Michael Stefaniuc
|
a5fdea0e6a
|
janitorial: Remove two fresh redundant NULL checks before HeapFree(). Found by Smatch.
|
2007-09-17 13:47:49 +02:00 |
Roderick Colenbrander
|
2374c456bc
|
wined3d: Add pbo support for compressed textures.
|
2007-09-17 12:10:40 +02:00 |
Roderick Colenbrander
|
0b0f353b7d
|
wined3d: Update list of pci ids.
|
2007-09-17 12:10:33 +02:00 |
Roderick Colenbrander
|
f9002c2628
|
wined3d: Don't create a pbo for system memory surfaces.
|
2007-09-17 12:10:21 +02:00 |
Stefan Dösinger
|
3961491d15
|
wined3d: Do not invalidate the sysmem copy if a pbo exists.
|
2007-09-17 12:08:54 +02:00 |
Stefan Dösinger
|
f42f228621
|
wined3d: Do not allocate memory if there's a pbo.
|
2007-09-17 12:08:47 +02:00 |
Stefan Dösinger
|
c5410a6f22
|
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
|
2007-09-17 12:08:40 +02:00 |
Stefan Dösinger
|
9e340f0fdb
|
wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
|
2007-09-17 12:08:28 +02:00 |
Stefan Dösinger
|
02114ac21f
|
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
|
2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
8273cfdf01
|
wined3d: Fix texdp3tex in glsl.
|
2007-09-14 14:26:17 +02:00 |
Stefan Dösinger
|
271fb0052f
|
wined3d: Add support for showing a logo.
|
2007-09-14 14:26:00 +02:00 |
Stefan Dösinger
|
7248354067
|
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
c0c2319c7a
|
wined3d: Implement UpdateTexture for volumes.
|
2007-09-13 11:38:54 +02:00 |
Stefan Dösinger
|
bc69315f78
|
wined3d: texm3x3(v)spec normalizes the normal vector.
|
2007-09-13 11:38:46 +02:00 |
Stefan Dösinger
|
0af52d2ac4
|
wined3d: Disable some volume texture formats.
|
2007-09-13 11:38:38 +02:00 |
Stefan Dösinger
|
3b07663b90
|
wined3d: Convert the colors to the surface format for colorfill.
|
2007-09-13 11:38:32 +02:00 |
Roderick Colenbrander
|
ad692f2a83
|
wined3d: Add PBO support for dynamically locked surfaces.
|
2007-09-13 11:00:47 +02:00 |
Stefan Dösinger
|
160258b637
|
wined3d: Implement mipmap auto generation.
|
2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
|
5ab9d85c39
|
wined3d: Implement texbeml.
|
2007-09-12 12:10:03 +02:00 |
Stefan Dösinger
|
0ed81b20af
|
wined3d: Emulate D3DFMT_L6V5U5.
|
2007-09-12 12:09:56 +02:00 |
Stefan Dösinger
|
9ef5231566
|
wined3d: Disable W11V11U10 and A2W10V10U10.
|
2007-09-12 12:09:40 +02:00 |
Roderick Colenbrander
|
12e942b135
|
wined3d: Move the memory code of LockRect to the end of the function.
This is needed for PBOs because for those memory allocation works differently.
|
2007-09-12 11:20:35 +02:00 |
Stefan Dösinger
|
41bf0d48db
|
wined3d: Fix WINED3DFMT_X8L8V8U8.
|
2007-09-11 13:48:15 +02:00 |
Stefan Dösinger
|
422e0ba1cc
|
wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
8656713366
|
wined3d: Implement texldb.
|
2007-09-11 13:47:58 +02:00 |
Stefan Dösinger
|
a006d2568b
|
wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
a305af0b30
|
wined3d: Fix the z range.
|
2007-09-11 13:47:36 +02:00 |
Roderick Colenbrander
|
63c06b4b38
|
wined3d: Fix ddraw-opengl surface free bug.
