Stefan Dösinger
d913744f1e
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-03 14:24:16 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
H. Verbeet
3226ad451f
wined3d: Fix the return value for IWineD3DDeviceImpl_ColorFill.
2007-04-27 11:13:54 +02:00
Jesse Allen
00a84b0cb2
wined3d: Remove fake nvidia card in GetAdapterIdentifier.
2007-04-26 14:59:14 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
...
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
32cfbd127c
wined3d: Implement CreateVertexDeclarationFromFVF.
2007-04-26 14:53:48 +02:00
Stefan Dösinger
aec1553e50
wined3d: Add a method to create a declaration from a fvf.
2007-04-26 14:53:07 +02:00
Stefan Dösinger
61d1abb1c1
wined3d: Do not allocate surfaces unless needed.
2007-04-26 14:51:56 +02:00
H. Verbeet
2100b9dce9
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00
H. Verbeet
950014b41f
wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output.
2007-04-24 10:20:25 +02:00
H. Verbeet
af8e6ed14a
wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture.
2007-04-24 10:20:11 +02:00
H. Verbeet
b643ab3620
wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall.
2007-04-24 10:19:51 +02:00
Fabian Bieler
e28630bc32
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-23 13:55:45 +02:00
Stefan Dösinger
c42a1dc226
wined3d: The cursor texture doesn't have GL_APPLE_client_storage backing.
2007-04-20 13:09:09 +02:00
Stefan Dösinger
fe3ebb3c42
wined3d: Do not upload to the vbo if there's nothing to do.
2007-04-20 13:04:25 +02:00
H. Verbeet
a7638ac5a2
wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus().
2007-04-19 11:56:23 +02:00
Bernd Buschinski
aff22d0472
wined3d: Fix drawStridedSlow typo.
2007-04-18 13:13:17 +02:00
H. Verbeet
e0a94b906c
wined3d: Implement ColorFill using FBOs, if they're being used.
2007-04-17 11:13:14 +02:00
H. Verbeet
e49c480820
wined3d: Don't try to clear the depth stencil if there is none.
2007-04-17 11:13:03 +02:00
H. Verbeet
deeeda6802
wined3d: Properly handle the difference between GL_BACK and GL_FRONT for onscreen surfaces.
2007-04-17 11:12:52 +02:00
H. Verbeet
5fddfd5bbc
wined3d: Use surface_get_gl_buffer where appropriate.
2007-04-17 11:12:43 +02:00
H. Verbeet
1b9a5ba682
wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum.
2007-04-17 11:12:34 +02:00
H. Verbeet
74b5c87ebd
wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported.
2007-04-17 11:12:22 +02:00
H. Verbeet
863a0bfe33
wined3d: Ignore SetTextureStageState on unsupported texture stages.
2007-04-17 11:12:09 +02:00
H. Verbeet
b154081356
wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8.
2007-04-17 11:11:55 +02:00
H. Verbeet
3777ef3a71
wined3d: Dump the FBO's attachments when its status is GL_FRAMEBUFFER_UNSUPPORTED_EXT.
2007-04-17 11:11:41 +02:00
H. Verbeet
c4cc10a595
wined3d: Add a function for dumping FBO status codes.
2007-04-17 11:11:31 +02:00
Jan Zerebecki
58c7c51485
wined3d: Remove resourceStoreCriticalSection.
2007-04-16 13:51:56 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
8a5b6df483
d3d: Enumerate palettized formats for ddraw.
2007-04-16 12:12:34 +02:00
Fabian Bieler
c4bbed4854
wined3d: Mark vertex shader 3.0 as foggy shaders if they write out the fog coord.
2007-04-13 12:58:12 +02:00
H. Verbeet
a79654d339
wined3d: Fix some swizzles on scalars.
2007-04-13 12:56:06 +02:00
Stefan Dösinger
0d88a38238
wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
2007-04-12 16:09:12 +02:00
H. Verbeet
2423c9f003
wined3d: Dirtify the sampler used by IWineD3DSurface_PreLoad in IWineD3DSurfaceImpl_BltOverride.
2007-04-10 21:39:43 +02:00
H. Verbeet
8d3c078e6c
wined3d: Disable the scissor test for depth blits.
2007-04-10 21:39:32 +02:00
H. Verbeet
384ad311f3
wined3d: Disable the scissor test in stretch_rect_fbo.
2007-04-10 21:39:24 +02:00
H. Verbeet
f0fcf7e133
wined3d: Remove some redundant IWineD3DSurface_PreLoad calls from stretch_rect_fbo.
