Assorted spelling fixes and wording tweaks.
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bd80daff96
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@ -1727,8 +1727,8 @@ static void test_QueryFullProcessImageNameA(void)
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expect_eq_s(INIT_STR, buf);
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/* this is a difference between the ascii and the unicode version
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* the unicode version crashes when the size is big enough to hold the result
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* ascii version through an error
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* the unicode version crashes when the size is big enough to hold
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* the result while the ascii version throws an error
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*/
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size = 1024;
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expect_eq_d(FALSE, pQueryFullProcessImageNameA(GetCurrentProcess(), 0, NULL, &size));
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@ -732,7 +732,7 @@ static UINT reorder_check( const struct expr *expr, JOINTABLE **ordered_tables,
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add_to_array(ordered_tables, *lastused);
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return res;
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default:
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ERR("Unkown expr type: %i\n", expr->type);
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ERR("Unknown expr type: %i\n", expr->type);
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assert(0);
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return 0x1000000;
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}
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@ -233,7 +233,7 @@ static void test_create(void)
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ok(hclient != INVALID_HANDLE_VALUE, "CreateFile failed for sharing %x, access: %x, GetLastError: %d\n",
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sharing[j], access[k], GetLastError());
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else
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ok(hclient == INVALID_HANDLE_VALUE, "CreateFile succeded for sharing %x, access: %x\n", sharing[j], access[k]);
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ok(hclient == INVALID_HANDLE_VALUE, "CreateFile succeeded for sharing %x, access: %x\n", sharing[j], access[k]);
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CloseHandle(hserver);
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}
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@ -3608,7 +3608,7 @@ static void EDIT_WM_Paint(EDITSTATE *es, HDC hdc)
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(es->style & ES_NOHIDESEL));
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dc = hdc ? hdc : BeginPaint(es->hwndSelf, &ps);
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/* The dc we use for calcualting may not be the one we paint into.
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/* The dc we use for calculating may not be the one we paint into.
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This is the safest action. */
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EDIT_InvalidateUniscribeData(es);
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GetClientRect(es->hwndSelf, &rcClient);
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@ -544,7 +544,7 @@ static WORD get_char_script( WCHAR ch)
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if (ch == 0xc || ch == 0x20 || ch == 0x202f)
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return Script_CR;
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/* These punctuation are seperated out as Latin punctuation */
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/* These punctuation are separated out as Latin punctuation */
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if (strchrW(latin_punc,ch))
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return Script_Punctuation2;
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@ -7297,7 +7297,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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&& (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE)
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{
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/* Without FBO blits transfering from the drawable to the texture is
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/* Without FBO blits transferring from the drawable to the texture is
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* expensive, because we have to flip the data in sysmem. Since we can
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* flip in the blitter, we don't actually need that flip anyway. So we
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* use the surface's texture as scratch texture, and flip the source
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