|
2007-09-10 16:47:49 +02:00 |
Chris Robinson
|
8d32a490a1
|
wined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed in getColorBits.
|
2007-09-10 16:41:18 +02:00 |
Louis Lenders
|
a7558ce756
|
wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag.
|
2007-09-10 16:14:11 +02:00 |
Stefan Dösinger
|
282696b4f6
|
wined3d: Supply texture coords even if no texture is bound and pshaders are used.
|
2007-08-31 19:32:46 +02:00 |
Stefan Dösinger
|
75f9bf43be
|
wined3d: Raise the 1x pixelshader max value to the d3d minimum.
|
2007-08-31 12:08:58 +02:00 |
Stefan Dösinger
|
33ecb1db1a
|
wined3d: The temp vars are tmp0 and tmp1.
|
2007-08-31 12:08:57 +02:00 |
Stefan Dösinger
|
bb213f67a3
|
wined3d: Take the format into account when finding the clear value.
|
2007-08-31 11:25:46 +02:00 |
Francois Gouget
|
a116879507
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
|
643d1e8847
|
wined3d: Tidy up the vbo removal from the strided data.
|
2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
|
a489aa488b
|
wined3d: Accept rendering to sublevels with backbuffer orm.
|
2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
|
3b822b80fe
|
wined3d: Reject opengl accelerated blits with system memory surfaces.
|
2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
|
0d749e8e26
|
wined3d: Clear unused channels on R32F and R16F textures on readback.
|
2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
|
8c9c084004
|
wined3d: Use 0/0/0 as normal if no normal is supplied.
|
2007-08-30 11:57:18 +02:00 |
Roderick Colenbrander
|
8a7332f60f
|
wined3d: Fix a hdc check in InitAdapters.
|
2007-08-29 12:25:25 +02:00 |
Roderick Colenbrander
|
9be5a5e9db
|
wined3d: Ask for enough RGB bits for pbuffers.
|
2007-08-29 11:58:28 +02:00 |
Roderick Colenbrander
|
dc7252a1f8
|
wined3d: CreateAdditionalSwapChain bugfix.
|
2007-08-29 11:58:22 +02:00 |
Chris Robinson
|
d0a61fd269
|
wined3d: Don't assume the fake DC is the current DC.
|
2007-08-28 11:56:10 +02:00 |
Stefan Dösinger
|
a8d4779f7f
|
wined3d: Fix the spot light falloff == 0.0 case.
|
2007-08-28 11:56:00 +02:00 |
Stefan Dösinger
|
36aef3dc54
|
wined3d: Hold an internal reference on pixel and vertex shaders.
|
2007-08-28 11:55:53 +02:00 |
Stefan Dösinger
|
c52a190a88
|
wined3d: Read the old streamsource from the correct stateblock.
|
2007-08-28 11:55:44 +02:00 |
Stefan Dösinger
|
4779a27eed
|
wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
|
2007-08-28 11:55:33 +02:00 |
Stefan Dösinger
|
322b55e29a
|
wined3d: Fix the half pixel correction.
|
2007-08-28 11:55:27 +02:00 |
Stefan Dösinger
|
fe0f0eb48a
|
wined3d: Some texture transform fixes.
|
2007-08-27 18:28:43 +02:00 |
Stefan Dösinger
|
a8e21d0692
|
wined3d: Texture transforms are disabled when drawing rhw vertices.
|
2007-08-27 18:28:38 +02:00 |
Stefan Dösinger
|
2665a8bf79
|
wined3d: Add some missing vertex state render states.
|
2007-08-27 18:28:32 +02:00 |
Stefan Dösinger
|
9092f557d1
|
wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
|
2007-08-27 18:28:27 +02:00 |
Stefan Dösinger
|
d170aabe20
|
wined3d: Non-primary stateblocks also hold an internal reference to buffers.
|
2007-08-27 12:00:57 +02:00 |
Stefan Dösinger
|
f7530729d5
|
wined3d: Add the copied light to the right stateblock.