2007-04-10 21:39:09 +02:00
H. Verbeet
112c3bf1c3
wined3d: Add some traces to stretch_rect_fbo.
2007-04-10 21:38:55 +02:00
H. Verbeet
c9f82b9817
wined3d: Set the stream offset to 0 in DrawPrimitiveUP/DrawIndexedPrimitiveUP.
2007-04-09 12:41:35 +02:00
H. Verbeet
38082f2964
wined3d: Display the stream offset in GetStreamSource/SetStreamSource traces.
2007-04-09 12:41:26 +02:00
H. Verbeet
6fd820206a
wined3d: Don't report render target formats we don't support as supported.
2007-04-09 12:41:17 +02:00
H. Verbeet
31663b9eca
wined3d: Add some StretchRectFilterCaps.
2007-04-09 12:41:04 +02:00
H. Verbeet
75e91fa409
wined3d: Use the framebuffer blit extension to implement StretchRect.
2007-04-09 12:40:52 +02:00
H. Verbeet
70dd7ced99
wined3d: Separate attaching a surface to an FBO from set_render_target_fbo.
2007-04-09 12:39:59 +02:00
H. Verbeet
2e1e3d48f2
wined3d: Make bind_fbo a bit more generic.
2007-04-09 12:39:48 +02:00
H. Verbeet
75108443ff
wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values.
2007-04-09 12:39:35 +02:00
H. Verbeet
c9b178b594
wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target.
2007-04-09 12:39:23 +02:00
H. Verbeet
3d4e054b55
wined3d: Handle FBO attachments slightly more efficiently.
2007-04-09 12:38:53 +02:00
Felix Nawothnig
e600f7d082
wined3d: Issue an error when the render target is read back without SFLAG_INDRAWABLE being set.
2007-04-09 12:17:17 +02:00
Felix Nawothnig
2d0016c5bc
wined3d: Preload target in ActivateContext() for ORM_BACKBUFFER/ORM_PBUFFER.
2007-04-09 12:17:07 +02:00
Felix Nawothnig
c0782603d0
wined3d: Allow np2 textures to be loaded for SFLAG_INDRAWABLE.
2007-04-09 12:15:56 +02:00
Stefan Dösinger
a9e04dd87f
wined3d: Index buffer data is unsigned.
2007-04-07 10:58:25 +02:00
Stefan Dösinger
0899d85757
wined3d: Set WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD caps3 cap.
2007-04-07 10:58:17 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
...
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Fabian Bieler
dcd416edbe
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
2007-04-06 12:31:09 +02:00
Fabian Bieler
0ce39d5869
wined3d: Fix GLSL cnd instruction.
...
According to MSDN the cnd instruction should translate:
dst = src0 > 0.5 ? src1 : src2;
2007-04-05 10:55:00 +02:00
Fabian Bieler
fd6395f0c7
wined3d: Fix UpdateSurface for sourceRect != sourceWidth.
2007-04-05 10:54:24 +02:00
Fabian Bieler
7df5deab23
wined3d: Add support for float texture formats back in.
2007-04-04 21:26:36 +02:00
Fabian Bieler
91df230624
wined3d: Fix GLSL cnd instruction for INF and NAN arguments.
2007-04-04 21:26:30 +02:00
Fabian Bieler
2843b0f929
wined3d: Fix GLSL cmp instruction for INF and NAN arguments.
2007-04-04 21:26:23 +02:00
Felix Nawothnig
e3d3d1823d
wined3d: Only issue state_patchsegments FIXME once.
2007-04-04 12:45:57 +02:00
Felix Nawothnig
413b9b2ad2
wined3d: Downgrade some ERRs to FIXMEs.
2007-04-04 12:45:49 +02:00
Francois Gouget
0081b430e1
Assorted spelling and English fixes.
2007-04-03 11:23:12 +02:00
Michael Ploujnikov
56391a3a85
wined3d: Remove DDBLT_WAIT fixme.
2007-04-02 12:05:24 +02:00
Stefan Dösinger
4f5d33311b
wined3d: Use GL_APPLE_client_storage if available.
2007-04-02 11:34:12 +02:00
Stefan Dösinger
f9ee2355d0
wined3d: Add GL_APPLE_client_storage to our extension list.
2007-04-02 11:30:04 +02:00
Felix Nawothnig
c343fb1cdf
wined3d: Make CreateCubeTexture fail when not supported.
