wined3d: Make the debug channels more consistent.

This commit is contained in:
Henri Verbeet 2008-09-17 17:51:44 +02:00 committed by Alexandre Julliard
parent 728932f2eb
commit 9e955d3a28
4 changed files with 4 additions and 4 deletions

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@ -24,7 +24,7 @@
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static const GLenum cube_targets[6] = {

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@ -23,7 +23,7 @@
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static void volume_bind_and_dirtify(IWineD3DVolume *iface) {

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@ -23,7 +23,7 @@
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* *******************************************

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@ -26,7 +26,7 @@
#include "initguid.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;