|
2007-08-27 12:00:49 +02:00 |
Stefan Dösinger
|
6ec6c941fa
|
wined3d: BaseVertexIndex can be negative.
|
2007-08-27 12:00:42 +02:00 |
Stefan Dösinger
|
6857fc6b61
|
wined3d: Disable specular color when blitting.
|
2007-08-27 12:00:21 +02:00 |
Roderick Colenbrander
|
318f606869
|
wined3d: Improve pixelformat selection code.
|
2007-08-27 11:59:07 +02:00 |
Roderick Colenbrander
|
3084081519
|
wined3d: Override backbufferformat in window mode.
|
2007-08-27 11:59:03 +02:00 |
Chris Robinson
|
95b6155408
|
wined3d: Only use one fake context when building adapter info.
|
2007-08-27 11:58:03 +02:00 |
Stefan Dösinger
|
e184b09a66
|
wined3d: Fake occlusion queries if the wrong context is active.
|
2007-08-23 13:34:52 +02:00 |
Stefan Dösinger
|
a99907d1d2
|
wined3d: Deal with multithreading in event queries.
|
2007-08-23 13:34:17 +02:00 |
Stefan Dösinger
|
50c101135c
|
wined3d: Refuse to ReleaseDC the wrong DC.
|
2007-08-23 13:34:00 +02:00 |
Stefan Dösinger
|
ea283d3cba
|
wined3d: Refuse to lock locked surfaces.
|
2007-08-23 13:33:40 +02:00 |
Stefan Dösinger
|
98bc83be7c
|
wined3d: Fall back to drawStridedSlow if fog coords are used.
|
2007-08-23 13:33:22 +02:00 |
H. Verbeet
|
e5e41191b3
|
wined3d: Attach the correct surface the the fbo.
|
2007-08-22 12:18:59 +02:00 |
H. Verbeet
|
2e2ab3c3cc
|
wined3d: Restore a line that got lost.
|
2007-08-22 12:18:59 +02:00 |
Roderick Colenbrander
|
3c08b23024
|
wined3d: Fix a null pointer dereference.
|
2007-08-21 21:38:57 +02:00 |
Paul Vriens
|
ffb1e74eac
|
wined3d/vertexdeclaration: Return when out of memory (Coverity).
|
2007-08-21 21:38:52 +02:00 |
Stefan Dösinger
|
0dade7207f
|
wined3d: Implement range based fog and advertize it correctly.
|
2007-08-21 13:35:57 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
01c6c982bb
|
d3d9: Some caps fixes.
|
2007-08-21 13:35:35 +02:00 |
Stefan Dösinger
|
55b63fe095
|
wined3d: Reinstall the internal reference on vertex buffers.
|
2007-08-20 22:32:13 +02:00 |
Stefan Dösinger
|
a7a0d4dfd1
|
wined3d: Fix some alpha channels in formats.
|
2007-08-20 22:32:08 +02:00 |
Stefan Dösinger
|
306fcfeee7
|
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
|
2007-08-20 22:32:02 +02:00 |
Stefan Dösinger
|
4baee1973c
|
wined3d: Remove a debug hack.
|
2007-08-20 22:31:55 +02:00 |
H. Verbeet
|
3c609c11e7
|
wined3d: UBYTE4 data shouldn't be normalized.
|
2007-08-20 22:24:48 +02:00 |
Roderick Colenbrander
|
9ca3a22487
|
wined3d: Dynamically load WGL functions.
|
2007-08-17 12:03:13 +02:00 |
Stefan Dösinger
|
06cc0fa95f
|
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
581664c006
|
wined3d: Catch transformed position data that appears at offset 0.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b728ff0f55
|
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
6746554099
|
wined3d: Enable WINED3DSAMP_BORDERCOLOR.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
028729d102
|
wined3d: Fix WINED3DFMT_A4L4.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
7ebf3d92b5
|
wined3d: Release the stateblock before destroying the swapchain.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
18936a1b89
|
wined3d: Do not advertize A8R3R3B2 support.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
56a7486235
|
wined3d: Fix WINED3DFMT_R3G3B2.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
76195d9a49
|
wined3d: Reorganize stateblock::capture a bit.
