d2d1: Implement d2d_d3d_render_target_SetAntialiasMode().

This commit is contained in:
Henri Verbeet 2015-03-26 09:41:19 +01:00 committed by Alexandre Julliard
parent 845103c7dd
commit b231013f03
2 changed files with 6 additions and 1 deletions

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@ -64,6 +64,7 @@ struct d2d_d3d_render_target
ID3D10PixelShader *rect_solid_ps;
ID3D10PixelShader *rect_bitmap_ps;
D2D1_ANTIALIAS_MODE antialias_mode;
IDWriteRenderingParams *text_rendering_params;
D2D1_SIZE_U pixel_size;

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@ -832,7 +832,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarg
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface,
D2D1_ANTIALIAS_MODE antialias_mode)
{
FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
render_target->antialias_mode = antialias_mode;
}
static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)