Commit Graph

1068 Commits

Author SHA1 Message Date
Roderick Colenbrander 8be92001e6 x11drv: Fix building issue. 2006-10-06 12:32:44 +02:00
Alexandre Julliard 2f80fcd88d server: Changed the get_next_hook request to allow retrieving the current hook too. 2006-10-05 14:05:48 +02:00
Alexandre Julliard 533f519950 user32: Store the prev_unicode hook flag on the client side. 2006-10-05 14:04:25 +02:00
Alexandre Julliard 81c1472449 user32: The per-window user data must be a DWORD_PTR. 2006-10-04 21:49:11 +02:00
Alexandre Julliard e0dcf4fddb server: Rearrange a few fields to avoid wasting padding space on 64 bits. 2006-10-04 21:41:32 +02:00
Alexandre Julliard 3ad9798263 server: Pass the data for message callbacks as vararg from the client side. 2006-10-04 20:25:42 +02:00
Alexandre Julliard 29a3ce9f3a server: Return the data for callback results in the varargs part of the get_message request. 2006-10-04 16:29:45 +02:00
Alexandre Julliard 59dc456822 server: Return the data for winevent hooks in the varargs part of the get_message request. 2006-10-04 16:04:53 +02:00
Eric Pouech 8cb932ea89 ntdll: Implemented AmILastThread information class for NtQueryInformationThread. 2006-10-03 20:20:13 +02:00
Michael Stefaniuc 705b5a00c5 debug.h, test.h: Temporary add ifdefs around some printfs to avoid format. 2006-09-29 16:09:14 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
Roderick Colenbrander 4b55964a26 wined3d: Add the missing gamma cap. 2006-09-26 11:39:29 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Michael Stefaniuc 4a0234e4bf include: Make the return type of mmioSendMessage16 in the function declaration match that of the function definition. 2006-09-21 11:26:30 +02:00
Alexandre Julliard 530e765035 include: Exception filters should return LONG, not DWORD.
Also move UnhandledExceptionFilter definitions to winbase.h since they
are there in the latest SDK.
2006-09-20 11:26:59 +02:00
Alexandre Julliard fc4cd637d9 tests: Moved some compatibility defines to wine/test.h. 2006-09-13 11:01:39 +02:00
Roderick Colenbrander 12dbce5c93 winex11.drv: Move WGL extension code to winex11.drv. 2006-09-12 14:35:31 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
Andrew Talbot a5bf67ef9b kernel: Constify some formal parameters. 2006-09-07 12:00:46 +02:00
Ivan Gyurdiev bda6d092a5 wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats. 2006-08-28 11:46:20 +02:00
Roderick Colenbrander de97fa7a3b wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
Roderick Colenbrander c2b6cc9dc4 wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
Alexandre Julliard 672bfc2d62 server: Make the message extra info 64 bits on Win64. 2006-08-09 17:10:14 +02:00
Alexandre Julliard d3b3096756 server: Split the queuing of hardware messages into a separate send_hardware_message request. 2006-08-09 16:45:26 +02:00
Roderick Colenbrander 194cdfa4b0 wined3d: Shader cap fixes. 2006-08-08 19:35:24 +02:00
H. Verbeet 3d2ae69102 wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Roderick Colenbrander bd6f0b23d6 wined3d: General constant caps fix. 2006-08-07 13:52:03 +02:00
Tijl Coosemans fc8172f7ee loader/pthread: Added pthread_attr_get_np support. 2006-08-07 13:51:50 +02:00
H. Verbeet ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00
Roderick Colenbrander 3d9e96f3bc wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
Alexandre Julliard 2c2299685f user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet d5238cfb38 wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
Jason Green 2e52b36bb3 wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Stefan Dösinger 06106e2810 ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
Alexandre Julliard c627601c3b server: Convert the server start time to the abs_time_t type. 2006-07-26 14:50:55 +02:00
Alexandre Julliard 3095a48d6f server: Convert thread creation/exit times to the abs_time_t type. 2006-07-26 14:49:55 +02:00
Alexandre Julliard ce40ef18df server: Rename the wait_input_idle request to better reflect what it does.
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard 0f273c17ff server: Added data_size_t type to represent sizes in the server protocol.
