Henri Verbeet
31bf03d8a1
wined3d: Only recreate GL contexts when we're using GL for rendering in wined3d_device_reset().
2011-12-05 12:23:02 +01:00
Henri Verbeet
df446ae4fe
wined3d: Create the device state block when the device is created.
2011-12-05 12:22:58 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
94c0da184e
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
...
In the longer term, sysmem and pbo should be separate resource locations.
2011-12-01 10:06:12 +01:00
Henri Verbeet
39ebb992f7
wined3d: Introduce a separate function to determine if a surface needs a PBO.
2011-12-01 10:06:07 +01:00
Henri Verbeet
4a7cbba0ea
wined3d: Move the surface map counting code to wined3d_surface_map().
2011-12-01 10:06:02 +01:00
Henri Verbeet
3a2921c559
ddraw: Keep the primary surface mapped at the same address for early ddraw versions.
2011-11-30 11:50:58 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
ab73f20e38
wined3d: Use proper texcoord masks for GLSL texm3x3spec / texm3x3vspec.
2011-11-29 13:23:04 +01:00
Francois Gouget
51a256e65f
Assorted spelling fixes and wording tweaks.
2011-11-28 16:40:50 +01:00
Henri Verbeet
f5a2670689
wined3d: Store the device type only once.
2011-11-28 16:40:47 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
6a529e5847
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
094f64c823
wined3d: Handle changing the backbuffer format in wined3d_device_reset().
2011-11-25 16:21:57 +01:00
Henri Verbeet
f51bf61d2f
wined3d: Use the correct backbuffer format in wined3d_device_reset().
2011-11-25 16:21:56 +01:00
Henri Verbeet
24775459c8
wined3d: Don't apply fixups to converted surfaces.
2011-11-25 16:21:56 +01:00
Henri Verbeet
376ffdf3d5
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24 17:10:09 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
0acd48d89f
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
...
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
7416953e81
wined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-23 09:13:54 +01:00
Henri Verbeet
08e8b0a70a
wined3d: Don't return a surface for a NULL dc in wined3d_device_get_surface_from_dc().
2011-11-23 09:13:44 +01:00
Henri Verbeet
a8504f4f57
wined3d: Remove the special case for loop and rep in shader_get_registers_used().
...
SM4 loops don't have control parameters.
2011-11-23 09:13:33 +01:00
Matteo Bruni
1ac60004dc
wined3d: Update sRGB GL texture state.
2011-11-23 09:13:21 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
14cf780fde
wined3d: Recognize the SM4 xor opcode.
2011-11-22 10:52:33 +01:00
Henri Verbeet
d695dd3af4
wined3d: Recognize the SM4 ushr opcode.
2011-11-22 10:52:29 +01:00
Henri Verbeet
9afff037e5
wined3d: Recognize the SM4 udiv opcode.
2011-11-22 10:52:25 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
e2d099a14d
wined3d: Recognize the SM4 round_ni opcode.
2011-11-21 11:00:50 +01:00
Henri Verbeet
829e28cb4d
wined3d: Recognize the SM4 ge opcode.
2011-11-21 11:00:46 +01:00
Henri Verbeet
af11214562
wined3d: Recognize the SM4 eq opcode.
2011-11-21 11:00:42 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
8dd50e9a20
wined3d: Recognize the SM4 deriv_rty opcode.
2011-11-18 14:26:16 +01:00
Henri Verbeet
9ef669e80a
wined3d: Recognize the SM4 deriv_rtx opcode.
2011-11-18 14:26:15 +01:00
Francois Gouget
54bcda10e5
wined3d: Delete the static critical sections when unloading the dll.
2011-11-17 11:38:08 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Henri Verbeet
7459180a51
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-16 09:41:50 +01:00
Matteo Bruni
151cf2696b
wined3d: Disable WINED3DFMT_B8G8R8_UNORM.
