wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.

This commit is contained in:
H. Verbeet 2007-03-08 01:16:09 +01:00 committed by Alexandre Julliard
parent b68c72faef
commit fc5f36f037
2 changed files with 8 additions and 4 deletions

View File

@ -127,8 +127,10 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader*
return WINED3D_OK;
}
if (*pSizeOfData < This->baseShader.functionLength) {
*pSizeOfData = This->baseShader.functionLength;
return WINED3DERR_MOREDATA;
/* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
* than the required size we should write the required size and
* return D3DERR_MOREDATA. That's not actually true. */
return WINED3DERR_INVALIDCALL;
}
if (NULL == This->baseShader.function) { /* no function defined */
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);

View File

@ -521,8 +521,10 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader*
return WINED3D_OK;
}
if (*pSizeOfData < This->baseShader.functionLength) {
*pSizeOfData = This->baseShader.functionLength;
return WINED3DERR_MOREDATA;
/* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
* than the required size we should write the required size and
* return D3DERR_MOREDATA. That's not actually true. */
return WINED3DERR_INVALIDCALL;
}
if (NULL == This->baseShader.function) { /* no function defined */
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);