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet 536638918d wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard 0b39d1a89e libwine: Added a function to enumerate the reserved mmap areas. 2006-07-24 13:59:10 +02:00
Stefan Siebert 026dd2d88a ntdll: Implementation of process CreationTime and ExitTime. 2006-07-21 13:27:16 +02:00
Mike McCormack 546916f401 include: Semicolons after cpp_quote are a syntax error in midl. 2006-07-20 12:12:17 +02:00
H. Verbeet a8f2c1075a wined3d: Compilation fixes. 2006-07-20 12:11:06 +02:00
Alexandre Julliard c316f0e47f server: Simplify process creation.
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Stefan Dösinger bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Robert Shearman 9318cb0fbc rpcrt4: Handle more structure padding values. 2006-07-18 11:12:47 +02:00
Ge van Geldorp 54afeb02de user32: Implement Get/SetClassLongPtrA/W. 2006-07-12 20:04:18 +02:00
H. Verbeet 7090259545 wined3d: Fix specular color handling for register combiners.
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard 94af8633a4 include/.gitignore: Moved the wine subdir ignore list to the main file. 2006-07-10 21:43:21 +02:00
Alexandre Julliard cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev c202bfe40d wined3d: Simplify primitiveDeclartationConvertToStrided.
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev 85aa8ab855 wined3d: Add position_transformed flag to Strided data format. 2006-07-07 17:35:36 +02:00
H. Verbeet 7f9e61f7d2 wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet a54e36adfe wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet f40dd7635e wined3d: Add register combiner function pointers. 2006-06-28 15:52:10 +02:00
Stefan Dösinger 7d31ab95e4 wined3d: Add support for VBOs to the drawing code. 2006-06-26 13:02:19 +02:00
Stefan Dösinger 495e46197a ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections. 2006-06-26 12:38:55 +02:00
Alexandre Julliard e040e6c4f8 libwine: Added entry for sigprocmask in the pthread functions table. 2006-06-23 12:27:45 +02:00
H. Verbeet 701ce97d65 wined3d: Add and use GL_EXT_fog_coord defines. 2006-06-16 11:29:31 +02:00
Stefan Dösinger 5c3c5903a5 wined3d: Correct vertex fog for transformed vertices and correctly
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Mike McCormack fac494c822 server: open_console's from field should be a handle. 2006-06-07 14:30:28 +02:00
Mike McCormack f386950fdd server: Use unsigned long for request types that are 64bit in win64. 2006-06-07 14:21:12 +02:00
Ivan Gyurdiev 5f5969b3c5 wined3d: Remove constant type field in stateblock.
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Troy Rollo abd8becd0c wined3d: Add missing GL_VERTEX_SHADER_ARB definition. 2006-05-30 19:29:26 +02:00
Eric Pouech 1d6e2590e0 ntdll/kernel32: Pipe information.
- implemented ntdll.NtQueryInformationFile's FilePipeLocalInformation control code 
- reimplemented kernel32.GetNamedPipeInfo on top of it
- enhance current features to make this work both on client and server handles
- now also returning the number of instances
2006-05-27 12:31:01 +02:00
Alexandre Julliard 5de2eabace wine_unicode: Add prototypes for inline functions (from a patch by Andrew Talbot). 2006-05-26 12:09:12 +02:00
Roderick Colenbrander 54e5f9c465 wined3d: Dynamicly load GL_ARB_multitexture functions. 2006-05-25 20:17:32 +02:00
Alexandre Julliard 35e59151e9 include: Prevent internal Wine headers from being used in tests. 2006-05-25 20:07:57 +02:00
Jason Green 35ba7fb524 wined3d: Add some more GLSL defines. 2006-05-25 10:45:16 +02:00
Alexandre Julliard f01d9879c6 libwine_unicode: Renamed is_dbcs_leadbyte to wine_is_dbcs_leadbyte. 2006-05-24 14:14:09 +02:00
Alexandre Julliard a92db320de libwine_unicode: Define all functions in the library even if they can be inlined. 2006-05-24 14:00:47 +02:00
Stefan Dösinger e902cd119f wined3d: Swapchain and back buffer corrections + tests. 2006-05-24 13:56:55 +02:00
Roderick Colenbrander 9c018fd877 wined3d: Fix ARB_imaging abuse. 2006-05-24 10:52:28 +02:00
Jason Green 8cfb84362f wined3d: Added some GLSL defines and function prototypes. 2006-05-24 10:36:02 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen f9fc4b86c0 d3d: Add D3DDEVTYPE_NULLREF definition. 2006-05-16 20:21:19 +02:00
Robert Shearman 3396a66ee7 server: Retrieve the groups for a token from the server. 2006-05-15 14:25:43 +02:00
Phil Costin 9413c89c33 wined3d: Add check for GL Shading Language 100 Extension. 2006-05-09 12:39:24 +02:00
Stefan Dösinger 18e95ee969 wined3d: Add IWineD3DSurface::GetPitch. 2006-05-08 14:52:18 +02:00
Stefan Dösinger a173c8e35a wined3d: Add IWineD3DDevice::DrawPrimitiveStrided. 2006-05-08 14:51:13 +02:00
Robert Shearman 98facf4d0f rpcrt4: Use the documented NDR_PROC_HEADER_EXTS structure.
