d2d1: Only allow path geometries to be opened once.
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94f6d069f2
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2f6f8f1242
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@ -189,11 +189,20 @@ void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWIN
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IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
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struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
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enum d2d_geometry_state
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{
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D2D_GEOMETRY_STATE_INITIAL = 0,
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D2D_GEOMETRY_STATE_OPEN,
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D2D_GEOMETRY_STATE_CLOSED,
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};
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struct d2d_geometry
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{
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ID2D1Geometry ID2D1Geometry_iface;
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ID2D1GeometrySink ID2D1GeometrySink_iface;
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LONG refcount;
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enum d2d_geometry_state state;
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};
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void d2d_path_geometry_init(struct d2d_geometry *geometry) DECLSPEC_HIDDEN;
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@ -101,9 +101,15 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_EndFigure(ID2D1GeometrySink *ifa
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static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *iface)
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{
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FIXME("iface %p stub!\n", iface);
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struct d2d_geometry *geometry = impl_from_ID2D1GeometrySink(iface);
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return E_NOTIMPL;
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TRACE("iface %p.\n", iface);
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if (geometry->state != D2D_GEOMETRY_STATE_OPEN)
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return D2DERR_WRONG_STATE;
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geometry->state = D2D_GEOMETRY_STATE_CLOSED;
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return S_OK;
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}
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point)
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@ -336,9 +342,14 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Open(ID2D1PathGeometry *iface
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TRACE("iface %p, sink %p.\n", iface, sink);
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if (geometry->state != D2D_GEOMETRY_STATE_INITIAL)
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return D2DERR_WRONG_STATE;
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*sink = &geometry->ID2D1GeometrySink_iface;
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ID2D1GeometrySink_AddRef(*sink);
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geometry->state = D2D_GEOMETRY_STATE_OPEN;
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return S_OK;
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}
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@ -873,10 +873,83 @@ static void test_bitmap_brush(void)
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DestroyWindow(window);
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}
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static void test_path_geometry(void)
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{
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ID2D1GeometrySink *sink, *tmp_sink;
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ID2D1PathGeometry *geometry;
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IDXGISwapChain *swapchain;
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ID2D1RenderTarget *rt;
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ID3D10Device1 *device;
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IDXGISurface *surface;
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ID2D1Factory *factory;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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swapchain = create_swapchain(device, window, TRUE);
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hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
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rt = create_render_target(surface);
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ok(!!rt, "Failed to create render target.\n");
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ID2D1RenderTarget_GetFactory(rt, &factory);
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/* Close() when closed. */
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hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
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ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
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hr = ID2D1PathGeometry_Open(geometry, &sink);
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ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
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hr = ID2D1GeometrySink_Close(sink);
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ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
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hr = ID2D1GeometrySink_Close(sink);
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ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr);
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ID2D1GeometrySink_Release(sink);
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ID2D1PathGeometry_Release(geometry);
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/* Open() when closed. */
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hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
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ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
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hr = ID2D1PathGeometry_Open(geometry, &sink);
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ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
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hr = ID2D1GeometrySink_Close(sink);
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ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
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ID2D1GeometrySink_Release(sink);
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hr = ID2D1PathGeometry_Open(geometry, &sink);
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ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr);
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ID2D1PathGeometry_Release(geometry);
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/* Open() when open. */
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hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
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ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
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hr = ID2D1PathGeometry_Open(geometry, &sink);
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ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
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hr = ID2D1PathGeometry_Open(geometry, &tmp_sink);
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ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr);
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hr = ID2D1GeometrySink_Close(sink);
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ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
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ID2D1GeometrySink_Release(sink);
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ID2D1PathGeometry_Release(geometry);
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ID2D1RenderTarget_Release(rt);
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refcount = ID2D1Factory_Release(factory);
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ok(!refcount, "Factory has %u references left.\n", refcount);
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IDXGISurface_Release(surface);
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IDXGISwapChain_Release(swapchain);
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ID3D10Device1_Release(device);
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DestroyWindow(window);
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}
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START_TEST(d2d1)
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{
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test_clip();
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test_state_block();
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test_color_brush();
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test_bitmap_brush();
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test_path_geometry();
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}
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