Yong Chi
f0d6cba3a5
ddraw: Fix for incorrect return value from wined3d.
2006-08-09 12:39:47 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
Mike McCormack
d99c7d5939
ddraw: Don't link to wined3d, load it at runtime.
...
This lets ddraw dlls built on a machine with OpenGL present run on other
machines that may not have the OpenGL libraries installed.
2006-08-03 18:20:31 +02:00
H. Verbeet
6add05d33b
ddraw: Order Z-buffer formats by depth buffer bit depths in IDirect3DImpl_7_EnumZBufferFormats.
2006-07-31 10:53:09 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Stefan Dösinger
915174d8d9
ddraw: Palette refcounting fix.
...
Do not AddRef the DirectDraw interfaces in CreatePalette of older
interface version, and add a test for that.
2006-07-11 17:10:53 +02:00
Stefan Dösinger
0a81295782
ddraw: Split up the ddraw refcount.
2006-07-11 17:10:17 +02:00
Alexandre Julliard
77dc0d9be5
.gitignore: Added wildcards to ignore generated resource files.
2006-07-10 21:39:00 +02:00
Alexandre Julliard
0fa8baafcb
make_dlls: Recursively ignore .ok files in all tests directories.
2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899
make_dlls: Recursively ignore testlist.c in all tests directories.
2006-07-10 21:19:42 +02:00
Alexandre Julliard
5258e061dc
make_dlls: Ignore generated import libraries from the top-level .gitignore.
2006-07-10 20:55:58 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
Paul Vriens
8f143f190c
Use the return value of register_key_guid.
2006-06-30 21:08:07 +02:00
Piotr Caban
2abfc391b4
ddraw: Added missing '\n' in debug traces.
2006-06-30 20:44:14 +02:00
Stefan Dösinger
b0c7bee2ef
ddraw: Fix some material related bugs.
2006-06-30 20:42:27 +02:00
Stefan Dösinger
44ace22445
ddraw: Matrix values in the execute buffer are handles.
2006-06-30 20:42:13 +02:00
Stefan Dösinger
a509aabb97
ddraw: Correct a NULL pointer check.
2006-06-29 14:39:48 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
Stefan Dösinger
53fc3f6acc
ddraw: Fix some compiler warnings.
2006-06-27 11:14:20 +02:00
Stefan Dösinger
92e48bcea5
ddraw: Assign the surface descriptions height to the height.
2006-06-27 11:14:13 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Francois Gouget
5629f74d0d
ddraw: Fix compilation with gcc 2.95.
2006-06-26 13:04:54 +02:00
Stefan Dösinger
36a8a8e6f3
ddraw: Set the video memory and visible flag on render targets.
2006-06-26 13:04:27 +02:00
Stefan Dösinger
546a60ff2f
ddraw: Enumerate the reference d3ddevice.
2006-06-26 13:04:13 +02:00
Stefan Dösinger
495e46197a
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections.
2006-06-26 12:38:55 +02:00
Stefan Dösinger
d50ff220d0
ddraw: Use the handle infrastructure for Matrix handles.
2006-06-22 12:04:26 +02:00
Stefan Dösinger
1e2413f4f4
ddraw: Implement proper handle management.
2006-06-19 11:14:18 +02:00
Stefan Dösinger
01273e7eb6
ddraw: Palette refcounting fixes + tests.
2006-06-19 10:29:56 +02:00
Alexandre Julliard
7f8c29a407
ddraw: Make some functions static.
2006-06-15 17:14:37 +02:00
Stefan Dösinger
c8901d6f62
ddraw: Rewrite most of ddraw using WineD3D.
2006-06-15 16:51:16 +02:00
Michael Stefaniuc
fee72b607a
Yet another round of redundant NULL checks before HeapFree.
2006-06-13 11:40:23 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4054c06e55
directx: Update file versions to dx9c (compared to win2k).
2006-05-22 11:32:17 +02:00
Francois Gouget
f7c24f37ad
Various trace fixes.
...
