wined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
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@ -399,7 +399,7 @@ static void CreateIndexBufferVBO(IWineD3DDeviceImpl *This, IWineD3DIndexBufferIm
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/* Use static write only usage for now. Dynamic index buffers stay in sysmem, and due to the sysmem
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* copy no readback will be needed
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*/
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glUsage = GL_STATIC_DRAW;
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glUsage = GL_STATIC_DRAW_ARB;
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GL_EXTCALL(glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, object->resource.size, NULL, glUsage));
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error = glGetError();
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if(error != GL_NO_ERROR) {
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