Henri Verbeet
17daa1398e
d2d1: Validate brush types in d2d_d3d_render_target_FillGeometry().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:24:19 +09:00
Henri Verbeet
acbb0bdfac
d2d1: Implement d2d_factory_CreateTransformedGeometry().
2015-08-20 20:26:41 +09:00
Henri Verbeet
64ccd138a2
d2d1: d2d_bitmap_brush_init() can't fail.
2015-08-13 15:04:08 +09:00
Henri Verbeet
cd59e3db6c
d2d1: Implement d2d_d3d_render_target_CreateSharedBitmap().
2015-08-04 09:45:59 +02:00
Henri Verbeet
f0bf9e81fa
d2d1: Use the same device for all WIC render targets from the same factory.
2015-08-04 09:45:50 +02:00
Henri Verbeet
da47b214cd
d2d1: Implement d2d_bitmap_GetFactory().
2015-08-04 09:45:48 +02:00
Henri Verbeet
91b9ce69b7
d2d1: Implement d2d_gradient_GetFactory().
2015-08-03 10:56:53 +02:00
Henri Verbeet
414d04e27d
d2d1: Implement d2d_bitmap_brush_GetFactory().
2015-08-03 10:56:44 +02:00
Henri Verbeet
14c0009add
d2d1: Implement d2d_path_geometry_GetFactory().
2015-07-31 12:08:59 +02:00
Henri Verbeet
9745efaf6d
d2d1: Implement d2d_mesh_GetFactory().
2015-07-31 12:08:57 +02:00
Henri Verbeet
c1fc008493
d2d1: Implement d2d_state_block_GetFactory().
2015-07-31 12:08:55 +02:00
Henri Verbeet
68ce000df7
d2d1: Implement d2d_stroke_style_GetFactory().
2015-07-30 11:39:57 +02:00
Henri Verbeet
a2f41ed5b6
d2d1: Implement d2d_bitmap_GetPixelFormat().
2015-07-29 21:44:01 +02:00
Henri Verbeet
a4bcae0bf7
d2d1: Implement d2d_d3d_render_target_GetPixelFormat().
2015-07-21 16:33:23 +02:00
Henri Verbeet
b33786ce6d
d2d1: Implement initial support for drawing bezier curves.
2015-07-20 11:50:20 +02:00
Henri Verbeet
025c320145
d2d1: Implement d2d_geometry_sink_SetFillMode().
2015-07-20 11:50:18 +02:00
Henri Verbeet
a8f45dff60
d2d1: Implement d2d_geometry_sink_AddLines().
2015-07-14 23:27:22 +09:00
Henri Verbeet
b92a05c84e
d2d1: Implement d2d_d3d_render_target_FillGeometry().
2015-07-14 23:27:21 +09:00
Henri Verbeet
3bb382aabb
d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes.
2015-07-14 23:27:21 +09:00
Henri Verbeet
1f4e37659c
d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources().
2015-07-14 23:27:21 +09:00
Henri Verbeet
391fda7599
d2d1: Implement d2d_factory_CreateRectangleGeometry().
2015-07-14 23:27:21 +09:00
Henri Verbeet
b108a2ff78
d2d1: Implement d2d_path_geometry_GetSegmentCount().
2015-07-10 22:23:02 +09:00
Henri Verbeet
dfe1486e4b
d2d1: Implement d2d_path_geometry_GetFigureCount().
2015-07-10 22:23:00 +09:00
Henri Verbeet
ddec784aee
d2d1: Implement d2d_geometry_sink_BeginFigure() and d2d_geometry_sink_EndFigure().
2015-07-10 22:22:58 +09:00
Henri Verbeet
2f6f8f1242
d2d1: Only allow path geometries to be opened once.
2015-07-10 22:22:56 +09:00
Henri Verbeet
e8d41475b9
d2d1: Implement d2d_path_geometry_Open().
2015-06-15 22:10:36 +09:00
Henri Verbeet
2b1d3bfb47
d2d1: Implement d2d_factory_CreatePathGeometry().
2015-06-15 22:10:36 +09:00
Henri Verbeet
0a02f346f6
d2d1: Implement d2d_bitmap_brush_SetExtendModeY().
2015-04-28 15:34:08 +09:00
Henri Verbeet
21a4a10879
d2d1: Implement d2d_bitmap_brush_SetExtendModeX().
2015-04-28 15:34:03 +09:00
Henri Verbeet
1014d9a105
d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
2015-04-27 18:05:15 +09:00
Henri Verbeet
3f97056424
d2d1: Implement d2d_d3d_render_target_SaveDrawingState().
2015-03-30 19:10:27 +09:00
Henri Verbeet
70883bb0a2
d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing state.
2015-03-27 20:40:37 +09:00
Henri Verbeet
e52cf640e6
d2d1: Implement d2d_d3d_render_target_SetTags().