|
2007-08-15 09:41:49 +02:00 |
Stefan Dösinger
|
f5e6313cf6
|
wined3d: Restructure Stateblock::apply a bit.
|
2007-08-15 09:41:43 +02:00 |
Stefan Dösinger
|
b21c785482
|
wined3d: Optimize float constants in stateblocks.
|
2007-08-15 09:36:07 +02:00 |
Stefan Dösinger
|
59fb2928b8
|
wined3d: Optimize sampler states in stateblocks.
|
2007-08-15 09:35:49 +02:00 |
Stefan Dösinger
|
6e7a10f550
|
wined3d: Fix a field in the wined3d header.
|
2007-08-15 09:35:39 +02:00 |
Roderick Colenbrander
|
3d58a065df
|
wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
|
2007-08-14 20:29:21 +02:00 |
Roderick Colenbrander
|
4ad17c0c38
|
wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
Roderick Colenbrander
|
b78923d015
|
wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
|
2007-08-14 12:47:15 +02:00 |
Stefan Dösinger
|
03ffb73450
|
wined3d: Optimize texture stage state applying.
|
2007-08-14 12:29:04 +02:00 |
Stefan Dösinger
|
865b82af2c
|
wined3d: Optimize bool and int pixel shader constants.
|
2007-08-14 12:28:59 +02:00 |
Stefan Dösinger
|
4673b1c68e
|
wined3d: Optimize bool and int vs constants.
|
2007-08-14 12:28:52 +02:00 |
Stefan Dösinger
|
274f77d497
|
wined3d: Do not copy the saved states structure into the primary stateblock.
|
2007-08-14 12:28:45 +02:00 |
Stefan Dösinger
|
92ce028a0b
|
wined3d: Optimize transform state in stateblocks.
|
2007-08-14 12:28:40 +02:00 |
Vitaliy Margolen
|
b56afd0cff
|
wined3d: Activate context before applying fbo state.
|
2007-08-14 12:28:33 +02:00 |
Roderick Colenbrander
|
6b177c44e1
|
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
|
2007-08-14 12:28:28 +02:00 |
Roderick Colenbrander
|
d391c11d43
|
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
|
2007-08-13 13:02:46 +02:00 |
Roderick Colenbrander
|
1dc0298a55
|
wined3d: Check the results of SetPixelFormat.
|
2007-08-13 12:37:34 +02:00 |
Roderick Colenbrander
|
4cd5298a57
|
wined3d: Add more pixelformats to getColorBits.
|
2007-08-13 12:37:23 +02:00 |
Roderick Colenbrander
|
5754726aeb
|
wined3d: Use the proper depth stencil format.
|
2007-08-13 12:36:55 +02:00 |
Roderick Colenbrander
|
f6260c5b20
|
wined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat table.
|
2007-08-13 12:36:37 +02:00 |
Stefan Dösinger
|
93155ea087
|
wined3d: Optimize render states in the stateblock.
|
2007-08-13 11:37:25 +02:00 |
Stefan Dösinger
|
28084c5f80
|
wined3d: Remove primary stateblock fixme.
|
2007-08-13 11:36:50 +02:00 |
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
Stefan Dösinger
|
f41ab3be9b
|
wined3d: Remove ugly code from stateblock init.
|
2007-08-13 11:36:14 +02:00 |
Stefan Dösinger
|
55192882f3
|
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
|
2007-08-13 11:35:56 +02:00 |
Hernan Rajchert
|
6aead911fb
|
wined3d: Fixed error message when glDrawElement fails.
|
2007-08-13 11:32:07 +02:00 |
Chris Robinson
|
c8b6b2b1d8
|
wined3d: Use a safer, more compliant method to parse extension strings.
