Henri Verbeet
|
9166b74039
|
d3d8/tests: Use a separate device for p8_texture_test().
|
2014-04-18 10:44:39 +02:00 |
Henri Verbeet
|
f719ef3858
|
d3d8/tests: Use a separate device for texop_test().
|
2014-04-17 10:44:34 +02:00 |
Henri Verbeet
|
8cd5f7fdca
|
d3d8/tests: Use a separate device for depth_buffer_test().
|
2014-04-17 10:44:32 +02:00 |
Henri Verbeet
|
f798db55c8
|
d3d8/tests: Use a separate device for depth_buffer2_test().
|
2014-04-17 10:44:30 +02:00 |
Henri Verbeet
|
e43d7c4f8a
|
d3d8/tests: Use a separate device for intz_test().
|
2014-04-17 10:44:28 +02:00 |
Henri Verbeet
|
527882d4e2
|
d3d8/tests: Use a separate device for shadow_test().
|
2014-04-17 10:44:26 +02:00 |
Henri Verbeet
|
b2d8573848
|
d3d8/tests: Use a separate device for multisample_copy_rects_test().
|
2014-04-16 10:53:56 +02:00 |
Henri Verbeet
|
36f5debb88
|
d3d8/tests: Use a separate device for zenable_test().
|
2014-04-16 10:53:52 +02:00 |
Henri Verbeet
|
46a7517fed
|
d3d8/tests: Use a separate device for resz_test().
|
2014-04-16 10:53:48 +02:00 |
Henri Verbeet
|
b17ff75649
|
d3d8/tests: Use a separate device for fog_special_test().
|
2014-04-16 10:53:43 +02:00 |
Henri Verbeet
|
d93cbeca51
|
d3d8/tests: Use a separate device for volume_dxt5_test().
|
2014-04-16 10:53:39 +02:00 |
Henri Verbeet
|
554871ea81
|
d3d8/tests: Use a separate device for volume_v16u16_test().
|
2014-04-15 21:03:54 +02:00 |
Henri Verbeet
|
29680b685a
|
d3d8/tests: Use a separate device for add_dirty_rect_test().
|
2014-04-15 21:03:54 +02:00 |
Henri Verbeet
|
ef5e4c794d
|
d3d8/tests: Make the sanity test a normal test.
|
2014-04-15 21:03:54 +02:00 |
Henri Verbeet
|
54029915d5
|
d3d8/tests: Properly declare matrices.
|
2014-04-14 20:19:01 +02:00 |
Henri Verbeet
|
3a87b3a6db
|
d3d8/tests: Get rid of some pointless BeginScene() checks.
|
2014-04-14 20:19:01 +02:00 |
Henri Verbeet
|
b22ee99fe9
|
d3d8/tests: Accept some broken results in test_scalar_instructions().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
56d1225ec2
|
d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
|
2014-01-29 20:26:06 +01:00 |
Henri Verbeet
|
27dc41d0dc
|
wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
|
2013-12-12 12:08:09 +01:00 |
Henri Verbeet
|
c8852c3ee3
|
wined3d: Fix the source swizzle for WINED3DSIH_EXPP.
|
2013-12-11 15:15:01 +01:00 |
Henri Verbeet
|
6e9acca1f4
|
wined3d: Fix the source swizzle for WINED3DSIH_EXP.
|
2013-12-11 15:14:58 +01:00 |
Henri Verbeet
|
b5742fb950
|
d3d8/tests: Add a test for instructions taking a scalar source.
|
2013-12-11 15:14:55 +01:00 |
Stefan Dösinger
|
f65f951cba
|
d3d8/tests: Read the result before swapping in volume_v16u16_test.
|
2013-11-25 17:42:56 +01:00 |
Stefan Dösinger
|
de60681b86
|
d3d8/tests: Add a test for AddDirtyRect.
|
2013-11-21 19:39:02 +01:00 |
Henri Verbeet
|
4eb3ce8568
|
d3d8/tests: Use color_match() in p8_texture_test().
|
2013-11-01 10:53:04 +01:00 |
Henri Verbeet
|
45a1aae0a1
|
d3d8/tests: Use explicit A calls.
|
2013-10-29 10:34:18 +01:00 |
Stefan Dösinger
|
9db01c16ac
|
d3d8/tests: Port z_range_test to d3d8.
|
2013-10-25 17:18:48 +02:00 |
Stefan Dösinger
|
993c977890
|
d3d8/tests: Add a volume V16U16 test.