2007-04-02 11:28:39 +02:00
Felix Nawothnig
18c9e5d5d0
wined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-30 11:25:23 +02:00
Felix Nawothnig
6760ccac1c
wined3d: Fix broken ERR() message.
2007-03-30 11:25:02 +02:00
Felix Nawothnig
335f978e91
wined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
2007-03-30 11:24:56 +02:00
Fabian Bieler
333de16fb6
wined3d: Implement support for projective textures in ps 2.0 and later.
2007-03-29 21:15:29 +02:00
Jan Zerebecki
09e7791cba
wined3d: Print lastpixel state fixme only once.
2007-03-28 12:43:14 +02:00
Stefan Dösinger
5e405d3b26
wined3d: Disable texture coordinate arrays on the correct unit.
2007-03-27 12:30:50 +02:00
Stefan Dösinger
bee084503b
wined3d: Implement bem shader instruction.
2007-03-27 12:30:38 +02:00
Stefan Dösinger
929116f23c
wined3d: Handle input modifiers in texcrd with arb shaders.
2007-03-27 12:30:26 +02:00
Fabian Bieler
e617c91f22
wined3d: Fix arb texbem instruction for projective textures.
2007-03-23 12:32:10 +01:00
Fabian Bieler
97967d3671
wined3d: Fix glsl texbem instruction for projective textures.
2007-03-23 12:31:35 +01:00
Fabian Bieler
4b3ac837aa
wined3d: Implemented bump map transform for texbem in GLSL with native signed textures.
2007-03-23 12:31:27 +01:00
Fabian Bieler
878e02538e
wined3d: Remove fog coordinate clamping in the vertex shader.
2007-03-23 12:30:58 +01:00
Fabian Bieler
7cedd56d24
wined3d: Implement linear fog with pixel shader.
2007-03-23 12:30:23 +01:00
Stefan Dösinger
e25a16fda5
wined3d: General signed format correction without native signed formats.
...
Implement signed d3d formats for D3DFMT_V8U8 and D3DFMT_Q8W8V8U8 if no
suitable opengl signed format is supported.
2007-03-21 22:51:19 +01:00
Stefan Dösinger
2cdbd9a53d
wined3d: Store the pixel format in the texture.
2007-03-21 22:50:49 +01:00
Stefan Dösinger
ede01abee2
wined3d: Support GL_ATI_envmap_bumpmap for D3DFMT_V8U8.
2007-03-21 22:50:41 +01:00
Stefan Dösinger
e213d7eff5
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header.
2007-03-21 22:50:30 +01:00
Vitaly Budovski
f7b565e2ca
wined3d: Check for float texture formats correctly.
...
Move the checks for float texture formats into the correct location.
This allows some Direct3D sample applications which check for any of
the float formats together with D3DUSAGE_RENDERTARGET to start.
2007-03-21 12:33:17 +01:00
Phil Costin
1f03896e00
wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext.
2007-03-21 11:55:52 +01:00
Stefan Dösinger
90fe64cee0
wined3d: Store an array of contexts in the swapchain.
...
This is a preparation for using multiple contexts on one drawable to
handle multithreading.
2007-03-19 12:23:16 +01:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
Stefan Dösinger
9789f993ce
wined3d: Remove some old stuff.
2007-03-19 12:18:20 +01:00
Stefan Dösinger
65c447082a
wined3d: Fix client gl unit selection.
...
I forgot that when re-enabling register combiners during the state
management rewrite.
2007-03-19 12:18:07 +01:00
Stefan Dösinger
022e884342
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-19 12:17:18 +01:00
Andrew Talbot
2f5f3825c6
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
Erich Hoover
01199072dd
wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*.
2007-03-17 19:51:34 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Stefan Dösinger
0b46254b57
wined3d: Blitting to offscreen target.
...
Fix the NULL deref that occured when blitting to offscreen targets and
select the proper gl drawing buffer instead.
2007-03-15 12:14:39 +01:00
Erich Hoover
9795e6839f
wined3d: Allow SetCursorProperties on existing cursor.
2007-03-14 13:14:08 +01:00
Francois Gouget
e11ca0a7fd
wined3d: Remove space before '\n' in trace.
2007-03-14 12:10:47 +01:00
Stefan Huehner
4d1d01f266
Mark several functions as static.
2007-03-13 13:35:12 +01:00
András Kovács
dac10f0da8
wined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
2007-03-13 12:08:23 +01:00
H. Verbeet
62fff2eab8
wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
2007-03-13 11:56:18 +01:00
H. Verbeet
6998d0d472
wined3d: Remove a redundant check in handleStreams().