Add trailing '\n's to trace calls.
Remove spaces before '\n'.
2006-05-15 15:05:09 +02:00
Robert Shearman
74407105d2
Check the return value from register_key_guid in all the DLL registering code.
2006-05-10 19:38:04 +02:00
Michael Stefaniuc
a87520036f
janitorial: Remove redundant NULL pointer checks before HeapFree'ing them.
...
Some HeapFree's are hidden behind macros. Found by smatch.
2006-05-10 11:31:41 +02:00
Stefan Dösinger
dbdc8c2f65
ddraw: Add a test for IDirect3DVertexBuffer7::ProcessVertices.
2006-04-10 15:44:10 +02:00
Francois Gouget
6bddeb1cf7
Assorted spelling fixes.
2006-03-21 20:10:39 +01:00
Alexandre Julliard
8b3e426821
ddraw: Call DDRAW_ChooseDefaultDriver only on PROCESS_ATTACH.
2006-03-21 15:06:36 +01:00
Alexandre Julliard
db0aabca25
ddraw: Don't crash in d3d test if OpenGL is missing.
2006-03-13 14:19:58 +01:00
Peter Beutner
07fe82dd55
ddraw: Fix transparent Blits on 8bit surfaces.
...
There are no red/green/blue bitmasks with color depth==8bpp. In that
case always match against the whole byte.
2006-02-27 12:20:21 +01:00
Stefan Dösinger
6e27152c96
ddraw: Small function corrections.
...
The pPlaneEquation parameter of IDirect3DDevice7::SetClipPlane is not const
IDirect3DDevice2::NextViewport takes an IDirect3DDevice2 interface, not an
IDirect3DDevice3, the same for IDirect3DDevice::NextViewport.
2006-02-11 20:30:48 +01:00
Stefan Dösinger
531c487807
ddraw: ProcessVertices correction.
...
Use the texture index to get the texcoord size from the fvf, not the
vertex index.
2006-02-11 20:30:13 +01:00
Lionel Ulmer
00577aa605
ddraw: Better simulate what 'GetVerticalBlankStatus' does on real hardware.
2006-01-16 20:38:08 +01:00
Francois Gouget
8ca1f3fc14
Assorted spelling fixes
2006-01-03 12:10:50 +01:00
Ivan Leo Puoti
3cc9e40c3b
ddraw: Fix DirectDrawSurface::QueryInterface crash.
2005-12-21 21:11:54 +01:00
Alexandre Julliard
ae964ac801
Take advantage of the __EXCEPT_PAGE_FAULT macro.
2005-12-16 17:17:57 +01:00
Eric Pouech
8cddd5d2fb
Made some functions static.
2005-12-12 11:53:56 +01:00
Rein Klazes
72caaad6cc
ddraw: Catch access violations when calling DirectDrawEnumerateProc.
2005-12-05 20:40:42 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Lionel Ulmer
4665deda9e
Use the front buffer palette for DC operations on off-screen buffers.
2005-11-14 12:27:55 +00:00
H. Verbeet
9bf1fe622d
Fix the default value for keylow in DIB_DirectDrawSurface_Blt.
...
Unset DDBLT_DDFX when lpbltfx is NULL / contains no dwDDFX.
2005-11-14 12:27:31 +00:00
Christian Costa
d40302a833
Add DDBLT_DONOTWAIT flag.
...
Separate DDBLT_WAIT and DDBLT_ASYNC fixme in Blt method.
2005-11-14 11:22:20 +00:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Christian Costa
be29e3708b
Finish moving d3d[1..3] light code to use d3d7.
2005-10-31 10:05:15 +00:00
Christian Costa
c656dfc39c
Enumerate only requested modes by taking into account surface desc
...
when present.
2005-10-17 08:55:27 +00:00
Christian Costa
85155cc6be
Disable depth test when there is no Z buffer attached.
...
Initialise texture states at creation instead of when tex name is
generated.
2005-10-12 21:05:40 +00:00
Lionel Ulmer
002608224d
Add an assert if both arguments to DD_STRUCT_COPY_BYSIZE are equal.