Use the documented NDR_PROC_HEADER_EXTS structure instead of the
current NDR_PROC_EXTENSIONS structure currently in ndr_stubless.c.
2006-04-20 15:11:34 +02:00
Robert Shearman 28f494e31a rpcrt4: Use INTERPRETER_OPT_FLAGS in ndrtypes.h instead of flags on an unsigned char. 2006-04-20 15:11:24 +02:00
Stefan Dösinger d04f0507cf wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
Stefan Dösinger 42b9221f51 wined3d: Add the remaining DirectDraw methods to WineD3DSurface. 2006-04-18 11:14:13 +02:00
Stefan Dösinger 80bdb24cad wined3d: Add the remaining IWineD3DDevice methods. 2006-04-18 11:13:47 +02:00
Stefan Dösinger cff4e1ea4b wined3d: Add IWineD3DPalette. 2006-04-18 11:11:49 +02:00
Stefan Dösinger 03b256b16d wined3d: Add a parameter for surface type selection. 2006-04-18 11:09:17 +02:00
Stefan Dösinger 076fa811af wined3d: Add a method to change the front and back buffers. 2006-04-17 11:21:22 +02:00
Stefan Dösinger ffc8e46e76 wined3d: Add IWineD3DSurface::Blt. 2006-04-17 11:19:30 +02:00
Stefan Dösinger d9cd05db80 wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice. 2006-04-14 10:52:01 +02:00
Stefan Dösinger 29022c49df wined3d: Add macros for (Un)Init3D and Flip. 2006-04-14 10:51:22 +02:00
Stefan Dösinger cf27031329 wined3d: Add IWineD3DSurface::Flip. 2006-04-13 11:23:03 +02:00
Stefan Dösinger d2510847b0 wined3d: Split device creation and opengl initialization. 2006-04-13 11:22:45 +02:00
Alexandre Julliard 959bbf8b75 server: Get rid of alignment requirements in write_process_memory request.
All the alignment handling is now done in the write_process_memory
function inside the server.
2006-04-07 18:41:58 +02:00
Stefan Dösinger 0c5a0f244d wined3d: Allow the inclusion of the wined3d headers when the ddraw headers are included. 2006-04-07 14:57:55 +02:00
Stefan Dösinger cf4b91f074 wined3d: Add WINED3DBOX to wined3d_types.h. 2006-04-07 14:55:50 +02:00
Stefan Dösinger 9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
Stefan Dösinger e0898f5e0e wined3d: Add WINED3DPRESENT_INTERVAL_* definitions. 2006-04-07 11:47:00 +02:00
Stefan Dösinger 51067e1e8b wined3d: Add WINED3DPRESENTRATE_DEFAULT. 2006-04-07 11:46:46 +02:00
Stefan Dösinger e71468c786 wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h. 2006-04-07 11:46:36 +02:00
Stefan Dösinger bbe490abcc wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
Stefan Dösinger 63fd9a7a98 wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
Stefan Dösinger df7a92f70c wined3d: Add some type macros to wined3d_interface.h. 2006-04-05 20:15:00 +02:00
Jan Zerebecki 10fc948093 wined3d: Add D3DFMT_L16. 2006-04-04 20:30:53 +02:00
Stefan Dösinger be720179b6 wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h. 2006-04-04 20:01:10 +02:00
Stefan Dösinger c289b3cc51 wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
Stefan Dösinger 91a8e2a071 wined3d: Add WINED3DCLIPSTATUS to wined3d_types.h. 2006-04-04 11:51:52 +02:00
Stefan Dösinger 08c38a87e1 wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
Stefan Dösinger f6ed704f96 wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. 2006-04-03 21:35:44 +02:00
Stefan Dösinger 0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Stefan Dösinger fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
Stefan Dösinger 6a8578f847 wined3d: Add WINED3DDEVTYPE to wined3d_types.h. 2006-03-30 12:45:57 +02:00
H. Verbeet 1e1a708e8a wined3d: Create an IWineD3DBaseShader class. 2006-03-29 13:40:45 +02:00
Stefan Dösinger 1d47556195 wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code. 2006-03-28 17:51:45 +02:00
Stefan Dösinger d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 0f7eb52789 wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 6af24c816d wined3d: Rectpatch code fix.