2007-03-13 11:56:10 +01:00
H. Verbeet
05d461aee9
wined3d: Remove some redundant checks in the vertexdeclaration() state handler.
2007-03-13 11:56:02 +01:00
H. Verbeet
30ee071eb9
wined3d: Disable vertex shaders when transformed vertices are used.
2007-03-13 11:55:55 +01:00
H. Verbeet
ee09e8bfd6
wined3d: Remove FVF related fields from IWineD3DVertexDeclaration.
2007-03-13 11:54:24 +01:00
H. Verbeet
b22ca33a85
wined3d: 11 space indent is ugly.
2007-03-13 11:54:08 +01:00
H. Verbeet
23cd4475f6
wined3d: Correct various texture limits checks.
2007-03-13 11:53:28 +01:00
Fabian Bieler
8dae597f24
wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER.
2007-03-13 11:51:56 +01:00
Fabian Bieler
89843f2c27
wined3d: Set wrapmode for cubemags to clamp regardless of the sampler state.
2007-03-13 11:51:35 +01:00
Fabian Bieler
a2808903b1
wined3d: Height of rectangle is bottom - top, not vice versa.
2007-03-12 13:49:58 +01:00
Stefan Dösinger
eba060463d
wined3d: Account for offscreen rendering when setting up the clearing scissor rectangle.
2007-03-12 12:02:20 +01:00
Stefan Dösinger
603e7933ea
wined3d: Blit the offscreen texture into the drawable if needed.
...
When using pbuffer or back buffer offscreen rendering the content of
the drawable will have been overwritten. Thus the texture has to be
written into the drawable. An exception is the (pretty common) case
that the whole render target is cleared before rendering to it.
2007-03-12 12:02:05 +01:00
Stefan Dösinger
850bd7b414
wined3d: Restore the index buffer when switching from UP to buffer drawing.
...
The state handler binds index buffer 0 when a user pointer is used. Likewise the real index
buffer has to be restored when switching back to drawing from index buffers.
2007-03-12 12:01:45 +01:00
H. Verbeet
fc5f36f037
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
2007-03-08 11:58:50 +01:00
Michael Stefaniuc
719a02856d
janitorial: Remove two redundant checks for NULL.
2007-03-08 11:58:09 +01:00
Stefan Dösinger
c54a0fc2cf
wined3d: Rework surface dirtification.
...
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.
This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger
ebe274feed
wined3d: Remove IWineD3DSurface::SetPBufferState.
...
The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.
2007-03-07 12:17:33 +01:00
H. Verbeet
2384bdde9d
wined3d: Remove broken software shaders.
2007-03-07 11:52:17 +01:00
H. Verbeet
318fb2987c
wined3d: Fix a typo.
2007-03-07 11:47:54 +01:00
Stefan Dösinger
81aeae3249
wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
...
The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
2007-03-06 22:17:28 +01:00
Stefan Dösinger
6886b237ad
wined3d: Disable depth stencil related states without a depth stencil buffer.
...
Except with fbos, it is not possible to remove the depth stencil
buffer from the opengl frame buffer, so when the d3d app sets a NULL
depth stencil disable all states that work with the depth stencil
buffer.
2007-03-06 22:17:15 +01:00
Stefan Dösinger
5f159452ef
wined3d: Clearing the depth stencil buffer fails without a depth stencil buffer.
2007-03-06 22:17:03 +01:00
Stefan Dösinger
daeffc897b
wined3d: Use an aux buffer as blitting helper if available.
...
This helps performance a bit because the function does not have to
wait for the 2nd read to finish before returning. Only do that if we
have an aux buffer to mess with for free though.
2007-03-06 22:16:44 +01:00
Stefan Dösinger
5f05906f3b
wined3d: Store the number of aux buffers in the gl limits structure.
2007-03-06 22:16:25 +01:00
Stefan Dösinger
ae57138eae
wined3d: WINED3DFMT_U8V8 is signed.
...
Plain OpenGL does not provide any signed pixel formats, so the
unsigned GL_RGB is used for loading perturbation data into pixel
shaders that use texbem. For correct loading, the signedness has to be
considered.
2007-03-06 22:16:12 +01:00
Stefan Dösinger
e0a271ee0c
wined3d: Adjust the rhw transformation for offscreen rendering.
2007-03-06 22:15:57 +01:00
Stefan Dösinger
2cdced8193
wined3d: Adjust the rhw transformation for offscreen rendering.
...
