wined3d: Remove some old stuff.
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@ -70,9 +70,6 @@ static inline Display *get_display( HDC hdc )
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return display;
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}
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/* allocate one pbuffer per surface */
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BOOL pbuffer_per_surface = FALSE;
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/* static function declarations */
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static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource);
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@ -1023,7 +1023,6 @@ struct IWineD3DSurfaceImpl
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UINT pow2Width;
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UINT pow2Height;
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UINT pow2Size;
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/* Oversized texture */
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RECT glRect;
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