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet f716eea3df wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
Roderick Colenbrander a187ab05c4 wined3d: Don't use OpenGL 2.0. 2006-03-20 22:09:05 +01:00
Stefan Dösinger 7870a5a6a1 wined3d: Add D3DBASISTYPE to wined3d_types.h. 2006-03-17 13:11:14 +01:00
Alexandre Julliard 5ff1004c4d libwine: Export wine_get_build_dir. 2006-03-16 17:36:19 +01:00
Stefan Dösinger 6cc87406cf wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Stefan Dösinger 9f46792ba2 wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
Stefan Dösinger 913df5b143 wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
Stefan Dösinger 6104c67613 wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
Stefan Dösinger 851bdfb5e0 wined3d: Add D3DLOCK_* types to wined3d_types.h. 2006-03-08 11:33:35 +01:00
Alexandre Julliard 1a4f6e579b user: Launch explorer to manage the desktop window. 2006-03-07 11:42:35 +01:00
Stefan Dösinger 270afeb5e8 wined3d: Define D3D usage flags in wined3d_types.h. 2006-03-07 10:53:02 +01:00
Stefan Dösinger 2f0c781988 wined3d: Add device caps to wined3d_types.h. 2006-03-07 10:51:34 +01:00
H. Verbeet 07004966a8 wined3d: Fix the relation between volumes and their container. 2006-03-06 20:08:36 +01:00
H. Verbeet f7356a34c3 wined3d: Fix the relation between surfaces and their container. 2006-03-06 20:08:22 +01:00
Alexandre Julliard 2f026d1694 libwine: Export a function to retrieve the data directory (based on a
patch by Dmitry Timoshkov).
2006-03-06 18:50:15 +01:00
Alexandre Julliard 4be3d4c12b server: Return real parent and owner in the create_window request.
Remove computing of parent and owner handles on the client side.
2006-03-06 15:00:37 +01:00
Stefan Dösinger 033769f94d wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h. 2006-03-06 11:36:28 +01:00
Vitaly Budovski 3832eb7de4 wined3d: Added OpenGL 2.0 function definitions. 2006-03-06 11:12:14 +01:00
Vitaly Budovski 7b55a0cff1 wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*. 2006-03-04 16:15:47 +01:00
Stefan Dösinger a15280972b wined3d: Add D3D7 texture stage types. 2006-03-04 16:13:25 +01:00
Stefan Dösinger ecaf772906 wined3d: Add D3D7 render states. 2006-03-04 16:13:15 +01:00
Roderick Colenbrander f8ed06ea3d wined3d: Opengl 2.x compile fix. 2006-03-02 15:50:16 +01:00
Eric Pouech 6b95c0e4b4 kernel32: ClearCommError.
ClearCommError should only deal with *communication* errors (are being
seen on the serial interface) rather than API errors (which can be
reported to the caller by the API itself).  I then removed all the
stuff related to storing the error status in the server object.
2006-02-27 13:54:43 +01:00
Alexandre Julliard e27358ea5c server: Remove no longer needed fields in the init_process_done request. 2006-02-21 20:08:19 +01:00
Mike McCormack e4faabfa64 server: Track created and removed directories in the tree of inodes for inotify.
Add them to or remove them from existing recursive watches.
2006-02-21 11:13:23 +01:00
Alexandre Julliard 9dffd134dd libwine: Try the current load path in priority before the
WINELOADER/WINESERVER environment variables in wine_exec_wine_binary.
2006-02-16 20:26:55 +01:00
Eric Pouech ca777c090f tests: Fixed test framework against environment modifications. 2006-02-14 11:38:26 +01:00