|
2013-09-23 20:32:35 +02:00 |
Matteo Bruni
|
bcecdbda88
|
d3d8/tests: Add cnd instruction test.
|
2013-09-03 16:58:28 +02:00 |
Stefan Dösinger
|
6c1007db1e
|
d3d8/tests: Add a DXT5 volume test.
|
2013-09-02 18:07:40 +02:00 |
Alexandre Julliard
|
32d8e9cb96
|
d3d8/tests: Remove a todo from a test that succeeds.
|
2013-07-29 15:52:09 +02:00 |
Henri Verbeet
|
00f41ac4e0
|
d3d8/tests: Make shader bytecode static const.
|
2013-07-01 19:51:23 +02:00 |
Stefan Dösinger
|
5f2f2ae9c8
|
d3d8/tests: Add a test for fog_start == fog_end.
|
2013-06-19 20:09:53 +02:00 |
Stefan Dösinger
|
aaa11492db
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
Henri Verbeet
|
09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
Henri Verbeet
|
93afc43ee9
|
d3d8/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:44 +01:00 |
Matteo Bruni
|
9f4eda2b8d
|
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
|
2012-03-09 17:26:16 +01:00 |
Stefan Dösinger
|
3c1d5f6c5d
|
d3d8/tests: Port the depth blit test to d3d8.
|
2012-03-09 11:28:57 +01:00 |
Henri Verbeet
|
4e9cf00097
|
d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
|
2012-02-24 09:55:59 +01:00 |
Matteo Bruni
|
58a171d1de
|
d3d8/tests: Add some RESZ tests.
|
2012-01-19 17:08:11 +01:00 |
Matteo Bruni
|
922f4696cf
|
d3d8/tests: Test a multisampled -> not multisampled depth buffer copy.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
5604c7ed99
|
d3d8/tests: Add more INTZ tests.
|
2012-01-13 17:34:29 +01:00 |
Henri Verbeet
|
fd1afd24f4
|
d3d8/tests: Add a small test for multisampled CopyRects().
|
2011-10-20 11:03:07 +02:00 |
Stefan Dösinger
|
8b57a585ad
|
d3d8/test: Add slop to some fog tests.
|
2011-09-16 17:23:10 +02:00 |
Matteo Bruni
|
332a2c05cb
|
d3d8/tests: Add a couple of fog tests.
|
2011-07-25 22:30:40 +02:00 |
Matteo Bruni
|
8e522b7fb8
|
d3d8/tests: Fix some error messages.
|
2011-07-25 22:30:22 +02:00 |
Matteo Bruni
|
9475065273
|
d3d8/tests: Rename a variable.
|
2011-07-25 22:30:17 +02:00 |
Henri Verbeet
|
708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
022db68080
|
d3d8/tests: Fix the depth clamping test.
|
2011-05-24 11:54:45 +02:00 |
Stefan Dösinger
|
6a43986e12
|
d3d8/tests: Use float literals.
|
2011-05-19 10:08:42 +02:00 |
Henri Verbeet
|
826c91c5e0
|
d3d8/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:51 +02:00 |
Henri Verbeet
|
d2f23ff61e
|
d3d8/tests: Fix some failure messages.
|
2010-11-17 14:01:15 +01:00 |
Henri Verbeet
|
b93814e959
|
d3d8/tests: Add a test for INTZ.
|
2010-11-05 17:15:36 +01:00 |
Henri Verbeet
|
fabc7ecd97
|
d3d8/tests: Add a shadow sampler test.
|
2010-05-17 13:19:59 +02:00 |
Henri Verbeet
|
51ccd69e7c
|
d3d8/tests: Add some depth buffer tests.
|
2010-04-12 11:33:24 +02:00 |
Henri Verbeet
|
ae623815ee
|
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
|
2010-04-06 11:48:39 +02:00 |
Henri Verbeet
|
60a3625328
|
d3d8/tests: Use color_match() in test_rcp_rsq().
|
2010-04-06 11:48:35 +02:00 |
Henri Verbeet
|
69861cf873
|
wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
Stefan Dösinger
|
e6dcf31b28
|
d3d8: Run the visual tests in a window.
|
2009-11-09 19:59:15 +01:00 |
Stefan Dösinger
|
18c1d6033a
|
d3d8: Read the backbuffer in the visual test.
|
2009-11-09 19:59:07 +01:00 |
Henri Verbeet
|
ec5c417019
|
d3d8/tests: Check some more return values (LLVM/Clang).