2005-10-10 19:53:37 +00:00
Lionel Ulmer
dfd1153f1d
- do not pass private data to the application but a copy of it
...
- add some more traces
2005-10-10 10:44:23 +00:00
Lionel Ulmer
ef735703e8
- pass a copy of the surface description to the application
...
- increase the surface reference count when giving the surface pointer
to the caller
2005-10-10 10:28:05 +00:00
Raphael Junqueira
9e18b7efa9
Don't crash if pDDSD is NULL on DirectDrawSurface::Lock.
2005-10-07 15:01:02 +00:00
Stefan Dösinger
71af04b60c
- Add handling for DDSCL_SETFOCUSWINDOW in SetCooperativeLevel.
...
- Print a fixme for DDSCL_CREATEDEVICEWINDOW and
DDSCL_SETDEVICEWINDOW.
- Don't allow DDSCL_EXCLUSIVE without DDSCL_FULLSCREEN.
2005-10-06 12:26:04 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Alexandre Julliard
860c4fe7de
The clip list is in screen coordinates so we need to map the result of
...
GetRandomRgn if the Windows version is win9x.
2005-09-27 09:34:24 +00:00
Christian Costa
3d6154aa33
Implement Begin/Vertex/End rendering functions.
2005-09-25 15:18:18 +00:00
Alexandre Julliard
157f974159
Use Get/SetWindowLongPtr to access pointers in the window extra
...
bytes.
2005-09-12 15:38:56 +00:00
Alexandre Julliard
c6b005ac69
Fixed some more traces to use the right printf format and avoid
...
typecasts.
2005-09-12 14:12:46 +00:00
Saulius Krasuckas
f1853ba186
- DirectDrawCreateEx fails with Standard VGA Adapter driver.
...
- IDirect3D7::CreateDevice() returns E_OUTOFMEMORY if a card has no 3D
acceleration.
2005-08-25 19:19:46 +00:00
Saulius Krasuckas
6b702cc84c
Skip testing on IDirect3D7::CreateDevice() failure.
2005-08-23 19:59:35 +00:00
Saulius Krasuckas
328d3107e1
Don't leak a list of visuals (with advice of Jacek Caban).
2005-08-22 18:58:27 +00:00
Maxime Bellengé
cb0a4595ba
Fix regression in color keying with RGB mask.
2005-08-22 09:20:51 +00:00
Christian Costa
244762bbcc
Take RGB mask into account when doing color keying.
...
Add corresponding conformance test.
2005-08-17 09:52:56 +00:00
Mike McCormack
b814be9814
Fix gcc 4.0 warnings.
2005-08-11 10:57:47 +00:00
Alexandre Julliard
d37f0abf07
Don't prefix the functions DllCanUnloadNow, DllGetClassObject and
...
Dll(Un)RegisterServer with the dll name so that the compiler can check
the prototypes.
2005-08-08 17:35:28 +00:00
Francois Gouget
65f2082108
Add missing WINAPI to MSXML_DllGetClassObject().
...
Standardize the DllGetClassObject() prototypes so they match the MSDN
definition.
2005-08-08 15:04:53 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
...
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Mike McCormack
82f9c97cbf
Warning fixes.
2005-08-01 09:22:26 +00:00
Alexandre Julliard
76ed2835cd
Make CONST_VTABLE the default in the Wine source.
2005-07-26 20:10:51 +00:00
Vincent Béron
05b2c1cc81
Remove multiple declarations of the same function, keeping the public
...
one as reference.
2005-07-24 16:17:28 +00:00
Mike McCormack
2d7ea23868
Interlocked LONG* gcc warning fixes.
2005-07-11 13:21:17 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Marcus Meissner
1e3dda640c
Make check fails in dlls/ddraw/tests/d3d, because a heap allocate is
...
fed to wrong size. (sizeof(BOOLEAN) is 1 , but ative_lights is a DWORD
array).
