Test cases for the direct3d7 light api.
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b65e790bd3
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Makefile
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d3d.ok
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ddrawmodes.ok
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dsurface.ok
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testlist.c
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@ -4,8 +4,10 @@ SRCDIR = @srcdir@
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VPATH = @srcdir@
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TESTDLL = ddraw.dll
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IMPORTS = ddraw user32 gdi32 kernel32
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EXTRALIBS = -ldxguid
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CTESTS = \
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d3d.c \
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ddrawmodes.c \
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dsurface.c
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/*
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* Some unit tests for d3d functions
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*
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* Copyright (C) 2005 Antoine Chavasse
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <assert.h>
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#include "wine/test.h"
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#include "ddraw.h"
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#include "d3d.h"
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#ifdef NONAMELESSUNION
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# define U(x) (x).u
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# define U1(x) (x).u1
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# define U2(x) (x).u2
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# define U3(x) (x).u3
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#else
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# define U(x) (x)
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# define U1(x) (x)
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# define U2(x) (x)
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# define U3(x) (x)
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#endif
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static LPDIRECTDRAW7 lpDD = NULL;
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static LPDIRECT3D7 lpD3D = NULL;
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static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
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static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
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static void CreateDirect3D()
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{
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HRESULT rc;
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DDSURFACEDESC2 ddsd;
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rc = DirectDrawCreateEx(NULL, (void**)&lpDD,
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&IID_IDirectDraw7, NULL);
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ok(rc==DD_OK, "DirectDrawCreateEx returned: %lx\n", rc);
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rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
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ok(rc==DD_OK, "SetCooperativeLevel returned: %lx\n", rc);
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rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
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ok(rc==DD_OK, "QueryInterface returned: %lx\n", rc);
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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ddsd.dwWidth = 256;
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ddsd.dwHeight = 256;
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rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
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ok(rc==DD_OK, "CreateSurface returned: %lx\n", rc);
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rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
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&lpD3DDevice);
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ok(rc==D3D_OK, "CreateDevice returned: %lx\n", rc);
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}
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static void ReleaseDirect3D()
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{
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if (lpD3DDevice != NULL)
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{
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IDirect3DDevice7_Release(lpD3DDevice);
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lpD3DDevice = NULL;
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}
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if (lpDDS != NULL)
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{
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IDirectDrawSurface_Release(lpDDS);
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lpDDS = NULL;
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}
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if (lpD3D != NULL)
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{
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IDirect3D7_Release(lpD3D);
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lpD3D = NULL;
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}
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if (lpDD != NULL)
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{
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IDirectDraw_Release(lpDD);
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lpDD = NULL;
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}
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}
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static void LightTest()
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{
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HRESULT rc;
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D3DLIGHT7 light;
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D3DLIGHT7 defaultlight;
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BOOL bEnabled = FALSE;
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/* Set a few lights with funky indices. */
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memset(&light, 0, sizeof(light));
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light.dltType = D3DLIGHT_DIRECTIONAL;
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U1(light.dcvDiffuse).r = 0.5f;
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U2(light.dcvDiffuse).g = 0.6f;
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U3(light.dcvDiffuse).b = 0.7f;
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U2(light.dvDirection).y = 1.f;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
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ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
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ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
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ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
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/* Try to retrieve a light beyond the indices of the lights that have
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been set. */
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
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ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %lx\n", rc);
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
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ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %lx\n", rc);
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/* Try to retrieve one of the lights that have been set */
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
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ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
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/* Enable a light that have been previously set. */
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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/* Enable some lights that have not been previously set, and verify that
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they have been initialized with proper default values. */
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memset(&defaultlight, 0, sizeof(D3DLIGHT7));
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defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
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U1(defaultlight.dcvDiffuse).r = 1.f;
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U2(defaultlight.dcvDiffuse).g = 1.f;
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U3(defaultlight.dcvDiffuse).b = 1.f;
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U3(defaultlight.dvDirection).z = 1.f;
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
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ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
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ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
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"light data doesn't match expected default values\n" );
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
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ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
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ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
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"light data doesn't match expected default values\n" );
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/* Disable one of the light that have been previously enabled. */
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
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ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
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/* Try to retrieve the enable status of some lights */
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/* Light 20 is supposed to be disabled */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
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ok(rc==D3D_OK, "GetLightEnable returned: %lx\n", rc);
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ok(!bEnabled, "GetLightEnable says the light is enabled\n");
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/* Light 10 is supposed to be enabled */
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bEnabled = FALSE;
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
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ok(rc==D3D_OK, "GetLightEnable returned: %lx\n", rc);
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ok(bEnabled, "GetLightEnable says the light is disabled\n");
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/* Light 80 has not been set */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
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ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc);
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/* Light 23 has not been set */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
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ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc);
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}
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START_TEST(d3d)
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{
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CreateDirect3D();
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LightTest();
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ReleaseDirect3D();
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}
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