2011-11-15 19:37:37 +01:00
Matteo Bruni
1fd18d7688
wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage.
2011-11-15 19:37:36 +01:00
Henri Verbeet
e43a185c17
wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef.
2011-11-15 16:09:09 +01:00
Henri Verbeet
563edce2fa
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef.
2011-11-15 16:09:09 +01:00
Matteo Bruni
62a2ad3d0f
wined3d: Skip blending test on some texture formats.
...
It doesn't make sense to test NULL and P8, while the luminance formats
right now aren't really tested anyway (and "incidentally" that also
workarounds a Nvidia drivers bug).
2011-11-14 15:25:24 +01:00
Matteo Bruni
56c9952ee6
wined3d: Fix post-pixelshader blending test.
2011-11-14 15:25:24 +01:00
Henri Verbeet
076edfe9d4
wined3d: Get rid of the winetexturestates typedef.
2011-11-14 15:25:22 +01:00
Henri Verbeet
66cb4a8ca9
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
2011-11-14 15:25:22 +01:00
Henri Verbeet
13efdc6a37
wined3d: Introduce a "state" variable in shader_glsl_load_constants().
2011-11-14 15:25:22 +01:00
Henri Verbeet
a44401af0f
wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces.
2011-11-14 15:25:21 +01:00
Henri Verbeet
adf7c33023
wined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09 11:34:32 +01:00
Henri Verbeet
323a95418e
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE typedef.
2011-11-09 11:34:24 +01:00
Henri Verbeet
81ae0cea7c
wined3d: Simplify context_choose_pixel_format().
...
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet
0ba5f7dd98
wined3d: Get rid of RTL_DISABLE.
2011-11-09 11:34:11 +01:00
Henri Verbeet
b6c7a3dbc8
wined3d: Don't print FIXMEs for misaligned surface maps.
2011-11-09 11:34:04 +01:00
Henri Verbeet
4c727ed0a1
wined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08 09:50:31 +01:00
Henri Verbeet
1e1c442aca
wined3d: Get rid of the wineD3DSurface_DIB typedef.
2011-11-08 09:50:28 +01:00
Henri Verbeet
d6b432b068
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08 09:50:23 +01:00
Henri Verbeet
896aaa67ca
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-08 09:50:18 +01:00
Henri Verbeet
604d154002
wined3d: Only report a broken pitch in wined3d_surface_map().
...
We'd like the correct pitch for internal calls to wined3d_surface_get_pitch().
2011-11-08 09:50:13 +01:00
Stefan Dösinger
7eefed1410
wined3d: YUY2 and UYVY are block based.
2011-11-07 14:32:16 +01:00
Stefan Dösinger
7fd752047d
d3d9/tests: Test partial block locks.
2011-11-07 14:27:24 +01:00
Andrew Talbot
e0cd19d88d
wined3d: Remove extraneous braces from switch statements.
2011-11-07 11:54:25 +01:00
Henri Verbeet
a64271c07e
wined3d: Make the surface parameter to blit_shader.set_shader() const.
2011-11-07 11:32:47 +01:00
Henri Verbeet
12268879a2
wined3d: Make the surface parameter to upload_palette() const.
2011-11-07 11:32:42 +01:00
Henri Verbeet
35515e4669
wined3d: Remove surface_draw_overlay from wined3d_surface_ops.
2011-11-07 11:32:34 +01:00
Henri Verbeet
48b6050ca3
wined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-07 11:32:28 +01:00
Andrew Talbot
a89584415b
wined3d: Remove unneeded address-of operators from array names.
2011-11-04 14:44:56 +01:00
Matteo Bruni
cc221b285b
wined3d: Recognize Northern Islands cards with AMD binary drivers.
2011-11-04 10:45:54 +01:00
Matteo Bruni
7b0ba5153f
wined3d: Test more thoroughly for post-pixelshader blending support, try on more texture formats.