2005-07-03 11:21:32 +00:00
Alexandre Julliard
aa0b9aac0d
Sort entry points alphabetically.
2005-06-22 18:38:23 +00:00
Stefan Huehner
9213d56ae0
Make some function static.
2005-06-20 15:35:54 +00:00
Stefan Huehner
ac6f562b52
Fix more -Wstrict-prototypes warnings.
2005-06-20 14:18:03 +00:00
Francois Gouget
6394a15314
Assorted spelling fixes.
2005-06-17 20:59:49 +00:00
Alexandre Julliard
c2d5b444b3
Moved the NONAMELESSUNION/STRUCT macros to wine/test.h so that they
...
can be used in all the test.
2005-06-13 12:10:54 +00:00
Lionel Ulmer
78e95198cb
Support all possible texture coordinates sizes.
2005-06-12 10:43:11 +00:00
Stefan Leichter
ff23e5a916
Make ddraw tests loadable on NT4.
2005-06-09 20:38:21 +00:00
Antoine Chavasse
926e35532c
Test cases for the direct3d7 light api.
2005-06-07 21:34:59 +00:00
Antoine Chavasse
b65e790bd3
Rewrote the light management API to allow for an unlimited amount of
...
lights to be set, and only a subset of them to be enabled.
2005-06-07 21:34:40 +00:00
Christian Costa
69c3e6ff11
Moved d3ddevice and direct3d objects files to ddraw root dir.
...
Renamed all remaining files.
2005-06-06 15:51:50 +00:00
Christian Costa
8d0480d754
Moved dsurface object files to ddraw root dir.
2005-06-05 17:50:49 +00:00
Christian Costa
96eb47392c
Moved ddraw object files to ddraw root dir.
2005-06-04 09:34:54 +00:00
Christian Costa
4dadfc481a
Moved clipper and palette objects files to ddraw root dir.
2005-06-03 11:30:11 +00:00
Christian Costa
719187f190
Merged remaining header files in DirectDraw objects folders into
...
ddraw_private.h.
2005-06-02 10:33:06 +00:00
Christian Costa
b3473bbcf2
Merged d3ddevice/main.h and direct3d/main.h into d3d_private.h.
...
Fixed Thunk_IDirect3DImpl_2_CreateViewport.
2005-06-01 19:52:25 +00:00
Christian Costa
1c196c5923
Merged convert.c, struct_convert.c and helper.c into ddraw_utils.c.
2005-05-31 09:32:44 +00:00
Antoine Chavasse
477ddd8e4d
- Implemented the implicit creation of mipmaps for surfaces that have
...
DDSCAPS_COMPLEX, DDSCAPS_MIPMAP and for which the mipmap count is
not specified.
- Implemented test cases for mipmap textures creation.
2005-05-30 11:11:34 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Antoine Chavasse
9593c4ea16
Added traces in GetPrivateData and SetPrivateData.
...
Made SetPrivateData actually store the data from the buffer as well as
its size.
2005-05-23 11:42:40 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
...
makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
...
Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Lionel Ulmer
ba9ce8c7d6
'0' means 'default refresh rate' and not a real refresh rate of '0'.
2005-05-07 12:17:45 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
...
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Marcus Meissner
accf3ee2e6
Fixed 3 memset()s which used the wrong size (too large).
2005-04-25 10:48:38 +00:00
Dylan Taft
14b3729ac3
Set display frequency too in SetDisplayMode.
2005-04-24 17:23:39 +00:00
Matthew Mastracci
11959ba310
Correctly lock and unlock surface for a single-surface Blt() and
...
BltFast() call.
2005-04-11 14:26:00 +00:00
Lionel Ulmer
acdc84e673
Create the GL texture id at texture-binding time.
2005-04-11 12:51:22 +00:00
Jakob Eriksson
9ed61de9a2
Get rid of HeapAlloc casts.
2005-03-24 21:01:35 +00:00
Christian Costa
967f11dd8d
Removed wrong FIXMEs.
