d2d1: Implement d2d_stroke_style_GetFactory().
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@ -164,6 +164,8 @@ struct d2d_stroke_style
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{
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ID2D1StrokeStyle ID2D1StrokeStyle_iface;
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LONG refcount;
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ID2D1Factory *factory;
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};
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void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
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@ -65,16 +65,21 @@ static ULONG STDMETHODCALLTYPE d2d_stroke_style_Release(ID2D1StrokeStyle *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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ID2D1Factory_Release(style->factory);
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HeapFree(GetProcessHeap(), 0, style);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_stroke_style_GetFactory(ID2D1StrokeStyle *iface, ID2D1Factory **factory)
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{
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FIXME("iface %p, factory %p stub!\n", iface, factory);
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struct d2d_stroke_style *style = impl_from_ID2D1StrokeStyle(iface);
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*factory = NULL;
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TRACE("iface %p, factory %p.\n", iface, factory);
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ID2D1Factory_AddRef(*factory = style->factory);
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}
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static D2D1_CAP_STYLE STDMETHODCALLTYPE d2d_stroke_style_GetStartCap(ID2D1StrokeStyle *iface)
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@ -162,4 +167,5 @@ void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory
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style->ID2D1StrokeStyle_iface.lpVtbl = &d2d_stroke_style_vtbl;
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style->refcount = 1;
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ID2D1Factory_AddRef(style->factory = factory);
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}
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