wined3d: Make the shader parameter to shader_arb_generate_pshader() const.

This commit is contained in:
Henri Verbeet 2011-11-03 19:37:30 +01:00 committed by Alexandre Julliard
parent e3a105a626
commit 55d8063e67
1 changed files with 1 additions and 1 deletions

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@ -3517,7 +3517,7 @@ static void init_ps_input(const struct wined3d_shader *shader,
}
/* GL locking is done by the caller */
static GLuint shader_arb_generate_pshader(struct wined3d_shader *shader,
static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer,
const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
{