ddraw: Make some functions static.
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bb7fe68157
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7f8c29a407
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@ -2703,7 +2703,7 @@ D3D7CB_CreateDepthStencilSurface(IUnknown *device,
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* so the WineD3DSwapchain has a parent and can be released when the D3D
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* device is destroyed
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*****************************************************************************/
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HRESULT WINAPI
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static HRESULT WINAPI
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D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
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WINED3DPRESENT_PARAMETERS* pPresentationParameters,
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IWineD3DSwapChain ** ppSwapChain)
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@ -50,9 +50,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* The driver's guid */
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GUID guid = {0x40c1b248,0x9d7d,0x4a29,{0xd7,0xb7,0x4c,0xd8,0x10,0x9f,0x3d,0x5d}};
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/* The configured default surface */
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WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
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@ -720,7 +717,7 @@ HRESULT WINAPI DllCanUnloadNow(void)
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* Returns:
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* DDENUMRET_OK;
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*******************************************************************************/
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HRESULT WINAPI
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static HRESULT WINAPI
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DestroyCallback(IDirectDrawSurface7 *surf,
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DDSURFACEDESC2 *desc,
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void *context)
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@ -312,7 +312,7 @@ IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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return DD_OK;
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}
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HRESULT WINAPI
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static HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
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LPDIRECT3DDEVICE2 lpDirect3DDevice2,
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LPD3DMATERIALHANDLE lpHandle)
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@ -323,7 +323,7 @@ Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
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lpHandle);
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}
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HRESULT WINAPI
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static HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPD3DMATERIALHANDLE lpHandle)
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@ -334,7 +334,7 @@ Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
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lpHandle);
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}
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HRESULT WINAPI
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static HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
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REFIID riid,
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LPVOID* obp)
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@ -345,7 +345,7 @@ Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
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obp);
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}
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HRESULT WINAPI
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static HRESULT WINAPI
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Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface,
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REFIID riid,
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LPVOID* obp)
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@ -1144,7 +1144,7 @@ IDirectDrawSurfaceImpl_PageUnlock(IDirectDrawSurface7 *iface,
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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HRESULT WINAPI IDirectDrawSurfaceImpl_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags)
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static HRESULT WINAPI IDirectDrawSurfaceImpl_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags)
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{
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TRACE("(%p)->(%p,%ld,%08lx)\n",iface,Batch,Count,Flags);
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@ -1218,7 +1218,7 @@ IDirectDrawSurfaceImpl_EnumAttachedSurfaces(IDirectDrawSurface7 *iface,
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* DD_OK, because it's a stub
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*
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*****************************************************************************/
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HRESULT WINAPI
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static HRESULT WINAPI
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IDirectDrawSurfaceImpl_EnumOverlayZOrders(IDirectDrawSurface7 *iface,
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DWORD Flags,
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void *context,
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@ -1628,7 +1628,7 @@ IDirectDrawSurfaceImpl_GetDDInterface(IDirectDrawSurface7 *iface,
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}
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/* This seems also windows implementation specific - I don't think WineD3D needs this */
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HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7 *iface)
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static HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7 *iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface);
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volatile IDirectDrawSurfaceImpl* vThis = This;
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@ -1653,7 +1653,7 @@ HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7
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return DD_OK;
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}
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HRESULT WINAPI IDirectDrawSurfaceImpl_GetUniquenessValue(IDirectDrawSurface7 *iface, LPDWORD pValue)
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static HRESULT WINAPI IDirectDrawSurfaceImpl_GetUniquenessValue(IDirectDrawSurface7 *iface, LPDWORD pValue)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface);
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@ -124,7 +124,7 @@ Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
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* The new refcount
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*
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*****************************************************************************/
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ULONG WINAPI
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static ULONG WINAPI
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IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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@ -135,7 +135,7 @@ IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
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return ref;
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}
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ULONG WINAPI
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static ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
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@ -154,7 +154,7 @@ Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
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* The new refcount
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*
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*****************************************************************************/
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ULONG WINAPI
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static ULONG WINAPI
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IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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@ -171,7 +171,7 @@ IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
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return ref;
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}
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ULONG WINAPI
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static ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
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@ -283,7 +283,7 @@ IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
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* DDERR_INVALIDPARAMS if Data is NULL
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*
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*****************************************************************************/
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HRESULT WINAPI
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static HRESULT WINAPI
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IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
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D3DVIEWPORT *lpData)
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{
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