When drawing processed vertices with the fixed function pipeline the
projection matrix is set up to map y values from 0 to height to 1.0;
-1.0(gl and d3d coord systems are flipped). This moves the y axis to
the bottom of the drawing area. When later on the y inversion matrix
is applied for offscreen rendering, the coordinate system will get
flipped out of the viewport.
This patch sets the Y range up upside down when using offscreen
rendering, so the invymat will flip it to the correct position. This
has to happen before the 0.375 pixel correction.
2007-03-05 15:31:36 +01:00
Stefan Dösinger
7126b63645
wined3d: Use the scissor test when clearing the full surface too.
...
It was incorrect to disable the scissor test for full surfaces in my
clear patch. With back buffer offscreen rendering the viewport does
not seem to restrict clearing, and with different sizes of depth
stencil and color buffer the final fantasy XI demo seems to expect the
clear to be restricted.
2007-03-05 15:31:21 +01:00
H. Verbeet
25cd1c4d28
wined3d: gl_FogFragCoord is a scalar.
2007-03-05 12:06:45 +01:00
H. Verbeet
71a0c6e482
wined3d: The texldl instruction takes 3 arguments.
2007-03-05 12:06:40 +01:00
H. Verbeet
3aaabf4e27
wined3d: Properly check the clipplane index against the limit.
2007-03-05 12:06:33 +01:00
Stefan Dösinger
95efeb7e4b
wined3d: Support GL_APPLE_fence for event queries.
2007-03-01 11:40:24 +01:00
Stefan Dösinger
76b60b0516
wined3d: Support event queries using GL_NV_fence.
2007-03-01 11:40:14 +01:00
Stefan Dösinger
be8e9e17bc
wined3d: Add GL_NV_fence defines and functions.
2007-03-01 11:40:02 +01:00
Stefan Dösinger
424d34f84f
wined3d: Use the source surface's texture for writing the backup.
...
The hwstretch blit code creates a new texture each time it is called
to back up the back buffer and releases it afterwards. It is more
efficient to keep the texture and release it with the surface.
2007-03-01 11:39:52 +01:00
Stefan Dösinger
6ac8d88d5c
wined3d: Prepare only fixed function samplers for blit.
2007-03-01 11:39:17 +01:00
Stefan Dösinger
5afbfd0359
wined3d: Clip planes with vertex shaders.
2007-02-28 21:09:58 +01:00
Stefan Dösinger
409aa73132
wined3d: Move clip planes to the state table.
2007-02-28 21:09:37 +01:00
Stefan Dösinger
38d961a749
wined3d: Leave the fog state handler after disabling fog.
2007-02-28 21:05:14 +01:00
Stefan Dösinger
7560c8e1d2
wined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
2007-02-28 21:05:00 +01:00
Stefan Dösinger
8d9a553d89
wined3d: Support for using auxilliary buffers for offscreen rendering.
...
OpenGL AUX buffers provide a way for offscreen rendering which is very
similar to our back buffer "offscreen" rendering emulation. Not all
card support aux buffers, but if they are available they are a nice
present which is easy to use.
2007-02-28 21:04:47 +01:00
H. Verbeet
19d223cade
wined3d: Store multiple constant indices per list entry.
2007-02-28 13:35:34 +01:00
H. Verbeet
2c85e5e8a3
wined3d: Store GLSL programs in a hash table rather than a linked list.
2007-02-28 13:35:23 +01:00
H. Verbeet
2a82ed89b1
wined3d: Add some hash table code.
2007-02-28 13:35:16 +01:00
H. Verbeet
0170cc429c
wined3d: Boolean constants use up only a single uniform each.
2007-02-28 13:33:03 +01:00
H. Verbeet
b299395f30
wined3d: Fix matching WINED3DDECLUSAGE_POSITION against WINED3DDECLUSAGE_POSITIONT.
2007-02-28 13:32:53 +01:00
Stefan Dösinger
4a16dbbbec
wined3d: More Clear fixes.
...
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
74d2632756
wined3d: Index buffer creation adjustments.
...
Index buffer creation changes the bound gl buffer, thus the state has to
be dirtified, similar to locking.
In an error case the function returned without calling LEAVE_GL().
2007-02-27 12:19:18 +01:00
Vitaliy Margolen
51ee7f4978
wined3d: Use application provided fog range when fog is enabled.
2007-02-26 13:58:09 +01:00
Jan Zerebecki
870310b461
wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
2007-02-23 11:57:46 +01:00
Jan Zerebecki
706bc26a69
wined3d: Make CreateFakeGLContext thread safe.
2007-02-23 11:57:12 +01:00