2015-03-27 20:40:37 +09:00
Henri Verbeet
345dbdc77f
d2d1: Implement d2d_d3d_render_target_SetTextAntialiasMode().
2015-03-27 20:40:36 +09:00
Henri Verbeet
b231013f03
d2d1: Implement d2d_d3d_render_target_SetAntialiasMode().
2015-03-27 00:11:56 +09:00
Henri Verbeet
060d2230fc
d2d1: Implement d2d_d3d_render_target_SetTextRenderingParams().
2015-03-27 00:11:49 +09:00
Henri Verbeet
237a0ada00
d2d1: Implement d2d_d3d_render_target_GetFactory().
2015-03-27 00:11:46 +09:00
Henri Verbeet
95f5dc72a2
d2d1: Implement d2d_state_block_GetDescription().
2015-03-25 19:46:13 +09:00
Henri Verbeet
063080f747
d2d1: Implement d2d_state_block_GetTextRenderingParams().
2015-03-25 19:46:09 +09:00
Henri Verbeet
a6409ed027
d2d1: Implement d2d_factory_CreateDrawingStateBlock().
2015-02-18 23:21:39 +09:00
Henri Verbeet
287f751ae2
d2d1: Implement bitmap brush support for d2d_d3d_render_target_FillRectangle().
2015-02-06 22:20:22 +09:00
Henri Verbeet
4b0f47cdbc
d2d1: Implement d2d_bitmap_GetDpi().
2015-02-06 22:20:17 +09:00
Henri Verbeet
b270384dfb
d2d1: Implement d2d_bitmap_GetPixelSize().
2015-02-06 22:20:13 +09:00
Henri Verbeet
d41ee6e574
d2d1: Implement d2d_bitmap_brush_GetTransform().
2015-02-02 22:26:04 +09:00
Henri Verbeet
0cb8722837
d2d1: Implement d2d_d3d_render_target_CreateBitmapBrush().
2014-12-01 11:00:24 +01:00
Henri Verbeet
743d80fea5
d2d1: Implement d2d_solid_color_brush_SetOpacity().
2014-11-06 23:47:09 +09:00
Henri Verbeet
7a72eb2dcd
d2d1: Add an initial d2d_d3d_render_target_FillRectangle() implementation.
2014-11-06 23:47:06 +09:00
Henri Verbeet
8db1df5097
d2d1: Implement d2d_gradient_GetGradientStops().
2014-11-03 20:31:52 +09:00
Henri Verbeet
5279ad5b9f
d2d1: Implement d2d_gradient_GetGradientStopCount().
2014-11-03 20:31:47 +09:00
Henri Verbeet
0d962da9d3
d2d1: Implement d2d_d3d_render_target_DrawTextLayout().
2014-10-06 17:35:07 +02:00
Henri Verbeet
76dd63e422
d2d1: Implement d2d_d3d_render_target_CreateBitmap().
2014-09-16 12:24:34 +02:00
Henri Verbeet
be415203c7
d2d1: Implement d2d_d3d_render_target_CreateMesh().
2014-09-16 12:24:22 +02:00
Henri Verbeet
c8f758a099
d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
2014-09-15 12:13:50 +02:00
Henri Verbeet
240c454089
d2d1: Simplify clip stack handling.
2014-09-15 12:12:36 +02:00
Henri Verbeet
a49fbeb841
d2d1: Implement initial clipping support.
2014-09-08 11:36:00 +02:00
Henri Verbeet
e2c7b442a1
d2d1: Implement d2d_d3d_render_target_Clear().
...
This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
2014-09-08 11:35:57 +02:00
Henri Verbeet
3e2a7493e0
d2d1: Implement d2d_d3d_render_target_GetDpi().
2014-09-04 20:21:03 +02:00
Henri Verbeet
5295edbd3a
d2d1: Implement d2d_d3d_render_target_GetPixelSize().
2014-09-03 11:22:33 +02:00
Henri Verbeet
952b2575fd
d2d1: Implement d2d_d3d_render_target_GetTransform().
2014-07-22 12:37:31 +02:00
Henri Verbeet
c903192243
d2d1: Implement d2d_factory_CreateStrokeStyle().
2014-07-18 19:13:38 +02:00
Henri Verbeet
8583fc4a6c
d2d1: Implement d2d_d3d_render_target_CreateLinearGradientBrush().
2014-06-17 10:37:35 +02:00
Henri Verbeet
22a20e4016
d2d1: Implement d2d_d3d_render_target_CreateGradientStopCollection().
2014-06-17 10:37:33 +02:00
Henri Verbeet
cfde833140
d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush().
2014-06-17 10:37:31 +02:00
Henri Verbeet
53d1bbf041
d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget().
2014-05-20 09:44:13 +02:00