d2d1: Implement d2d_d3d_render_target_CreateSharedBitmap().
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f0bf9e81fa
commit
cd59e3db6c
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@ -163,15 +163,9 @@ static const struct ID2D1BitmapVtbl d2d_bitmap_vtbl =
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d2d_bitmap_CopyFromMemory,
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};
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HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
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D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
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static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
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{
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D3D10_SUBRESOURCE_DATA resource_data;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D *texture;
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BOOL supported = FALSE;
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unsigned int i;
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HRESULT hr;
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static const D2D1_PIXEL_FORMAT supported_formats[] =
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{
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@ -196,27 +190,49 @@ HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target
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for (i = 0; i < sizeof(supported_formats) / sizeof(*supported_formats); ++i)
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{
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if (supported_formats[i].format == desc->pixelFormat.format
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&& supported_formats[i].alphaMode == desc->pixelFormat.alphaMode)
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{
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supported = TRUE;
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break;
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}
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if (supported_formats[i].format == format->format
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&& supported_formats[i].alphaMode == format->alphaMode)
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return TRUE;
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}
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if (!supported)
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return FALSE;
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}
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static void d2d_bitmap_init(struct d2d_bitmap *bitmap, ID2D1Factory *factory,
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ID3D10ShaderResourceView *view, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES *desc)
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{
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bitmap->ID2D1Bitmap_iface.lpVtbl = &d2d_bitmap_vtbl;
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bitmap->refcount = 1;
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ID2D1Factory_AddRef(bitmap->factory = factory);
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ID3D10ShaderResourceView_AddRef(bitmap->view = view);
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bitmap->pixel_size = size;
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bitmap->format = desc->pixelFormat;
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bitmap->dpi_x = desc->dpiX;
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bitmap->dpi_y = desc->dpiY;
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if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
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{
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bitmap->dpi_x = 96.0f;
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bitmap->dpi_y = 96.0f;
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}
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}
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HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
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D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
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{
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D3D10_SUBRESOURCE_DATA resource_data;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10ShaderResourceView *view;
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ID3D10Texture2D *texture;
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HRESULT hr;
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if (!format_supported(&desc->pixelFormat))
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{
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WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
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desc->pixelFormat.format, desc->pixelFormat.alphaMode);
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return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
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}
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FIXME("Ignoring bitmap properties.\n");
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bitmap->ID2D1Bitmap_iface.lpVtbl = &d2d_bitmap_vtbl;
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bitmap->refcount = 1;
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ID2D1Factory_AddRef(bitmap->factory = render_target->factory);
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texture_desc.Width = size.width;
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texture_desc.Height = size.height;
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texture_desc.MipLevels = 1;
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@ -239,7 +255,7 @@ HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target
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return hr;
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}
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hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &bitmap->view);
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hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &view);
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ID3D10Texture2D_Release(texture);
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if (FAILED(hr))
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{
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@ -247,20 +263,54 @@ HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target
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return hr;
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}
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bitmap->pixel_size = size;
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bitmap->format = desc->pixelFormat;
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bitmap->dpi_x = desc->dpiX;
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bitmap->dpi_y = desc->dpiY;
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if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
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{
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bitmap->dpi_x = 96.0f;
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bitmap->dpi_y = 96.0f;
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}
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d2d_bitmap_init(bitmap, render_target->factory, view, size, desc);
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ID3D10ShaderResourceView_Release(view);
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return S_OK;
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}
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HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
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REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc)
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{
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if (IsEqualGUID(iid, &IID_ID2D1Bitmap))
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{
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struct d2d_bitmap *src_impl = unsafe_impl_from_ID2D1Bitmap(data);
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D2D1_BITMAP_PROPERTIES d;
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ID3D10Device *device;
