wined3d: Ignore SetTextureStageState on unsupported texture stages.

This commit is contained in:
H. Verbeet 2007-04-16 21:44:27 +02:00 committed by Alexandre Julliard
parent b154081356
commit 863a0bfe33
1 changed files with 5 additions and 0 deletions

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@ -3774,6 +3774,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *if
TRACE("(%p) : Stage=%d, Type=%s(%d), Value=%d\n", This, Stage, debug_d3dtexturestate(Type), Type, Value);
if (Stage >= MAX_TEXTURES) {
WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring\n", Stage, MAX_TEXTURES - 1);
return WINED3D_OK;
}
This->updateStateBlock->changed.textureState[Stage][Type] = TRUE;
This->updateStateBlock->set.textureState[Stage][Type] = TRUE;
This->updateStateBlock->textureState[Stage][Type] = Value;