d2d1: Implement d2d_d3d_render_target_CreateMesh().
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@ -5,6 +5,7 @@ IMPORTS = d3d10_1 dxguid uuid
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C_SRCS = \
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brush.c \
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factory.c \
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mesh.c \
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render_target.c \
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stroke.c \
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wic_render_target.c
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@ -107,4 +107,12 @@ struct d2d_stroke_style
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void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
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const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
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struct d2d_mesh
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{
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ID2D1Mesh ID2D1Mesh_iface;
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LONG refcount;
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};
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void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN;
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#endif /* __WINE_D2D1_PRIVATE_H */
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@ -0,0 +1,100 @@
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/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d2d1_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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static inline struct d2d_mesh *impl_from_ID2D1Mesh(ID2D1Mesh *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_mesh, ID2D1Mesh_iface);
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}
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static HRESULT STDMETHODCALLTYPE d2d_mesh_QueryInterface(ID2D1Mesh *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID2D1Mesh)
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|| IsEqualGUID(iid, &IID_ID2D1Resource)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID2D1Mesh_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d2d_mesh_AddRef(ID2D1Mesh *iface)
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{
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struct d2d_mesh *mesh = impl_from_ID2D1Mesh(iface);
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ULONG refcount = InterlockedIncrement(&mesh->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d2d_mesh_Release(ID2D1Mesh *iface)
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{
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struct d2d_mesh *mesh = impl_from_ID2D1Mesh(iface);
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ULONG refcount = InterlockedDecrement(&mesh->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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HeapFree(GetProcessHeap(), 0, mesh);
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_mesh_GetFactory(ID2D1Mesh *iface, ID2D1Factory **factory)
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{
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FIXME("iface %p, factory %p stub!\n", iface, factory);
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*factory = NULL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_mesh_Open(ID2D1Mesh *iface, ID2D1TessellationSink **sink)
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{
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FIXME("iface %p, sink %p stub!\n", iface, sink);
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return E_NOTIMPL;
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}
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static const struct ID2D1MeshVtbl d2d_mesh_vtbl =
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{
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d2d_mesh_QueryInterface,
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d2d_mesh_AddRef,
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d2d_mesh_Release,
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d2d_mesh_GetFactory,
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d2d_mesh_Open,
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};
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void d2d_mesh_init(struct d2d_mesh *mesh)
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{
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mesh->ID2D1Mesh_iface.lpVtbl = &d2d_mesh_vtbl;
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mesh->refcount = 1;
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}
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@ -304,9 +304,19 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLayer(ID2D1RenderTa
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTarget *iface, ID2D1Mesh **mesh)
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{
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FIXME("iface %p, mesh %p stub!\n", iface, mesh);
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struct d2d_mesh *object;
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return E_NOTIMPL;
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TRACE("iface %p, mesh %p.\n", iface, mesh);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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d2d_mesh_init(object);
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TRACE("Created mesh %p.\n", object);
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*mesh = &object->ID2D1Mesh_iface;
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return S_OK;
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawLine(ID2D1RenderTarget *iface,
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