d2d1: Implement d2d_d3d_render_target_SaveDrawingState().
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@ -184,5 +184,6 @@ struct d2d_state_block
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void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWING_STATE_DESCRIPTION *desc,
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IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
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struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
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#endif /* __WINE_D2D1_PRIVATE_H */
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@ -933,7 +933,17 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_Flush(ID2D1RenderTarget *
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static void STDMETHODCALLTYPE d2d_d3d_render_target_SaveDrawingState(ID2D1RenderTarget *iface,
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ID2D1DrawingStateBlock *state_block)
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{
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FIXME("iface %p, state_block %p stub!\n", iface, state_block);
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struct d2d_state_block *state_block_impl = unsafe_impl_from_ID2D1DrawingStateBlock(state_block);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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TRACE("iface %p, state_block %p.\n", iface, state_block);
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state_block_impl->drawing_state = render_target->drawing_state;
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if (render_target->text_rendering_params)
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IDWriteRenderingParams_AddRef(render_target->text_rendering_params);
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if (state_block_impl->text_rendering_params)
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IDWriteRenderingParams_Release(state_block_impl->text_rendering_params);
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state_block_impl->text_rendering_params = render_target->text_rendering_params;
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_RestoreDrawingState(ID2D1RenderTarget *iface,
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@ -157,3 +157,11 @@ void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWIN
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if ((state_block->text_rendering_params = text_rendering_params))
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IDWriteRenderingParams_AddRef(state_block->text_rendering_params);
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}
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struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d2d_state_block_vtbl);
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return CONTAINING_RECORD(iface, struct d2d_state_block, ID2D1DrawingStateBlock_iface);
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}
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