2011-11-04 10:45:49 +01:00
Matteo Bruni
307579156f
wined3d: Add filtering flag to more texture formats.
2011-11-04 10:45:42 +01:00
Henri Verbeet
55d8063e67
wined3d: Make the shader parameter to shader_arb_generate_pshader() const.
2011-11-04 10:44:54 +01:00
Henri Verbeet
e3a105a626
wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
2011-11-04 10:44:49 +01:00
Henri Verbeet
3a9001fbb6
wined3d: Make the shader parameter to init_output_registers() const.
2011-11-04 10:44:42 +01:00
Henri Verbeet
e718306255
wined3d: Make some parameters to shader_generate_arb_declarations() const.
2011-11-04 10:44:37 +01:00
Henri Verbeet
3f11631e75
wined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04 10:44:32 +01:00
Henri Verbeet
739dbab46e
wined3d: Add fallbacks for d3d9 and d3d10 cards in select_card_amd_mesa().
2011-11-04 10:44:19 +01:00
Henri Verbeet
3bfecd58d2
wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM.
2011-11-04 10:44:14 +01:00
Claudio Fontana
485571539f
wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560 with correct device id.
2011-11-03 17:42:58 +01:00
Stefan Dösinger
9b0adb406d
wined3d: Locking partial blocks is not allowed in DEFAULT pool resources.
2011-11-03 13:52:15 +01:00
Henri Verbeet
335a6ca78e
wined3d: Use wined3d_surface_blt() in swapchain_gl_present().
2011-11-03 13:00:50 +01:00
Henri Verbeet
0b3185665f
wined3d: Use wined3d_surface_blt() in wined3d_swapchain_get_front_buffer_data().
2011-11-03 13:00:45 +01:00
Henri Verbeet
c30ea3767c
wined3d: Use wined3d_surface_blt() in surface_upload_from_surface().
2011-11-03 13:00:40 +01:00
Henri Verbeet
78bd84cc12
wined3d: Make the shader parameter to shader_arb_load_constantsF() const.
2011-11-02 12:27:59 +01:00
Henri Verbeet
117af3a2b1
wined3d: Make the buffer parameter to buffer_sanitize_flags() const.
2011-11-02 12:27:55 +01:00
Henri Verbeet
27132a30f5
wined3d: Construct the non-rhw projection matrix directly in transform_projection().
2011-11-02 12:27:50 +01:00
Henri Verbeet
6e7f33a7f0
wined3d: Construct the rhw projection matrix directly in transform_projection().
2011-11-02 12:27:40 +01:00
Henri Verbeet
1c91b08220
wined3d: Construct the projection matrix directly in set_blit_dimension().
...
This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
2011-11-02 12:27:34 +01:00
Henri Verbeet
da64996159
wined3d: Make the buffer parameter to buffer_is_fully_dirty() const.
2011-10-31 23:53:04 +01:00
Henri Verbeet
b9b2288796
wined3d: Make the buffer parameter to buffer_is_dirty() const.
2011-10-31 23:53:02 +01:00
Henri Verbeet
b49e08aa8d
wined3d: Get rid of the local_constant typedef.
2011-10-31 23:52:59 +01:00
Henri Verbeet
fcf96b634a
wined3d: Create the DIB section for DDSCAPS_OWNDC surfaces on initialization.
2011-10-31 23:52:51 +01:00
Henri Verbeet
7de4df9fd9
wined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31 23:52:47 +01:00
Henri Verbeet
f8e7b1e80c
wined3d: Make the device parameter to wined3d_event_query_issue() const.
2011-10-31 16:46:20 +01:00
Henri Verbeet
76b5b8a67b
wined3d: Make the device parameter to wined3d_event_query_finish() const.
2011-10-31 16:46:20 +01:00
Henri Verbeet
eebad6a17a
wined3d: Make the device parameter to wined3d_event_query_test() const.
2011-10-27 19:34:23 +02:00