|
2007-08-10 12:58:17 +02:00 |
Roderick Colenbrander
|
7818cbda4a
|
wined3d: Add better pixelformat selection code for pbuffers.
|
2007-08-10 12:58:17 +02:00 |
Francois Gouget
|
a80903e54b
|
wined3d: '0x' is redundant with the '#' format modifier.
|
2007-08-10 11:56:20 +02:00 |
Francois Gouget
|
93b5a0e934
|
wined3d: Add a '\n' to a Wine trace.
|
2007-08-10 11:56:03 +02:00 |
Roderick Colenbrander
|
4647cbb625
|
wined3d: Better pixelformat selection code.
|
2007-08-09 14:11:19 +02:00 |
Roderick Colenbrander
|
ac3927a73e
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
58275065a1
|
wined3d: Prepare pbuffer code for WGL transition.
|
2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
107ff2057d
|
wined3d: Move fake context code over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
b8dd5839ef
|
wined3d: Store the position_transformed flag in the vdecl.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
06e51c21e1
|
wined3d: Determine used streams at vdecl creation.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
ca0d92f3bc
|
wined3d: Remove link collection from vertexdeclaration.c.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
89dccc7c7c
|
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
|
2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
|
f3af04a8be
|
wined3d: Use UINT instead of uint.
|
2007-08-07 12:36:37 +02:00 |
Roderick Colenbrander
|
e77da5ef8a
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
Roderick Colenbrander
|
d1bc63090e
|
wined3d: Another devmode bug.
|
2007-08-06 14:01:42 +02:00 |
Chris Robinson
|
ef561429ee
|
wined3d: Use the macro when querying the current display settings.
|
2007-08-06 14:01:28 +02:00 |
Chris Robinson
|
c6e6eae08c
|
wined3d: Initialize major and minor when filling GL caps.
|
2007-08-06 13:59:38 +02:00 |
Chris Robinson
|
9a319f2857
|
wined3d: Properly setup DevModeW before using it.
|
2007-08-06 13:59:28 +02:00 |
Stefan Dösinger
|
38c7e9356e
|
wined3d: Present requires the swapchain's context.
|
2007-08-06 12:05:50 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
8de07265a6
|
wined3d: Downgrade an ERR.
|
2007-08-03 12:30:12 +02:00 |
H. Verbeet
|
3ac2271f5c
|
wined3d: Only report 16 bit float declaration types as supported if we support them.
|
2007-08-02 12:18:42 +02:00 |
H. Verbeet
|
82245cb5d7
|
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
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2007-08-02 12:18:41 +02:00 |
H. Verbeet
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f11ca610ba
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wined3d: Add definitions and detection for GL_NV_half_float.
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2007-08-02 12:18:41 +02:00 |
H. Verbeet
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cfb07e7114
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wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
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2007-08-02 12:18:41 +02:00 |
Francois Gouget
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5266e57975
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Assorted spelling fixes.
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2007-07-31 21:37:50 +02:00 |
Roderick Colenbrander
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2c12c17ab6
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wined3d: Compile against standard GL headers.
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2007-07-31 21:36:56 +02:00 |
Alexandre Julliard
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af4b9bb85c
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wined3d: Fix compiler warning.
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2007-07-30 14:14:01 +02:00 |
Stefan Dösinger
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5c905b9e8c
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wined3d: A more dynamic initialization of the gl pixel formats.
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2007-07-30 12:49:59 +02:00 |
Stefan Dösinger
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d2016ff892
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
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a0131a3272
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wined3d: Split up the format table.
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2007-07-30 12:49:39 +02:00 |
H. Verbeet
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b4e596e70e
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wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
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12788f6fc8
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wined3d: Do not fail if the adapter info can't be initialized.
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2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
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59efd5c7ec
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wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
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30724a6ec2
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wined3d: Find the shader constant limit at adapter init time.
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2007-07-26 11:47:52 +02:00 |
Stefan Dösinger
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b9379fc389
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wined3d: Allocate render target management members in Init3D.
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2007-07-26 11:47:43 +02:00 |