Henri Verbeet
a6ffab3bf5
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
2fa5a22100
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06 15:50:58 +01:00
Matteo Bruni
d485e04576
wined3d: Fetch currently active texture unit from the wined3d_context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
b2d32a4966
wined3d: Make the volume parameter to volume_load() const.
2011-07-13 11:51:52 +02:00
Henri Verbeet
1791a5afd5
wined3d: Make the volume parameter to volume_bind_and_dirtify() const.
2011-07-13 11:51:49 +02:00
Henri Verbeet
330ffc83f2
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
2011-06-23 09:47:34 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
cc39bde98d
wined3d: Get rid of wined3d_volume_get_type().
2011-04-22 10:44:23 +02:00
Henri Verbeet
38800d8e9a
wined3d: Forward volume refcounts to the container.
2011-04-18 11:45:20 +02:00
Henri Verbeet
89a4e696a2
wined3d: Get rid of the IWineD3DVolume typedefs.
2011-04-15 10:07:58 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Francois Gouget
60b63fea4e
wined3d: Make IWineD3DVolumeImpl_GetResource() static.
2011-03-16 14:14:23 +01:00
Henri Verbeet
f77c0e36a4
wined3d: Get rid of IWineD3DVolumeTextureImpl.
2011-03-16 14:14:22 +01:00
Henri Verbeet
4c3d55f10e
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
Henri Verbeet
5f73f41f35
wined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11 11:40:37 +01:00
Henri Verbeet
4be256a47c
wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
2011-03-10 12:52:58 +01:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
aa420ced0e
wined3d: Pass gl_info to volume_bind_and_dirtify().
2011-03-08 12:27:33 +01:00
Henri Verbeet
af0a4b6956
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
Henri Verbeet
fe425a2f23
wined3d: Use basetexture_set_dirty() in some more places.
2011-03-02 12:50:59 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
39497ff4d1
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
2011-02-28 11:09:48 +01:00
Henri Verbeet
1eefb46a57
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
2011-01-21 18:37:11 +01:00
Henri Verbeet
237cdefe7f
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_bind_and_dirtify().
2011-01-19 12:22:34 +01:00
Henri Verbeet
ace5f8e60e
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box().
2011-01-19 12:22:31 +01:00
Henri Verbeet
c117248bd1
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
2011-01-07 10:23:37 +01:00
Henri Verbeet
7e67bcedfd
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
2011-01-07 10:23:25 +01:00
Henri Verbeet
2d9748b1e3
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
2011-01-07 10:23:21 +01:00
Henri Verbeet
a80749fd57
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().
2011-01-07 10:23:17 +01:00
Henri Verbeet
92e439b0f0
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data().
2011-01-06 11:33:33 +01:00
Henri Verbeet
a97ae0db6a
wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data().
2011-01-06 11:33:29 +01:00
Henri Verbeet
134137cdb4
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
2011-01-06 11:33:24 +01:00
Henri Verbeet
7080922e0e
wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
2011-01-06 11:33:19 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Rico Schüller
5b985bcb03
wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap.
2010-12-20 12:47:38 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
955858e97d
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
Henri Verbeet
992cb88f71
wined3d: Rename "pDesc" to "desc".
2010-09-07 11:23:20 +02:00
Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
b233e7b301
wined3d: Rename the "format" field in wined3d_format_desc to "id".
2010-08-26 12:41:44 +02:00
Henri Verbeet
42b814c7d1
wined3d: Remove the GetContainer() methods from the public wined3d interface.
...
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
b0fb388edb
wined3d: A volume's container is always a volume texture.
2010-08-17 11:55:32 +02:00
Henri Verbeet
89e6a60732
wined3d: Remove SetContainer() from the public IWineD3DVolume interface.
2010-08-17 11:55:32 +02:00
Henri Verbeet
5f2fcfdd6b
wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
2010-08-16 13:47:08 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Henri Verbeet
08c783a8ad
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:28 +02:00
Henri Verbeet
3aaa6ee6e7
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19 14:31:47 +01:00
Henri Verbeet
3f77683174
wined3d: Volumes are resources in wined3d.
2009-12-22 13:48:25 +01:00
Henri Verbeet
35d5e7669e
wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_UnlockBox().
...
Trying to unlock a volume that isn't locked is questionable behaviour on the
side of the application, but not an internal error.
2009-12-17 12:43:16 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Marcus Meissner
a7e599db45
wined3d: Handle NULL ptrs (Coverity).
2009-11-24 10:51:46 +01:00
Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Stefan Dösinger
5b5e3bd0d2
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
Henri Verbeet
dbc4dfc495
wined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18 08:55:33 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
2b2d3de025
wined3d: Add a separate function for volume initialization.
2009-09-16 13:04:47 -05:00
Henri Verbeet
b8078fc747
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-17 13:57:50 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Henri Verbeet
621da64245
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
Henri Verbeet
b7744f8158
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
...
We can use the information from format_desc instead.
2009-03-24 12:57:21 +01:00
Henri Verbeet
2dc7fc2916
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
Henri Verbeet
1dcf222ab2
wined3d: Get rid of some calls to getFormatDescEntry().
...
Use the format description stored in the resource instead.
2009-03-12 13:09:55 +01:00
Stefan Dösinger
c585b4de99
wined3d: Duplicate GL textures for srgb switching.
...
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Henri Verbeet
fd90021666
wined3d: Remove AddDirtyBox() from the public interface.
...
This is an internal wined3d function.
2009-01-14 13:51:00 +01:00
Henri Verbeet
881780276b
wined3d: Remove CleanDirtyBox().
...
It's never used.
2009-01-14 13:51:00 +01:00
Henri Verbeet
b451048eb7
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
...
Also remove the silly typedef.
2008-12-04 11:59:06 +01:00
Henri Verbeet
2acf8d7947
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
Henri Verbeet
92b93172df
wined3d: Remove some unused code.
2008-12-02 14:04:40 +01:00
Roderick Colenbrander
3e3141da34
wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.
2008-10-20 11:38:54 +02:00
Henri Verbeet
9e955d3a28
wined3d: Make the debug channels more consistent.
2008-09-17 20:49:57 +02:00
Henri Verbeet
17330c03de
wined3d: Don't assume the texture is bound in IWineD3DVolumeImpl_LoadTexture().
2008-09-17 20:49:42 +02:00
Stefan Dösinger
0ca65c7bc0
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
Stefan Dösinger
e59ddb0ab1
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
Stefan Dösinger
c2b6cbf014
wined3d: Refuse to create volumes and volume textures if not supported.
2007-11-07 12:07:29 +01:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Andrew Talbot
2e16552327
wined3d: Void functions should not return a value.
2007-06-07 13:00:08 +02:00
H. Verbeet
2100b9dce9
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00