet
6d31824a6e
d3d9/tests: Fix the depth clamping test.
2011-05-25 11:48:29 +02:00
Stefan Dösinger
e7c55939c4
d3d9: Drop the fixed function varying test.
...
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
f6b30a17b3
d3d9: AMD cards don't clip transformed vertices.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
9e19cb076f
d3d9: AMD drivers return D3D_OK when reading data from an unfinished query.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
77c1454cf6
d3d9: Skip the YUV tests when the driver confuses the U and V channels.
2011-05-20 10:34:37 +02:00
Stefan Dösinger
803bad0959
d3d9: Account for another different behavior in the viewport test.
2011-05-20 10:34:30 +02:00
Stefan Dösinger
5107796fc7
d3d9: Disable the zero instance test.
...
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Stefan Dösinger
387d5d74ce
d3d9: Use a DWORD to read render states.
2011-05-19 10:08:55 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Francois Gouget
bfbc015854
d3d9/tests: Add a '\n' to a skip() call.
2011-05-09 12:09:15 +02:00
Henri Verbeet
ed3f5081a3
d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
2011-05-06 14:23:46 +02:00
Henri Verbeet
4a7ff5fc35
d3d9/tests: Add a volume texture test to test_reset().
2011-05-05 11:45:13 +02:00
John Edmonds
d9f8cba50f
wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
2011-05-04 20:42:34 +02:00
John Edmonds
1772a043db
d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
2011-05-04 20:42:34 +02:00
Henri Verbeet
d06873443d
d3d9/tests: Avoid leaking a device in the Reset test.
2011-05-04 17:26:46 +02:00
Henri Verbeet
d2479406e8
d3d9/tests: Add a test for window styles on device creation.
2011-05-04 17:26:46 +02:00
Henri Verbeet
02f0d82d24
d3d9/tests: Destroy the window after we're done with it in test_reset().
2011-05-03 14:38:06 +02:00
Henri Verbeet
86d090ee8e
d3d9/tests: Add a depth blit test.
2011-04-06 21:17:53 +02:00
Henri Verbeet
f212a56819
d3d9/tests: Add a test for partial depth buffer copies.
2011-04-05 11:13:56 +02:00
Stefan Dösinger
5e9884a488
d3d9: Test depth stencil size mismatches.
2011-03-16 16:31:54 +01:00
Austin English
66f5234f3e
d3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-17 18:33:42 +01:00
Matteo Bruni
c04f8ce055
d3d9/tests: Add a test for clip planes.
2011-02-15 17:24:26 +01:00
Peter Urbanec
766e732fb3
d3d9/tests: Use primary monitor screen size to perform tests.
2011-02-11 17:40:39 +01:00
Stefan Dösinger
eadae86c85
d3d9: Use a proper window class for the query test.
2011-02-07 10:05:00 -06:00
Henri Verbeet
82a4373cd0
wined3d: Check if formats are supported as render target in srgbwrite_format_test().
...
Floating point formats in particular may not be supported everywhere.
2011-02-02 12:23:34 +01:00
Henri Verbeet
0fb6005fa8
d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang).
2011-02-02 12:21:20 +01:00
Stefan Dösinger
af641eb4fd
d3d9: Add an sRGB format test.
2011-02-01 12:04:35 +01:00
Stefan Dösinger
73c4fbcc51
d3d9: Work around an odd nvidia windows bug.
2011-02-01 12:03:24 +01:00
Stefan Dösinger
d9591d69f4
d3d9: Use a proper window class in the device tests.
2011-02-01 12:03:03 +01:00
Henri Verbeet
4125fa62b9
d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang).
2011-02-01 12:01:06 +01:00
Henri Verbeet
34bd603b9e
d3d9/tests: Add a test for the NULL format.
2011-01-27 14:14:04 +01:00
Henri Verbeet
91ac0c37b1
wined3d: Disable vertex shader output clamping.
...
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Greg Geldorp
5c9ce61e9b
d3d9/tests: Skip tests if not running in the foreground.
