wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
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@ -4103,7 +4103,7 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
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}
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/* GL locking is done by the caller */
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static GLuint shader_arb_generate_vshader(struct wined3d_shader *shader,
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static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
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const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer,
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const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled)
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{
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