2005-03-21 10:28:49 +00:00
Matthew Mastracci
9eead12471
If a FOURCC surface specifies DDSD_PITCH, use that instead of
...
dwLinearSize.
2005-03-21 10:28:09 +00:00
Jakob Eriksson
d4727291ca
SetDisplayMode can return DDERR_UNSUPPORTED. If it does, we shouldn't
...
try to restore something either.
2005-03-16 19:49:25 +00:00
Paul Vriens
fc1f63d279
Check always if destination surface is locked.
2005-03-10 11:13:11 +00:00
Paul Vriens
327049504b
Check for NULL before touching src.
2005-03-09 18:42:35 +00:00
Matthew Mastracci
9cf27b5f1a
Added surface locking.
2005-03-07 12:23:34 +00:00
Matthew Mastracci
2565f7311c
Add DDCAPS_OVERLAY and DDCAPS_OVERLAYSTRETCH to GetCaps().
2005-03-07 11:01:10 +00:00
Christian Costa
e64aae00e0
Handle more properly versions for Direct3D and Direct3DDevice
...
objects.
2005-02-14 11:09:46 +00:00
Raphael Junqueira
52bf5023fb
Set default video memory to 64Mb (was 16Mb) as many d3d9 demos use
...
d3d7 code to get available video memory size (ex ConfigSystem.exe on
d3d9 sdk).
2005-01-27 10:42:24 +00:00
Francois Gouget
87b0906789
Assorted spelling fixes.
2005-01-10 13:29:24 +00:00
Paul Vriens
202b340a51
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-09 17:29:21 +00:00
Eric Pouech
cf1d00bb08
Removed excessive statement (break after return or goto, not useful
...
break, not needed vars...)
2005-01-09 16:42:53 +00:00
Mike McCormack
4a0f999859
Use CreateEventW in preference to CreateEventA for unnamed events.
2005-01-07 15:40:09 +00:00
Alexandre Julliard
75f87dd43f
Get rid of the ThunkData stubs, these are not functions.
2005-01-03 20:47:48 +00:00
Christian Costa
65a4775b30
Handle correctly DDSD_LINEARSIZE flag for FOURCC textures.
2005-01-03 14:41:08 +00:00
Christian Costa
171c9420c2
Fake line sweeping of the monitor.
2004-12-27 17:12:55 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
...
redundant.
2004-12-23 17:06:43 +00:00
Crestez Leonard
f4205ad71f
Check for malformed source rect in DIB_DirectDrawSurfact_BltFast, and
...
return DDERR_INVALID_RECT.
2004-12-21 14:47:35 +00:00
Christian Costa
3bb7f70f6b
Enable creation of the RGB device.
2004-12-20 17:08:41 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Dmitry Timoshkov
627260f89e
Avoid crashes in ddraw.dll when loading it without x11drv, for
...
instance from wineprefixcreate in a text mode console.
2004-12-06 16:21:27 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Tom Wickline
5c38e1b561
Version resources cleanup.
2004-11-23 13:59:34 +00:00
Christian Costa
0948ed709e
Fixed colorkey conversion.
...
Handle null surface pointer when creating surface.
2004-11-19 18:05:15 +00:00
Francois Gouget
3bb5b093e8
Assorted spelling fixes.
2004-10-22 22:27:51 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
...
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Huw Davies
e8d89cd0f5
Fix a reference leak on failure (spotted by Rob Shearman).
...
Move some code over to the Interlocked* functions.
2004-09-28 19:19:27 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
James Hawkins
fae181b099
Added API documentation for DirectDrawEnumerateEx.
2004-08-30 18:37:17 +00:00
Robert Shearman
9e2e594a1c
Implement IDirectDrawClipper_GetClipList for case where we have a
...
handle to a window.
2004-08-24 20:14:26 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
...
macro.
2004-08-23 19:39:48 +00:00
Tobias Burnus
998a827370
- Limit number of FIXME()s in Clipper_SetClipList and document
...
function.
- Document Clipper_GetClipList.
2004-08-23 18:50:14 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Christian Costa
479c13b84e
Implemented IDirect3DDevice{2,3}::GetLightState.
