wined3d: Fix GLSL cnd instruction for INF and NAN arguments.
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2843b0f929
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@ -1156,26 +1156,35 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
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glsl_src_param_t src0_param;
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glsl_src_param_t src1_param;
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glsl_src_param_t src2_param;
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DWORD write_mask;
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size_t mask_size;
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write_mask = shader_glsl_append_dst(arg->buffer, arg);
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DWORD write_mask, cmp_channel = 0;
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unsigned int i, j;
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if (shader->baseShader.hex_version < WINED3DPS_VERSION(1, 4)) {
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mask_size = 1;
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write_mask = shader_glsl_append_dst(arg->buffer, arg);
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shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, &src0_param);
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} else {
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mask_size = shader_glsl_get_write_mask_size(write_mask);
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shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], write_mask, &src0_param);
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
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shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
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shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n",
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src0_param.param_str, src1_param.param_str, src2_param.param_str);
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return;
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}
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/* Cycle through all source0 channels */
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for (i=0; i<4; i++) {
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write_mask = 0;
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/* Find the destination channels which use the current source0 channel */
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for (j=0; j<4; j++) {
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if ( ((arg->src[0] >> (WINED3DSP_SWIZZLE_SHIFT + 2*j)) & 0x3) == i ) {
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write_mask |= WINED3DSP_WRITEMASK_0 << j;
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cmp_channel = WINED3DSP_WRITEMASK_0 << j;
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}
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}
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write_mask = shader_glsl_append_dst_ext(arg->buffer, arg, arg->dst & (~WINED3DSP_SWIZZLE_MASK | write_mask));
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if (!write_mask) continue;
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
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shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
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shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], cmp_channel, &src0_param);
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
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shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
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if (mask_size > 1) {
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shader_addline(arg->buffer, "mix(%s, %s, vec%d(lessThan(%s, vec%d(0.5)))));\n",
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src2_param.param_str, src1_param.param_str, mask_size, src0_param.param_str, mask_size);
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} else {
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shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n",
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src0_param.param_str, src1_param.param_str, src2_param.param_str);
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}
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