2011-01-12 14:56:25 +01:00
Henri Verbeet
ac2afd08ae
d3d9/tests: Don't draw undefined data in stream_test().
2010-12-07 11:33:20 +01:00
Austin English
b98c8ce556
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-12-03 16:08:55 +01:00
Henri Verbeet
27b72fa847
d3d9/tests: Use GetRenderTargetData() for reading back pixels.
...
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
2010-11-23 13:15:29 +01:00
Henri Verbeet
4ea2d9f62f
d3d9/tests: Add a test for 0 width / height surface creation.
2010-11-18 12:37:40 +01:00
Henri Verbeet
4f651808fc
wined3d: Disallow empty surfaces.
2010-11-18 12:37:36 +01:00
Henri Verbeet
10ccba52e7
d3d9/tests: Fix some failure messages.
2010-11-17 14:01:14 +01:00
Henri Verbeet
6ae987ea98
d3d9/tests: Specify width and height when changing the display orientation.
...
This appears to be required on Windows 7, or perhaps depends on the video
driver.
2010-11-09 14:20:37 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Henri Verbeet
e279fa2afd
d3d9/tests: Add a test for INTZ.
2010-11-05 17:15:37 +01:00
Henri Verbeet
14b063a14f
d3d9/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:51 +01:00
Austin Lund
47d2a00a28
d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source.
2010-10-07 17:42:13 +02:00
Henri Verbeet
9b42e7f7e3
d3d9/tests: Add window proc tests for switching between fullscreen and windowed.
2010-10-06 14:42:12 +02:00
Alexandre Julliard
c1b1b6f184
d3d9/tests: Make some variables static.
2010-10-01 13:36:20 +02:00
Henri Verbeet
d911622722
d3d9/tests: Cleanup maxmip_test() a bit.
...
Having the failure message match the actual draw call in particular makes
debugging failures a lot nicer.
2010-09-21 14:16:54 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Ričardas Barkauskas
b099eeb8c4
d3d9/tests: Test NVDB (depth bounds test) behavior.
2010-09-16 10:12:39 -05:00
Francois Gouget
45ea56ffb4
d3d9/tests: Fix compilation on systems that don't support nameless unions or structs.
2010-08-30 11:26:46 +02:00
Henri Verbeet
bb201bb510
d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs().
2010-07-30 11:36:03 +02:00
Henri Verbeet
7b3d200ab3
d3d9/tests: Fix an ok() message in pointsize_test().
2010-07-29 17:33:35 +02:00
Henri Verbeet
da0582a624
d3d9/tests: Add a test for handling floating point specials in shaders.
2010-07-29 17:33:35 +02:00
Louis Lenders
5a05950271
d3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLAYROTATION null-pointer.
2010-07-26 18:38:33 +02:00
Stefan Dösinger
a554d1e296
d3d9: Remove the shader version varying tests.
...
My Windows 7 installation rejects mixing ps_3_0 with anything other than
vs_3_0 and vice versa, making testing how those versions pass varyings
moot. Since I have never seen an app mixing 3.0 and non-3.0 shaders I
see no reason to keep the tests.
2010-07-26 18:38:32 +02:00
Henri Verbeet
0b630e1430
d3d9/tests: Add a test for clearing render targets in an MRT.
2010-07-23 11:46:51 +02:00
Henri Verbeet
74015090ae
d3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-23 11:46:41 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Stefan Dösinger
8284f70de8
d3d9: Use a vertex shader in the vpos test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
bb3fb05c38
d3d9: Use a vertex shader in the vFace test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
ba0a5ed104
d3d9: Use a vertex shader for the nested loop test.
...
Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without
vertex shaders. This is interesting on its own, but not part of this test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
e534e2e2ac
d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
24adf40ee1
d3d9: Remove the fog vs sRGB test.
2010-07-21 13:23:59 +02:00
Alexandre Julliard
cbc6ef9e91
d3d9/tests: Avoid sizeof in a trace.
2010-07-21 13:23:58 +02:00
Louis Lenders
277fdc6b33
d3d9: Add a few tests for GetAdapterDisplayModeEx.
