ddraw: Make some functions static.

This commit is contained in:
Alexandre Julliard 2006-06-15 17:14:37 +02:00
parent bb7fe68157
commit 7f8c29a407
6 changed files with 15 additions and 18 deletions

View File

@ -2703,7 +2703,7 @@ D3D7CB_CreateDepthStencilSurface(IUnknown *device,
* so the WineD3DSwapchain has a parent and can be released when the D3D
* device is destroyed
*****************************************************************************/
HRESULT WINAPI
static HRESULT WINAPI
D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DSwapChain ** ppSwapChain)

View File

@ -50,9 +50,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/* The driver's guid */
GUID guid = {0x40c1b248,0x9d7d,0x4a29,{0xd7,0xb7,0x4c,0xd8,0x10,0x9f,0x3d,0x5d}};
/* The configured default surface */
WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
@ -720,7 +717,7 @@ HRESULT WINAPI DllCanUnloadNow(void)
* Returns:
* DDENUMRET_OK;
*******************************************************************************/
HRESULT WINAPI
static HRESULT WINAPI
DestroyCallback(IDirectDrawSurface7 *surf,
DDSURFACEDESC2 *desc,
void *context)

View File

@ -312,7 +312,7 @@ IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
return DD_OK;
}
HRESULT WINAPI
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
LPDIRECT3DDEVICE2 lpDirect3DDevice2,
LPD3DMATERIALHANDLE lpHandle)
@ -323,7 +323,7 @@ Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
lpHandle);
}
HRESULT WINAPI
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
LPDIRECT3DDEVICE lpDirect3DDevice,
LPD3DMATERIALHANDLE lpHandle)
@ -334,7 +334,7 @@ Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
lpHandle);
}
HRESULT WINAPI
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
REFIID riid,
LPVOID* obp)
@ -345,7 +345,7 @@ Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
obp);
}
HRESULT WINAPI
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface,
REFIID riid,
LPVOID* obp)

View File

@ -1144,7 +1144,7 @@ IDirectDrawSurfaceImpl_PageUnlock(IDirectDrawSurface7 *iface,
* DDERR_UNSUPPORTED
*
*****************************************************************************/
HRESULT WINAPI IDirectDrawSurfaceImpl_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags)
static HRESULT WINAPI IDirectDrawSurfaceImpl_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags)
{
TRACE("(%p)->(%p,%ld,%08lx)\n",iface,Batch,Count,Flags);
@ -1218,7 +1218,7 @@ IDirectDrawSurfaceImpl_EnumAttachedSurfaces(IDirectDrawSurface7 *iface,
* DD_OK, because it's a stub
*
*****************************************************************************/
HRESULT WINAPI
static HRESULT WINAPI
IDirectDrawSurfaceImpl_EnumOverlayZOrders(IDirectDrawSurface7 *iface,
DWORD Flags,
void *context,
@ -1628,7 +1628,7 @@ IDirectDrawSurfaceImpl_GetDDInterface(IDirectDrawSurface7 *iface,
}
/* This seems also windows implementation specific - I don't think WineD3D needs this */
HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7 *iface)
static HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7 *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface);
volatile IDirectDrawSurfaceImpl* vThis = This;
@ -1653,7 +1653,7 @@ HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7
return DD_OK;
}
HRESULT WINAPI IDirectDrawSurfaceImpl_GetUniquenessValue(IDirectDrawSurface7 *iface, LPDWORD pValue)
static HRESULT WINAPI IDirectDrawSurfaceImpl_GetUniquenessValue(IDirectDrawSurface7 *iface, LPDWORD pValue)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface);

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@ -124,7 +124,7 @@ Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
* The new refcount
*
*****************************************************************************/
ULONG WINAPI
static ULONG WINAPI
IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
@ -135,7 +135,7 @@ IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
return ref;
}
ULONG WINAPI
static ULONG WINAPI
Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
@ -154,7 +154,7 @@ Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
* The new refcount
*
*****************************************************************************/
ULONG WINAPI
static ULONG WINAPI
IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
@ -171,7 +171,7 @@ IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
return ref;
}
ULONG WINAPI
static ULONG WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);

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@ -283,7 +283,7 @@ IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
* DDERR_INVALIDPARAMS if Data is NULL
*
*****************************************************************************/
HRESULT WINAPI
static HRESULT WINAPI
IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
D3DVIEWPORT *lpData)
{