Finish moving d3d[1..3] light code to use d3d7.
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5c256c518f
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@ -97,22 +97,12 @@ GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
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IUnknown* pUnkOuter)
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{
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ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
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IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This->d3d_private;
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int fl;
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IDirect3DLightImpl *d3dlimpl;
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HRESULT ret_value;
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter);
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for (fl = 0; fl < MAX_LIGHTS; fl++) {
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if ((glThis->free_lights & (0x01 << fl)) != 0) {
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glThis->free_lights &= ~(0x01 << fl);
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break;
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}
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}
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if (fl == MAX_LIGHTS) {
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return DDERR_INVALIDPARAMS; /* No way to say 'max lights reached' ... */
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}
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ret_value = d3dlight_create(&d3dlimpl, This, GL_LIGHT0 + fl);
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ret_value = d3dlight_create(&d3dlimpl, This);
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*lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight);
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return ret_value;
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@ -306,12 +296,6 @@ GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
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return res;
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}
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static void light_released(IDirectDrawImpl *This, GLenum light_num)
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{
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IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This->d3d_private;
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glThis->free_lights |= (light_num - GL_LIGHT0);
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}
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun))
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#else
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@ -453,9 +437,6 @@ HRESULT direct3d_create(IDirectDrawImpl *This)
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ICOM_INIT_INTERFACE(This, IDirect3D3, VTABLE_IDirect3D3);
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ICOM_INIT_INTERFACE(This, IDirect3D7, VTABLE_IDirect3D7);
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globject->free_lights = (0x01 << MAX_LIGHTS) - 1; /* There are, in total, 8 lights in OpenGL */
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globject->light_released = light_released;
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This->d3d_private = globject;
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TRACE(" creating OpenGL private storage at %p.\n", globject);
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@ -156,54 +156,63 @@ Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
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* Light static functions
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*/
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static void update(IDirect3DLightImpl* This) {
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static void update(IDirect3DLightImpl* This)
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{
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IDirect3DDeviceImpl* device;
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if (!This->active_viewport||!This->active_viewport->active_device)
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TRACE("(%p)\n", This);
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if (!This->active_viewport || !This->active_viewport->active_device)
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return;
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device = This->active_viewport->active_device;
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IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7),This->dwLightIndex,&(This->light7));
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IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, &(This->light7));
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}
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static void activate(IDirect3DLightImpl* This) {
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IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
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static void activate(IDirect3DLightImpl* This)
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{
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IDirect3DDeviceImpl* device;
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TRACE("(%p)\n", This);
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if (!This->active_viewport || !This->active_viewport->active_device)
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return;
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device = This->active_viewport->active_device;
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ENTER_GL();
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update(This);
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/* If was not active, activate it */
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if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
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glEnable(glThis->light_num);
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glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
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if ((This->light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
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IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, TRUE);
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This->light.dwFlags |= D3DLIGHT_ACTIVE;
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}
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LEAVE_GL();
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}
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static void desactivate(IDirect3DLightImpl* This) {
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IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
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static void desactivate(IDirect3DLightImpl* This)
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{
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IDirect3DDeviceImpl* device;
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TRACE("(%p)\n", This);
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if (!This->active_viewport || !This->active_viewport->active_device)
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return;
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device = This->active_viewport->active_device;
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ENTER_GL();
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/* If was not active, activate it */
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if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
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glDisable(glThis->light_num);
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glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
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if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
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IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, FALSE);
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This->light.dwFlags &= ~D3DLIGHT_ACTIVE;
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}
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LEAVE_GL();
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}
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ULONG WINAPI
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GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
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{
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ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
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IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
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if (!ref) {
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((IDirect3DGLImpl *) This->d3d->d3d_private)->light_released(This->d3d, glThis->light_num);
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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}
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@ -233,14 +242,12 @@ static const IDirect3DLightVtbl VTABLE_IDirect3DLight =
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HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum light_num)
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HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d)
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{
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IDirect3DLightImpl *object;
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IDirect3DLightGLImpl *gl_object;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
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if (object == NULL) return DDERR_OUTOFMEMORY;
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gl_object = (IDirect3DLightGLImpl *) object;
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object->ref = 1;
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object->d3d = d3d;
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@ -249,7 +256,6 @@ HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum l
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object->desactivate = desactivate;
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object->update = update;
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object->active_viewport = NULL;
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gl_object->light_num = light_num;
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ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
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@ -48,16 +48,9 @@ typedef enum {
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/* This structure is used for the 'd3d_private' field of the IDirectDraw structure */
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typedef struct IDirect3DGLImpl
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{
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DWORD free_lights;
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void (*light_released)(IDirectDrawImpl *, GLenum light_num);
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int dummy; /* Empty for the moment */
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} IDirect3DGLImpl;
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typedef struct IDirect3DLightGLImpl
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{
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struct IDirect3DLightImpl parent;
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GLenum light_num;
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} IDirect3DLightGLImpl;
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/* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
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typedef struct IDirect3DTextureGLImpl
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{
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@ -185,7 +178,7 @@ extern GL_EXTENSIONS_LIST GL_extensions;
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/* All non-static functions 'exported' by various sub-objects */
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extern HRESULT direct3d_create(IDirectDrawImpl *This);
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extern HRESULT d3dtexture_create(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
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extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum light_num);
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extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d);
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extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
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extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d);
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extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d);
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