d2d1: Implement d2d_bitmap_brush_SetExtendModeX().

This commit is contained in:
Henri Verbeet 2015-04-27 16:39:32 +02:00 committed by Alexandre Julliard
parent edb780e87f
commit 21a4a10879
2 changed files with 34 additions and 2 deletions

View File

@ -555,7 +555,16 @@ static void STDMETHODCALLTYPE d2d_bitmap_brush_GetTransform(ID2D1BitmapBrush *if
static void STDMETHODCALLTYPE d2d_bitmap_brush_SetExtendModeX(ID2D1BitmapBrush *iface, D2D1_EXTEND_MODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
struct d2d_brush *brush = impl_from_ID2D1BitmapBrush(iface);
TRACE("iface %p, mode %#x.\n", iface, mode);
brush->u.bitmap.extend_mode_x = mode;
if (brush->u.bitmap.sampler_state)
{
ID3D10SamplerState_Release(brush->u.bitmap.sampler_state);
brush->u.bitmap.sampler_state = NULL;
}
}
static void STDMETHODCALLTYPE d2d_bitmap_brush_SetExtendModeY(ID2D1BitmapBrush *iface, D2D1_EXTEND_MODE mode)
@ -646,9 +655,15 @@ HRESULT d2d_bitmap_brush_init(struct d2d_brush *brush, struct d2d_d3d_render_tar
brush_desc, (ID2D1BrushVtbl *)&d2d_bitmap_brush_vtbl);
brush->u.bitmap.bitmap = unsafe_impl_from_ID2D1Bitmap(bitmap);
if (bitmap_brush_desc)
{
brush->u.bitmap.extend_mode_x = bitmap_brush_desc->extendModeX;
brush->u.bitmap.interpolation_mode = bitmap_brush_desc->interpolationMode;
}
else
{
brush->u.bitmap.extend_mode_x = D2D1_EXTEND_MODE_CLAMP;
brush->u.bitmap.interpolation_mode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
}
return S_OK;
}
@ -663,6 +678,22 @@ struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface)
return CONTAINING_RECORD(iface, struct d2d_brush, ID2D1Brush_iface);
}
static D3D10_TEXTURE_ADDRESS_MODE texture_addres_mode_from_extend_mode(D2D1_EXTEND_MODE mode)
{
switch (mode)
{
case D2D1_EXTEND_MODE_CLAMP:
return D3D10_TEXTURE_ADDRESS_CLAMP;
case D2D1_EXTEND_MODE_WRAP:
return D3D10_TEXTURE_ADDRESS_WRAP;
case D2D1_EXTEND_MODE_MIRROR:
return D3D10_TEXTURE_ADDRESS_MIRROR;
default:
FIXME("Unhandled extend mode %#x.\n", mode);
return D3D10_TEXTURE_ADDRESS_CLAMP;
}
}
void d2d_brush_bind_resources(struct d2d_brush *brush, ID3D10Device *device)
{
HRESULT hr;
@ -678,7 +709,7 @@ void d2d_brush_bind_resources(struct d2d_brush *brush, ID3D10Device *device)
sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
else
sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressU = texture_addres_mode_from_extend_mode(brush->u.bitmap.extend_mode_x);
sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
sampler_desc.MipLODBias = 0.0f;

View File

@ -125,6 +125,7 @@ struct d2d_brush
struct
{
struct d2d_bitmap *bitmap;
D2D1_EXTEND_MODE extend_mode_x;
D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
ID3D10SamplerState *sampler_state;
} bitmap;