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if (src_impl->factory != render_target->factory)
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return D2DERR_WRONG_FACTORY;
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ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
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ID3D10Device_Release(device);
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if (device != render_target->device)
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return D2DERR_UNSUPPORTED_OPERATION;
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if (!desc)
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{
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d.pixelFormat = src_impl->format;
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d.dpiX = src_impl->dpi_x;
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d.dpiY = src_impl->dpi_y;
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desc = &d;
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}
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if (!format_supported(&desc->pixelFormat))
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{
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WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
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desc->pixelFormat.format, desc->pixelFormat.alphaMode);
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return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
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}
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d2d_bitmap_init(bitmap, render_target->factory, src_impl->view, src_impl->pixel_size, desc);
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return S_OK;
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}
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WARN("Unhandled interface %s.\n", debugstr_guid(iid));
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return E_INVALIDARG;
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}
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struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
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{
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if (!iface)
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@ -196,8 +196,10 @@ struct d2d_bitmap
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float dpi_y;
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};
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HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
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HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
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D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
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HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
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REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
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struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
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struct d2d_state_block
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@ -284,7 +284,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderT
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d2d_bitmap_init(object, render_target, size, src_data, pitch, desc)))
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if (FAILED(hr = d2d_bitmap_init_memory(object, render_target, size, src_data, pitch, desc)))
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{
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WARN("Failed to initialize bitmap, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -406,10 +406,27 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapFromWicBitmap
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSharedBitmap(ID2D1RenderTarget *iface,
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REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
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{
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FIXME("iface %p, iid %s, data %p, desc %p, bitmap %p stub!\n",
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iface, debugstr_guid(iid), data, desc, bitmap);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_bitmap *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, iid %s, data %p, desc %p, bitmap %p.\n",
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iface, debugstr_guid(iid), data, desc, bitmap);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d2d_bitmap_init_shared(object, render_target, iid, data, desc)))
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{
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WARN("Failed to initialize bitmap, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created bitmap %p.\n", object);
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*bitmap = &object->ID2D1Bitmap_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapBrush(ID2D1RenderTarget *iface,
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@ -1,5 +1,5 @@
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TESTDLL = d2d1.dll
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IMPORTS = d2d1 d3d10_1 dwrite dxguid uuid user32 advapi32
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IMPORTS = d2d1 d3d10_1 dwrite dxguid uuid user32 advapi32 ole32
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C_SRCS = \
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d2d1.c
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@ -23,6 +23,7 @@
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#include "wine/test.h"
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#include "initguid.h"
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#include "dwrite.h"
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#include "wincodec.h"
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struct figure
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{
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@ -1844,6 +1845,159 @@ static void test_alpha_mode(void)
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DestroyWindow(window);
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}
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static void test_shared_bitmap(void)
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{
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IDXGISwapChain *swapchain1, *swapchain2;
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IWICBitmap *wic_bitmap1, *wic_bitmap2;
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D2D1_RENDER_TARGET_PROPERTIES desc;
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D2D1_BITMAP_PROPERTIES bitmap_desc;
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IDXGISurface *surface1, *surface2;
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ID2D1Factory *factory1, *factory2;
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ID3D10Device1 *device1, *device2;
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IWICImagingFactory *wic_factory;
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ID2D1Bitmap *bitmap1, *bitmap2;
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ID2D1RenderTarget *rt1, *rt2;
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D2D1_SIZE_U size = {4, 4};
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HWND window1, window2;
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HRESULT hr;
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if (!(device1 = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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window1 = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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window2 = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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swapchain1 = create_swapchain(device1, window1, TRUE);
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swapchain2 = create_swapchain(device1, window2, TRUE);
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hr = IDXGISwapChain_GetBuffer(swapchain1, 0, &IID_IDXGISurface, (void **)&surface1);
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ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
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hr = IDXGISwapChain_GetBuffer(swapchain2, 0, &IID_IDXGISurface, (void **)&surface2);