...
Fixed traces in execute buffers.
Updated copyright info.
2004-08-06 17:30:44 +00:00
Lionel Ulmer
fbf003dd39
- add S3TC support to BltFast (fixes NOLF)
...
- proper surface unlocking in case of error in the Blt case
2004-08-02 22:21:30 +00:00
Christian Costa
5e6487fe78
Improved IDirect3DViewportImpl_3_2_1_TransformVertices stub.
2004-08-02 18:27:32 +00:00
Christian Costa
0bbe91213d
Fixed D3DOP_STATELIGHT opcode.
...
Implemented _dump_D3DEXECUTEBUFFERDESC.
2004-08-02 18:26:53 +00:00
Christian Costa
9713f651fe
Moved libtxc_dxt definitions into ddraw headers.
2004-08-02 18:24:40 +00:00
Lionel Ulmer
5ffe177543
- Fix compilation on boxes without OpenGL installed.
...
- Print the warning message only once.
2004-08-02 18:24:04 +00:00
Christian Costa
eac96b5606
Added native and emulated S3TC support.
2004-07-30 18:54:32 +00:00
Lionel Ulmer
c9eb05e560
Better handle the frame-buffer locking case.
2004-07-12 19:47:48 +00:00
Marcus Meissner
42e1216cf5
COPY_COLORKEY_FX: Do not use lvalue casts.
2004-07-06 18:43:10 +00:00
Lionel Ulmer
112c426c47
Move the FPS computation from the D3D code to the common code.
2004-06-04 19:37:16 +00:00
Ivan Leo Murray-Smith
10778aa761
Updated the version info of all DirectX dlls to the version numbers of
...
DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Lionel Ulmer
d069312de6
Add the possibility to save a snapshot of the backbuffer at
...
flip-time.
2004-04-12 22:07:33 +00:00
Alexandre Julliard
bb133bd596
Fixed a couple of header files ordering issues.
2004-04-07 03:59:41 +00:00
James Perry
7afb399802
Fix handling of D3DBLEND_BOTH* blend modes.
2004-03-27 01:36:26 +00:00
Alexandre Julliard
9e4ed6460c
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Christian Costa
a501ea73ea
Do not return an error when setting a material to NULL.
...
Fixed access to d3d private data.
2004-03-23 23:02:37 +00:00
Christian Costa
bfeca3bff9
Enable creation of a zbuffer in system memory.
2004-03-22 22:57:30 +00:00
Christian Costa
7e51de6ea7
Improve D3D7 compatibility.
2004-03-20 02:33:17 +00:00
Elias Ross
56aca378c1
Added 24-bit color key support in DIB_DirectDrawSurface_BltFast.
2004-03-16 19:41:50 +00:00
Christian Costa
85cbe8213b
DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size.
2004-03-16 01:13:29 +00:00
Dmitry Timoshkov
21fc3c8067
CreateDIBSection takes a const pointer to BITMAPINFO.
2004-03-12 19:46:12 +00:00
Alexandre Julliard
05df86a38f
Moved more GDI definitions to gdi_private.h.
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Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Alexandre Julliard
589e115233
We no longer use the .exe.spec.c files.
2004-03-02 21:16:37 +00:00
Patrik Stridvall
ede82e3055
Fixed some issues found by winapi_check.
2004-02-20 20:19:23 +00:00
Sami Aario
d3383740d6
No need to link against the uuid library.
2004-02-16 22:18:59 +00:00
Sami Aario
225f142c8d
Added surface tests.
2004-02-16 20:23:58 +00:00
Dmitry Timoshkov
cc535b7cce
There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
...
VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer
2b8281a827
Fix palette deletion issue seen in DungeonKeeper.
2004-01-30 22:58:03 +00:00
Lionel Ulmer
2ae876fadf
Fix the Z transform in the XYRZHW case.
2004-01-30 22:57:43 +00:00
Alexandre Julliard
20b4585e3c
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
Francois Gouget
6b6ed724ae
Add missing '\n's to debug traces.
