wined3d: Dirtify the sampler used by IWineD3DSurface_PreLoad in IWineD3DSurfaceImpl_BltOverride.
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@ -2717,6 +2717,11 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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}
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/* Call preload for the surface to make sure it isn't dirty */
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
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checkGLcall("glActiveTextureARB");
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}
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IWineD3DDeviceImpl_MarkStateDirty(This->resource.wineD3DDevice, STATE_SAMPLER(0));
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IWineD3DSurface_PreLoad((IWineD3DSurface *) This);
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/* Make sure that the top pixel is always above the bottom pixel, and keep a seperate upside down flag
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