2010-07-09 16:01:12 +02:00
Stefan Dösinger
0190b6cb90
d3d9: Use color_match in the coissue tests.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
b50a008549
d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
...
This is my Geforce 9600 setup here, the failure doesn't occur on all
windows 7 systems. I don't think we can change wined3d's behavior as a
number of games are broken on my Windows installation because they do
not like the extra parameter validation.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
cb4ba6a862
d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
dd6cabcc1e
d3d9: Pass count=0 when clearing the whole surface.
2010-07-05 12:59:46 +02:00
Stefan Dösinger
218b9cec6f
d3d9: Nvidia drivers don't like unused output formats.
...
Newer nvidia drivers return garbage when using a COUNTx where x is bigger
than the amount of coordinates the texture can consume. So stick to COUNT3 for
volume textures. The tests don't need COUNT4 anyway.
2010-07-05 12:59:46 +02:00
Alexandre Julliard
d0f60b05d1
d3d9/tests: Fix some test failures with the focus messages.
2010-07-02 13:45:29 +02:00
Henri Verbeet
95aaaf2f12
d3d9/tests: Add a test for offscreen point sprites.
2010-06-11 16:22:30 +02:00
Henri Verbeet
c3cda92cf4
d3d9/tests: Remove an invalid point size test.
...
This test tests point size clamping behaviour when POINTSIZE_MAX <
POINTSIZE_MIN, but that behaviour isn't consistent between D3D drivers.
2010-05-28 16:22:26 +02:00
Henri Verbeet
1c12ba44a7
d3d9/test: Introduce point_match() to simplify testing point sizes.
2010-05-28 16:22:26 +02:00
Henri Verbeet
8c92f805f6
d3d9/tests: Don't depend so much on point rasterization rules in pointsize_test().
...
We can create a separate test for point rasterization if we really care about
that, but I doubt we do.
2010-05-28 16:22:26 +02:00
Henri Verbeet
2210b9a6ac
d3d9/tests: Fix a typo.
2010-05-27 14:46:43 +02:00
Henri Verbeet
e6611e22fb
d3d9: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Henri Verbeet
123bfa20f5
d3d9/tests: Add a shadow sampler test.
2010-05-17 13:20:03 +02:00
Henri Verbeet
3ab491f810
d3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapter mode.
...
This is in the list of allowed formats in the documentation, and some drivers
report this on Windows.
2010-05-04 13:14:59 +02:00
Henri Verbeet
2661e9abf7
d3d9/tests: Fix test_cube_wrap() for different texture filtering schemes.
2010-05-03 13:50:37 +02:00
Gerald Pfeifer
f2d7cbc90c
d3d9: Remove variable hr which is not really used from resource_test_cleanup.
2010-04-26 06:59:57 -05:00
Roderick Colenbrander
67f43418d0
d3d9: Add an initial ColorFill regression test.
2010-04-14 18:00:47 +02:00
Henri Verbeet
6ecdad06a3
d3d9/tests: Add some depth buffer tests.
2010-04-12 11:33:20 +02:00
Paul Vriens
cc20a0da59
d3d9/tests: Initialize a variable (Coverity).
2010-03-31 16:12:32 +02:00
Roderick Colenbrander
342c6c6de5
d3d9: Add source/destination and backbuffer tests for StretchRect.
2010-03-30 13:55:28 +02:00
Henri Verbeet
ab4bf7600a
d3d9/tests: Add some message processing to test_wndproc().
...
For some reason Windows XP allows device creation to be blocked by the lack of
message processing in wndproc_thread(). Thanks to Wylda for helping debug
this. Disabled testing the focus and foreground windows after creating the
device for the moment.
2010-03-25 10:02:11 +01:00
Paul Vriens
a0da7b6d3b
d3d9/tests: Fix timeouts on Win9x/WinMe.
2010-03-19 12:26:37 +01:00
Henri Verbeet
a62e5a4678
d3d9/tests: Extend the window proc / focus window tests.
2010-03-18 10:23:58 +01:00
Stefan Dösinger
48d6167c29
d3d9: Remove old debug messages from the tests.
2010-03-17 16:10:15 +01:00