2004-01-27 00:01:43 +00:00
Francois Gouget
998cc56773
Add trailing '\n's to ok() calls.
2004-01-20 21:49:35 +00:00
Lionel Ulmer
266223ddf1
Also remove in the D3D code the pedantic check on the GetProcAddress
...
extension.
2003-12-30 19:13:32 +00:00
Lionel Ulmer
88b928fd0d
Limit usage of vertex arrays to correct states.
2003-12-08 21:53:40 +00:00
Lionel Ulmer
1eaee42399
Use vertex arrays when possible.
2003-11-25 00:06:33 +00:00
Lionel Ulmer
63d9cfcf11
Fix some other multi-texturing problems.
2003-11-18 23:20:25 +00:00
Sami Aario
f22a4720b5
Added some conformance tests for ddraw. These enumerate some display
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modes and then attempt to open them.
2003-11-18 00:12:00 +00:00
Lionel Ulmer
a122673ebf
Fix graphical corruption on surface lock when multi-texturing is
...
active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer
a39afdd633
Fix parsing of GL version string in X.Y cases.
2003-11-11 20:38:20 +00:00
Lionel Ulmer
b6ddd8cadb
Better color-keying support.
2003-11-11 00:31:16 +00:00
Lionel Ulmer
4a078c8376
Fix some stupid bug with missing braces.
2003-11-09 01:21:25 +00:00
Christian Costa
4bf5d02c23
Add support for all Z buffer depths that are lower that the current
...
one.
2003-10-16 19:08:33 +00:00
Christian Costa
a03c939a66
Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
...
When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Dimitrie O. Paun
fbdfd910c1
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-11 01:09:15 +00:00
Daniel Marmier
0348649853
Fixed warnings with gcc option "-Wwrite-strings".
2003-10-06 21:03:32 +00:00
Alex Pasadyn
bd554e63fc
- Add more logging to resolution changes and queries.
...
- Always enumerate and allow 8, 16, and 32-bit modes.
- Add more default choices to Wine desktop sizes.
- Renamed some variables to make things easier to follow.
2003-09-30 00:31:42 +00:00
Christian Costa
0accacecb2
Small lighting fix.
2003-09-30 00:29:11 +00:00
Dimitrie O. Paun
976483e2a9
Merge documentation/status/directdraw into the ddraw code.
2003-09-27 02:22:56 +00:00
Alex Pasadyn
6c9f813cce
Enable resolution changes for older D3D/DDraw applications.
2003-09-16 20:25:02 +00:00
Lionel Ulmer
8c1c276b5b
- add ZBuffer write support
...
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Lionel Ulmer
6288266a61
Use ddraw_geom in the execute buffer code.
2003-09-15 19:59:19 +00:00
Alexandre Julliard
cf52644a1c
Removed the A/W constants for builtin cursors, icons and resource
...
types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Alexandre Julliard
864ca06832
winnls.h must not include winbase.h.
2003-08-20 18:22:31 +00:00
Lionel Ulmer
4d8d0f03ca
Added support for multi-texturing.
2003-08-18 19:55:11 +00:00
Lionel Ulmer
50fbe7330e
Support the mimap lod bias extension.
2003-08-05 19:18:19 +00:00
Lionel Ulmer
1d45ab4aab
Proper MIRROR texture address support.
2003-08-05 18:28:07 +00:00
Lionel Ulmer
4bc97ce8b4
Report some news caps that were added in DX6.
2003-08-02 00:41:03 +00:00
Alexandre Julliard
20698b22df
Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
...
DllGetClassObject and DllCanUnloadNow functions private (suggested by
Jon Griffiths).
2003-07-30 03:48:55 +00:00
Lionel Ulmer
1b2f56e62e
Fixed the TEXCOORDINDEX code.
2003-07-30 03:40:39 +00:00
Lionel Ulmer
8297fec7d2
Added ddraw_tex to add texture snooping without needing to recompile.