|
2009-10-16 13:37:05 +02:00 |
Henri Verbeet
|
7d3beb6b79
|
d3d: Add a test for releasing the device after destroying the window.
|
2009-06-29 12:30:32 +02:00 |
Paul Vriens
|
91e306579b
|
d3d8/tests: Fix some tests (logical || with non-zero constant).
|
2009-06-19 13:52:32 +02:00 |
Henri Verbeet
|
57d971121a
|
d3d8: Fix some sign compare warnings.
|
2009-03-10 12:07:41 +01:00 |
Paul Vriens
|
1dc4d5caae
|
d3d8/tests: Use win_skip() and skip() where appropriate.
|
2009-03-02 12:29:01 +01:00 |
Ge van Geldorp
|
ae79b02ca6
|
d3d8/tests: Make tests pass on a W2K8 VM.
|
2009-01-27 11:30:03 +01:00 |
Henri Verbeet
|
664b58dc6f
|
d3d: Make sure the device is properly released when exiting the tests.
|
2008-12-29 12:16:35 +01:00 |
Huw Davies
|
855ce5bd86
|
d3d8/tests: Skip tests if we can't create the D3D8 object.
|
2008-12-04 12:51:18 +01:00 |
Alexandre Julliard
|
7f327237bf
|
Convert remaining source files to utf-8.
|
2008-10-18 19:23:08 +02:00 |
Alexandre Julliard
|
f98157f601
|
d3d8: Don't depend on the dxerr8 static library in the tests.
|
2008-07-08 17:51:45 +02:00 |
H. Verbeet
|
873c0afb82
|
d3d: Allow more imprecision in the texop test.
|
2008-06-25 20:29:05 +02:00 |
H. Verbeet
|
3546b8bbfc
|
d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
|
2008-06-24 11:48:32 +02:00 |
Huw Davies
|
a52224a48b
|
d3d8: Fix typo in test.
|
2008-06-20 11:19:34 +02:00 |
Dmitry Timoshkov
|
92dfc02b01
|
d3d8: Avoid a not needed address-of operator.
|
2008-06-06 10:29:14 +02:00 |
H. Verbeet
|
2f6fbdec8c
|
d3d8: Test our texop implementation.
|
2008-05-27 12:04:29 +02:00 |
H. Verbeet
|
14b13d0687
|
d3d: Use an alpha capable backbuffer format in the visual tests.
|
2008-05-27 12:04:05 +02:00 |
Alexander Dorofeyev
|
d6ba069d9e
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
Austin English
|
4777f26d61
|
Spelling fixes.
|
2008-03-27 11:10:07 +01:00 |
Alexander Dorofeyev
|
785e6fa61f
|
d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while
this texture wasn't bound to any stage.
|
2008-03-10 12:54:54 +01:00 |
Alexander Dorofeyev
|
57d506f654
|
d3d8/tests: Add a P8 texture test.
|
2008-02-25 12:38:37 +01:00 |
Stefan Dösinger
|
f700cbe74b
|
wined3d: Add an alpha blending test.
|
2007-12-07 16:26:43 +01:00 |
Stefan Dösinger
|
f0c479d6f7
|
d3d8: Destroy the window after the visual test.
|
2007-11-20 13:10:51 +01:00 |
Francois Gouget
|
a9abf580b5
|
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
|
2007-08-10 11:55:58 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
573db35bf6
|
d3d8: Skip tests if d3d is not supported.
|
2007-08-06 12:05:17 +02:00 |
Stefan Dösinger
|
a1f83aae8e
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
Stefan Dösinger
|
078523f73e
|
wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
Francois Gouget
|
f64f30cdba
|
d3d8/tests: Fix the Visual C++ double to float conversion warnings.
|
2007-05-29 13:46:56 +02:00 |
Francois Gouget
|
d476313a49
|
direct3d: Remove misspelled constants as they exist correctly spelled.
|
2007-05-21 12:38:54 +02:00 |
Stefan Dösinger
|
4b445124d3
|
direct3d: Add a fixed function fog test.
|
2007-03-15 12:14:50 +01:00 |
Paul Vriens
|
c912f791ee
|
d3d8/tests: Use skip as is done in the other tests.
|
2007-03-12 12:21:49 +01:00 |
Stefan Dösinger
|
4a16dbbbec
|
wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
|
wined3d: Visual test framework.
|
2007-02-19 13:07:44 +01:00 |