Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Henri Verbeet
88f230b56e
d3d10core: Also pass unused input layout elements to wined3d.
...
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Henri Verbeet
ba396e4212
wined3d: Simplify the wined3d_matrix structure.
2015-03-20 21:32:46 +09:00
Henri Verbeet
849149d5d3
wined3d: Add support for appending vertex declaration elements.
2015-02-13 18:53:17 +09:00
Stefan Dösinger
3ef1d6bcd9
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Henri Verbeet
af9ccb490a
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
2014-12-10 19:32:08 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
06328e91f7
wined3d: Add new D3DCREATE flags.
2014-11-13 20:35:46 +09:00
Matteo Bruni
ea85db2a3f
wined3d: Add ATI1N texture format support.
2014-11-04 21:15:56 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Henri Verbeet
9020ef9675
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
2014-08-04 14:23:40 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Stefan Dösinger
086545cdd3
wined3d: Remove wined3d_volume_set/get_priority.
2014-07-16 16:09:56 +02:00
Stefan Dösinger
2abecc46c6
wined3d: Remove wined3d_surface_set/get_priority.
2014-07-16 16:09:51 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Stefan Dösinger
fd0189bbfa
wined3d: Move get_dc palette updates to ddraw.
2014-05-15 19:05:02 +02:00
Stefan Dösinger
fc25510fad
wined3d: Remove wined3d_surface_get_palette.
2014-05-12 21:24:59 +02:00
Henri Verbeet
ac70dd2c97
ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
...
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c
.
2014-04-23 15:00:35 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Stefan Dösinger
51c3203e49
wined3d: Free old data after addrefing the new one.
2014-03-14 18:54:59 +01:00
Stefan Dösinger
6a34d4b40f
wined3d: Decouple private data from the resource structure.
2014-03-14 18:54:48 +01:00
Martin Storsjo
171529106b
wined3d: Add support for NV12 textures.
2014-02-17 20:16:29 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Henri Verbeet
51cdeeacd4
wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
2014-01-10 12:06:09 +01:00
Henri Verbeet
4710c4b51a
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
4e7b62a46d
wined3d: Get rid of unused palette flags.
2013-12-13 12:36:11 +01:00
Henri Verbeet
f27bb660b3
wined3d: Explicitly pass the palette size to wined3d_palette_create().
2013-12-13 12:36:11 +01:00
Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Henri Verbeet
bf7f80f4b3
ddraw: Store the palette flags in the ddraw palette.
2013-12-12 12:08:23 +01:00
Henri Verbeet
1f0bb534ec
ddraw: Keep a reference to the palette in the surface.
2013-12-12 12:08:16 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
7524258aaf
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Henri Verbeet
43ecaf29c3
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
2013-08-29 19:56:17 +02:00
Henri Verbeet
b85c2a74bb
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
2013-08-27 11:50:53 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
2013-06-06 11:47:07 +02:00
Henri Verbeet
b23739316c
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Henri Verbeet
2e7add90c0
wined3d: Get rid of the unused wined3d_strided_data structure.
2013-04-19 10:43:42 +02:00
Matteo Bruni
5e28b0c974
wined3d: Add RESZ support.
2013-02-19 10:39:47 +01:00
Stefan Dösinger
1a3f741643
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Henri Verbeet
7595a58085
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
2013-01-14 11:01:53 +01:00
Stefan Dösinger
8cf55497cc
wined3d: Remove draw_*_primitive_up.
...
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
2012-12-19 12:53:28 +01:00
Henri Verbeet
9fbd3bbed6
d3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10 11:25:49 +01:00
Henri Verbeet
4c4131cd78
d3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-10 11:25:46 +01:00
Henri Verbeet
2c01e11eca
d3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07 10:35:51 +01:00
Henri Verbeet
047d607e07
d3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-07 10:35:44 +01:00
Henri Verbeet
c98767a425
d3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06 12:55:59 +01:00
Henri Verbeet
e5805c316c
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
Henri Verbeet
6ac3c48384
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05 12:44:07 +01:00
Henri Verbeet
b034f49183
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-05 12:44:01 +01:00
Henri Verbeet
d906c94382
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-04 00:02:06 +01:00
Henri Verbeet
feda45279e
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-12-04 00:02:00 +01:00
Henri Verbeet
027ef4ccdb
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30 11:42:54 +01:00
Henri Verbeet
ae5e15319e
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-30 11:42:48 +01:00
Henri Verbeet
7f62678c16
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-27 16:54:57 +01:00
Henri Verbeet
dc67be012f
d3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23 14:40:36 +01:00
Henri Verbeet
5b781d709d
d3d10core: Implement d3d10_device_SOSetTargets().
2012-11-23 14:40:30 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00