2003-07-30 03:39:58 +00:00
Lionel Ulmer
d1291ba19a
Better caps support (ie more in line with what GL reports).
2003-07-28 19:05:49 +00:00
Lionel Ulmer
3057315863
- added a ddraw_fps debug channel
...
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00
John K. Hohm
97ae1d2139
Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and
...
add OleSelfRegister version string.
2003-07-19 03:10:06 +00:00
Lionel Ulmer
08cc0d1c73
- do not forget to set the 'initial_upload_done' flag (to have better
...
performance)
- better handling of the 'initial' flag for frame-buffer flushes
2003-07-16 23:28:37 +00:00
Francois Gouget
3ca761220a
Spelling fixes (s/occured/occurred/ and variants).
2003-07-15 20:53:39 +00:00
Lionel Ulmer
2f34e74ede
Some broken games do not put the TEXTURE flags in the surface caps.
2003-07-15 20:45:01 +00:00
Lionel Ulmer
ad912cf257
- added fast-path for color-keyed Blts
...
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
2003-07-11 03:50:43 +00:00
Lionel Ulmer
51df9314d8
- fix FPS computation
...
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Dmitry Timoshkov
4e1ef0c114
For all DLLs with defined DllMain and which do not require
...
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Lionel Ulmer
3dfdfbfa6f
- some TRACEing fixes
...
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Francois Gouget
9591836ffb
'sizeof type' is best avoided as it won't always compile (e.g. 'int
...
main() {return sizeof int;}'). Use 'sizeof(type)' instead.
2003-06-18 19:45:22 +00:00
Lionel Ulmer
e10a0fd375
- rewrote the buffer to buffer fast path using Texture engine (much
...
faster on my NVIDIA hardware)
- small optimizations
2003-06-16 20:22:46 +00:00
Lionel Ulmer
c203d68e98
- fix some regressions
...
- GetDC does not lock in ReadOnly mode as it leads to problems with
some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
815118a092
- GL state change optimizations
...
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Lionel Ulmer
26f51af674
- fixes the COLORFILL case for front-buffer
...
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Christian Costa
0153a911e4
Fix matrix multiplication.
2003-06-13 18:54:37 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
f0339d222d
Fix the BLT COLOR_FILL case.
2003-06-13 16:29:18 +00:00
Lionel Ulmer
068fa5d471
- fix the texture upload code when RECT is actually used
...
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03
- Viewport hack to get some old D3D1 games to work
...
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661
- small TRACEing fix
...
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868
- fix (stupid) regressions introduced by last series of patch
...
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933
- some GL critical section fixes
...
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
...
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13
Fixed a bug in the FrameBuffer => Texture blits.
2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1
- added RECT support to the texture upload code
...
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51
- some clean-ups (extension code to be added soon)
...
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985
Refactoring of the texture upload code.
2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b
Fix texture parameters handling on texture change.
2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a
- remove some extraneous saving of the read buffer settings
...
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221
- protect viewport setting with GL lock
...
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f
Some threading fixes (prevents some dead-locks).
2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c
- implement FB => Texture blits
...
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Lionel Ulmer
c312ff950b
- do not search for attached surfaces if the texture doesn't have the
...
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy
a856019687
Added the D3DTBLEND_DECAL render state.
2003-06-04 21:52:46 +00:00
Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
...
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
a4d733ae5a
- remove fogging too when doing the flush of the frame buffer
...
- handle dest rect in the Blt DEPTH_FILL case
- fix QueryInterface on the D3D Device
2003-05-22 03:38:22 +00:00
Christian Costa
1392c77d7e
Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
...
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
...
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b
No need to flush the surface back if last lock was a RO lock.
2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203
- fix bug in 'Blt DEPTH_FILL' override
...
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
7b245fa7de
Have Lights and Clipplanes transformed properly.
2003-05-20 03:58:01 +00:00
Lionel Ulmer
11b1b94a67
- implement the TFACTOR texture stage state
...
- support Texture matrices
- various misc. clean-ups
2003-05-20 02:15:24 +00:00