wined3d: Do not upload to the vbo if there's nothing to do.
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@ -155,7 +155,7 @@ static HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface)
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TRACE("(%p)\n", This);
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/* For now load in unlock */
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if(locks == 0 && This->vbo) {
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if(locks == 0 && This->vbo && (This->dirtyend - This->dirtystart) > 0) {
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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ENTER_GL();
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