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ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
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CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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hr = CoCreateInstance(&CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER,
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&IID_IWICImagingFactory, (void **)&wic_factory);
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ok(SUCCEEDED(hr), "Failed to create WIC imaging factory, hr %#x.\n", hr);
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hr = IWICImagingFactory_CreateBitmap(wic_factory, 640, 480,
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&GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnDemand, &wic_bitmap1);
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ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
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hr = IWICImagingFactory_CreateBitmap(wic_factory, 640, 480,
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&GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnDemand, &wic_bitmap2);
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ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
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IWICImagingFactory_Release(wic_factory);
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desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
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desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
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desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
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desc.dpiX = 0.0f;
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desc.dpiY = 0.0f;
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desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
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desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
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bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
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bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
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bitmap_desc.dpiX = 96.0f;
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bitmap_desc.dpiY = 96.0f;
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hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory1);
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ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
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hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory2);
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ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
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/* DXGI surface render targets with the same device and factory. */
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface1, &desc, &rt1);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateBitmap(rt1, size, NULL, 0, &bitmap_desc, &bitmap1);
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ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface2, &desc, &rt2);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
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ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
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ID2D1Bitmap_Release(bitmap2);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_IUnknown, bitmap1, NULL, &bitmap2);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID2D1RenderTarget_Release(rt2);
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/* DXGI surface render targets with the same device but different factories. */
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory2, surface2, &desc, &rt2);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
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ok(hr == D2DERR_WRONG_FACTORY, "Got unexpected hr %#x.\n", hr);
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ID2D1RenderTarget_Release(rt2);
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/* DXGI surface render targets with different devices but the same factory. */
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IDXGISurface_Release(surface2);
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IDXGISwapChain_Release(swapchain2);
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device2 = create_device();
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ok(!!device2, "Failed to create device.\n");
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swapchain2 = create_swapchain(device2, window2, TRUE);
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hr = IDXGISwapChain_GetBuffer(swapchain2, 0, &IID_IDXGISurface, (void **)&surface2);
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ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface2, &desc, &rt2);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
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ok(hr == D2DERR_UNSUPPORTED_OPERATION, "Got unexpected hr %#x.\n", hr);
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ID2D1RenderTarget_Release(rt2);
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/* DXGI surface render targets with different devices and different factories. */
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory2, surface2, &desc, &rt2);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
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ok(hr == D2DERR_WRONG_FACTORY, "Got unexpected hr %#x.\n", hr);
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ID2D1RenderTarget_Release(rt2);
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/* DXGI surface render target and WIC bitmap render target, same factory. */
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hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc, &rt2);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
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ok(hr == D2DERR_UNSUPPORTED_OPERATION, "Got unexpected hr %#x.\n", hr);
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ID2D1RenderTarget_Release(rt2);
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/* WIC bitmap render targets on different D2D factories. */
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ID2D1Bitmap_Release(bitmap1);
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ID2D1RenderTarget_Release(rt1);
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hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap1, &desc, &rt1);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateBitmap(rt1, size, NULL, 0, &bitmap_desc, &bitmap1);
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ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
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hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory2, wic_bitmap2, &desc, &rt2);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
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ok(hr == D2DERR_WRONG_FACTORY, "Got unexpected hr %#x.\n", hr);
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ID2D1RenderTarget_Release(rt2);
|
||||
|
||||
/* WIC bitmap render targets on the same D2D factory. */
|
||||
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc, &rt2);
|
||||
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
|
||||
hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2);
|
||||
ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
|
||||
ID2D1Bitmap_Release(bitmap2);
|
||||
ID2D1RenderTarget_Release(rt2);
|
||||
|
||||
ID2D1Bitmap_Release(bitmap1);
|
||||
ID2D1RenderTarget_Release(rt1);
|
||||
ID2D1Factory_Release(factory2);
|
||||
ID2D1Factory_Release(factory1);
|
||||
IWICBitmap_Release(wic_bitmap2);
|
||||
IWICBitmap_Release(wic_bitmap1);
|
||||
IDXGISurface_Release(surface2);
|
||||
IDXGISurface_Release(surface1);
|
||||
IDXGISwapChain_Release(swapchain2);
|
||||
IDXGISwapChain_Release(swapchain1);
|
||||
ID3D10Device1_Release(device2);
|
||||
ID3D10Device1_Release(device1);
|
||||
DestroyWindow(window2);
|
||||
DestroyWindow(window1);
|
||||
CoUninitialize();
|
||||
}
|
||||
|
||||
START_TEST(d2d1)
|
||||
{
|
||||
test_clip();
|
||||
|
@ -1853,4 +2007,5 @@ START_TEST(d2d1)
|
|||
test_path_geometry();
|
||||
test_bitmap_formats();
|
||||
test_alpha_mode();
|
||||
test_shared_bitmap();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue