Henri Verbeet
ed73f0a1b0
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Roderick Colenbrander
9a85426389
wgl: Add support for WGL_ARB_create_context_profile which is required for OpenGL 3.2.
2009-11-19 11:04:35 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Rob Shearman
bd56916f90
server: Extend get_token_user server call to also retrieve SIDs for the token's owner or primary group.
2009-11-17 15:14:54 +01:00
Rob Shearman
438f2a52a6
rpcrt4: Implement comm_status and fault_status handling for stubless procedures.
2009-11-16 17:16:33 +01:00
Henri Verbeet
27705d51e1
server: Store the Unix name in the fd.
2009-11-12 15:31:38 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Eric Pouech
64144519a0
winedump, dbghelp: In .pdb files (>= VC2005), handle the case where the codeview_linetab2_file structure is not the first one.
2009-11-03 21:20:21 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Matteo Bruni
e773c516ba
wpp: Add I/O callbacks.
2009-10-13 16:25:43 +02:00
Alexandre Julliard
9018e13c5e
server: Add support for allocating purely client-side user handles.
2009-10-12 17:07:04 +02:00
Austin English
cc34e75385
include: fix a compiler warning on GNU/FreeBSD.
2009-10-12 14:13:09 +02:00
Francois Gouget
4f8b800f69
system.drv16: Remove the 32-bit timer callback support.
...
Also merge CreateSystemTimer() with WIN16_CreateSystemTimer() and
rename it to CreateSystemTimer16() for consistency.
2009-10-08 12:17:31 +02:00
Matteo Bruni
29af4f9fa8
wpp: Add error management callbacks.
2009-10-06 16:12:39 +02:00
Matteo Bruni
9086c59d32
wpp: Handle remaining memory allocation failures.
2009-10-06 16:12:39 +02:00
Alexandre Julliard
0e67f65cab
include: Add support for building Wine with strict prototype checking.
2009-10-06 16:12:39 +02:00
Andrey Turkin
3eaecf0476
kernel32: Always use ANSI version of OutputDebugString.
2009-10-06 12:03:35 +02:00
Alexandre Julliard
7dc9ea8950
ws2_32: Make winsock.dll into a stand-alone 16-bit module.
2009-09-29 20:05:26 +02:00
Alexandre Julliard
f93c9d9b13
libwine: Don't export wine_ldt_copy for the Windows build.
2009-09-28 17:31:43 +02:00
Alexandre Julliard
e340a2ffac
include: Avoid direct access to wine_ldt_copy outside of kernel.
2009-09-26 13:52:52 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
77086e8e84
wined3d: Remove SetFunction() from the public shader interface.
2009-09-25 15:14:26 +02:00
Henri Verbeet
d76c7a8521
wined3d: Move some common shader functions to the IWineD3DBaseShader interface.
2009-09-25 15:14:17 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Alexandre Julliard
192fcc5bb3
libport: Added an interlocked_cmpxchg128 function for 64-bit.
2009-09-01 12:39:17 +02:00
Alexandre Julliard
b8ae3f073b
ntdll: Fix handling of the duplicate MxCsr entry in the x86_64 context.
2009-08-27 16:49:53 +02:00
Eric Pouech
bc56c4eab3
configure: Check for large filesystems support.
2009-08-26 11:58:32 +02:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Alexandre Julliard
da8acbc47d
server: Define an architecture-independent structure for process startup info.
2009-08-21 20:00:12 +02:00
Alexandre Julliard
ee868cce5b
tests: Make wine_dbgstr_w available in test.h for all tests.
2009-08-19 13:19:31 +02:00
Mike Kaplinskiy
b05774ee7e
server: Change cancel_async to take an optional iosb and only_thread.
2009-08-18 12:26:30 +02:00
Huw Davies
86f0634dae
include: Add ALIGNM2 format character.
2009-08-17 16:47:15 +02:00
Alexandre Julliard
9b279deb58
include: Fix the NE exe type defines.
2009-08-17 13:57:48 +02:00
Henri Verbeet
69b7612265
wined3d: Get rid of struct glDescriptor.
...
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet
038d939941
wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface.
2009-07-10 12:13:09 +02:00
Henri Verbeet
699f68cdee
wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
...
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Alexandre Julliard
6056e8a52b
server: Return the process CPU in the get_process_info request.
2009-07-07 11:37:47 +02:00
Alexandre Julliard
1d5cb9d23b
include: Get rid of the no longer used wine/pthread.h.
2009-07-06 14:35:24 +02:00
Alexandre Julliard
c152b4e7d1
include: Add a target address for unwinding for platforms that need it.
2009-06-18 15:17:26 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Alexandre Julliard
857f1e0924
configure: Detect the appropriate form for the __ASM_GLOBAL_FUNC macro.
2009-06-11 17:36:32 +02:00
Henri Verbeet
621da64245
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
Henri Verbeet
484cde1327
include: Add a generic red-black tree.
2009-06-03 11:40:09 +02:00
Henri Verbeet
5e0f541621
wined3d: Remove ResourceReleased() from the public device interface.
2009-05-29 11:26:38 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
f0e303b0f2
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
2009-05-26 13:49:55 +02:00
Roderick Colenbrander
cc96ce438a
wgl: Add WGL_SWAP_METHOD_ARB support.
2009-05-18 12:34:48 +02:00
Henri Verbeet
91c3a5eac1
wined3d: Directly call basetexture_apply_state_changes().
...
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Hans Leidekker
24af6f3e01
server: Add requests to set and retrieve default dacl.
2009-04-21 15:40:26 +02:00
Roderick Colenbrander
9b889626d0
opengl: Add WGL_EXT_pixel_format_packed_float support.
2009-04-21 13:16:09 +02:00
Brad Martin
2ea6b36ef1
wined3d: Fix prototype for EnumAdapterModes.
2009-04-20 17:19:53 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Alexandre Julliard
5316dd011f
server: Define a generic context structure instead of using the platform-specific version.
2009-04-08 19:59:23 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Alexandre Julliard
279defe66e
server: Verify that the client is using a supported CPU type.
2009-04-03 14:59:12 +02:00
Alexandre Julliard
653d2c4a8d
server: Store the type of CPU that the client is running on.
2009-04-03 14:49:10 +02:00
Alexandre Julliard
b06a919c3c
server: Use the thread entry point field to pass the PEB in the initial thread.
2009-04-03 14:30:34 +02:00
Alexandre Julliard
8edf353bd2
libwine: Export __wine_get_main_environment on Mac OS to make sure it's reevaluated when used.
2009-04-01 15:07:42 +02:00
Henri Verbeet
4ccbc948a1
d3d10core: Set the initial buffer data, when present.
2009-03-31 12:42:07 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec
wined3d: Don't create an END element for wined3d vertex declarations.
...
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet
4330d20d0d
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d8a4cc6648
wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
...
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850
wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6afd97cc9f
wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
...
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Alexandre Julliard
4aa98e030e
include: Get rid of the definitions for the pthread emulation.
2009-03-26 13:26:57 +01:00
Rob Shearman
1c89dacf9c
services: svcctl_GetServiceDisplayNameW and svcctl_GetServiceKeyNameW should have string attribute on output buffer.
...
They also should not have two parameters for specifying the size of the buffer.
The buffer size should also not include in the nul-terminating character.
2009-03-24 13:11:41 +01:00
Henri Verbeet
a3657c164d
wined3d: Remove some redundant fields from struct glDescriptor.
2009-03-13 11:28:50 +01:00
Henri Verbeet
a3df476706
wined3d: Buffer object ID's are supposed to be unsigned.
2009-03-09 14:39:18 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
3b07e7059e
wined3d: Add d3d10 primitive types.
2009-03-05 16:16:24 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
Steven Edwards
3d0c0429ad
include: Add check to asm macro for Windows Services for Unix/Subsystem for Unix applications.
2009-03-02 13:59:42 +01:00
Henri Verbeet
7facc6906d
wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView().
2009-02-25 12:37:06 +01:00
Henri Verbeet
eda929d010
dxgi: Create a wined3d swapchain.
2009-02-24 16:57:29 +01:00
Henri Verbeet
c796f76483
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
Henri Verbeet
399d992a07
wined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23 12:20:45 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Alexandre Julliard
d55bdc01d9
tests: When tracing is enabled, output the todo tests too.
2009-02-19 16:17:13 +01:00
Stefan Dösinger
c585b4de99
wined3d: Duplicate GL textures for srgb switching.
...
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Alexandre Julliard
746948551a
services: Add stub implementation for SERVICE_CONFIG_FAILURE_ACTIONS in ChangeServiceConfig2W.
2009-01-27 11:27:45 +01:00
Alexandre Julliard
58010a9750
include: Update the comments about the Wine exception macros.
2009-01-26 15:07:50 +01:00
Alexandre Julliard
05a840dfc9
advapi32: Fix GetServiceDisplayNameW behavior to pass the tests.
2009-01-21 23:35:35 +01:00
Alexandre Julliard
c795150932
advapi32: Fix GetServiceKeyNameW behavior to pass the tests.
2009-01-21 23:32:29 +01:00
Alexandre Julliard
b608a43df7
advapi32: Reimplemented QueryServiceConfig2W in services.exe.
2009-01-19 20:34:02 +01:00
Alexandre Julliard
913e792b57
server: Store process/thread affinity as a 64-bit value.
2009-01-19 14:15:51 +01:00
Alexandre Julliard
7f1dc355ec
server: Generate padding in request structures from make_requests.
...
Add compile-time asserts to check that the structures have the expected layout.
2009-01-19 14:01:39 +01:00
Henri Verbeet
c9f116a56f
dxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
43f469ec6a
d3d10core: Implement device_parent_CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Alexandre Julliard
0ffd26ab17
user32: Use the message_data_t union when receiving a message.
2009-01-15 12:50:59 +01:00
Henri Verbeet
9440dfedf4
wined3d: Remove AddDirtyRect() from the public interface.
2009-01-14 13:51:00 +01:00
Henri Verbeet
fd90021666
wined3d: Remove AddDirtyBox() from the public interface.
...
This is an internal wined3d function.
2009-01-14 13:51:00 +01:00
Henri Verbeet
881780276b
wined3d: Remove CleanDirtyBox().
...
It's never used.
2009-01-14 13:51:00 +01:00
Stefan Dösinger
a69c86d3f5
ddrawex: Add a test for the permanent DC function.
2009-01-09 16:26:06 +01:00
Henri Verbeet
6791e6b752
wined3d: Simplify handling of swizzled attributes.
...
This should also be a little bit faster.
2009-01-08 13:21:43 +01:00
Henri Verbeet
cc447eac55
wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
2009-01-08 13:21:31 +01:00
Henri Verbeet
a8697d90e4
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
...
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet
e8ba733706
wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
2009-01-05 12:41:31 +01:00
Henri Verbeet
d359a7813f
d3d: Fix the value of D3DFVF_POSITION_MASK.
2009-01-03 14:55:31 +01:00
Alexandre Julliard
9f365e7705
server: Replace EXCEPTION_RECORD by an explicit definition in debug events.
2009-01-02 20:12:46 +01:00
Alexandre Julliard
bc03f0ee39
server: Simplify the debug_event_t structure.
2009-01-02 20:09:25 +01:00
Alexandre Julliard
14da6fa834
Update copyright info for 2009.
2009-01-02 16:50:54 +01:00
Alexandre Julliard
8c8c665a3c
server: Reorganize some requests to avoid padding, and make remaining padding explicit.
2008-12-31 15:14:29 +01:00
Alexandre Julliard
0c914e475d
server: Make atom_t an unsigned int to avoid padding issues.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
fa8643805b
server: Make TEB and PEB client_ptr_t instead of void pointers.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
c6c335d70e
server: Make thread entry points client_ptr_t instead of void pointers.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
2cf868c0be
server: Move ldt_copy to the init_process_done request and make it a client_ptr_t.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
6db201080f
server: Make the various async I/O parameters client_ptr_t instead of void pointers.
2008-12-30 21:09:41 +01:00
Alexandre Julliard
f507ccbf52
server: Specify the user APC to call only once the system APC has executed.
2008-12-30 20:51:55 +01:00
Alexandre Julliard
7ec95c5bee
server: Explicitly specify when an ioctl call needs to be blocking.
2008-12-30 20:37:20 +01:00
Alexandre Julliard
f69e62207b
server: Make the arguments for CreateRemoteThread client_ptr_t instead of void pointers.
2008-12-30 15:30:11 +01:00
Alexandre Julliard
c86ec6445c
server: Make a couple of fields smaller in the apc_call_t/apc_result_t structures.
2008-12-30 15:22:45 +01:00
Alexandre Julliard
7560a89022
server: Make padding explicit in the wake_up_reply structure.
2008-12-30 15:15:06 +01:00
Alexandre Julliard
838803ce24
server: Make the address parameters in inter-process virtual memory calls client_ptr_t.
...
Add explicit padding fields in the corresponding structures.
2008-12-30 15:05:38 +01:00
Alexandre Julliard
d066a9a01a
server: Make the mapping base address a client_ptr_t instead of a void pointer.
2008-12-30 14:18:21 +01:00
Alexandre Julliard
8e9c156e14
server: Make the address argument for read/write_process_memory a client_ptr_t.
2008-12-30 14:11:58 +01:00
Alexandre Julliard
4261476d13
server: Make the message callback function a client_ptr_t instead of a void pointer.
2008-12-30 14:02:07 +01:00
Alexandre Julliard
9b92a59115
server: Make timer callback function and argument client_ptr_t instead of void pointers.
2008-12-29 17:43:01 +01:00
Alexandre Julliard
cc55fd317a
server: Make hook procedures client_ptr_t instead of void pointers.
2008-12-29 17:35:35 +01:00
Alexandre Julliard
923310aa54
server: Make the device opaque data a client_ptr_t instead of a void pointer.
2008-12-29 17:28:40 +01:00
Alexandre Julliard
0cd3ff6cbe
server: Make the class opaque data a client_ptr_t instead of a void pointer.
2008-12-29 17:24:39 +01:00
Alexandre Julliard
45c991937a
server: Make the select cookie a client_ptr_t instead of a void pointer.
2008-12-29 17:21:32 +01:00
Alexandre Julliard
93737d5575
server: Store debugging output strings as client_ptr_t instead of void pointers.
2008-12-29 17:16:46 +01:00
Alexandre Julliard
947976f22c
server: Store module names as client_ptr_t instead of void pointers.
2008-12-29 17:10:11 +01:00
Alexandre Julliard
f2c4e09e80
server: Make module handles always 64-bit.
2008-12-29 16:47:51 +01:00
Alexandre Julliard
cb2788efaf
server: Add a module_handle_t type to represent client-side module handles.
2008-12-29 16:41:44 +01:00
Alexandre Julliard
3ece9e9002
include: Move the DEFINE_REGS_ENTRYPOINT macros to the dlls that use it.
2008-12-27 19:47:46 +01:00
Alexandre Julliard
b660aaa9ea
server: Use the same field for process and thread handle in the queue_apc request.
2008-12-26 12:33:31 +01:00
Alexandre Julliard
a7b3efde0e
server: Store the async handle inside the async_data_t structure.
2008-12-26 12:33:21 +01:00
Alexandre Julliard
3cd817b53e
server: Make lparam_t always 64-bit.
2008-12-24 19:57:51 +01:00
Alexandre Julliard
d1d7b9f3f7
server: Store data for hardware messages in the message extra data.
2008-12-24 19:57:51 +01:00
Alexandre Julliard
a7a4f84366
include: Add the needed dllimport attribute to the RtlUnwind declaration.
2008-12-22 20:20:48 +01:00
Alexandre Julliard
dc1a9f19c1
libport: Replacement for poll().
2008-12-22 18:00:13 +01:00
Alexandre Julliard
0fbd55696c
libport: Add a stub replacement for symlink().
2008-12-22 11:38:39 +01:00
Alexandre Julliard
921e6624ad
configure: Better check for the broken mkdir on Windows.
2008-12-22 10:39:11 +01:00
Alexandre Julliard
a6216ab927
server: Make apc_param_t always 64-bit.
2008-12-17 19:43:40 +01:00
Alexandre Julliard
29d9759156
server: Use mem_size_t instead of file_pos_t for memory mapping sizes.
2008-12-17 19:25:49 +01:00
Alexandre Julliard
401f4b717a
server: Make mem_size_t always 64-bit.
2008-12-17 19:25:09 +01:00
Alexandre Julliard
992d3cea93
server: Add a mem_size_t type to represent memory sizes and offsets.
2008-12-17 19:24:33 +01:00
Maarten Lankhorst
768160e944
ntdll: Make all exported wine functions CDECL.
2008-12-17 15:02:25 +01:00
Henri Verbeet
4adb342327
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-17 14:02:03 +01:00
Alexandre Julliard
a518edc3aa
include: Allow 64-bit pointers to pass through LDT functions unmolested.
2008-12-15 13:31:52 +01:00
Alexandre Julliard
f6fa72d770
server: Make async I/O transfer sizes always 32-bit.
2008-12-15 13:30:25 +01:00
Alexandre Julliard
dc7f170495
server: Add an apc_param_t type to store APC client-side parameters.
2008-12-15 13:29:38 +01:00
Francois Gouget
67d5a4de70
port: S_IWUSR and S_IX* are not needed. Remove them.
2008-12-15 12:25:05 +01:00
Henri Verbeet
fb475c7c29
wined3d: Don't reparse the entire shader just to update the sampler types.
2008-12-12 11:40:20 +01:00
Alexandre Julliard
517b2f624d
server: Windows properties are actually generic params, not handles.
2008-12-10 16:21:32 +01:00
Alexandre Julliard
31282b3f63
server: Define an lparam_t type for message parameters that can hold all sorts of data.
2008-12-10 16:01:50 +01:00
Alexandre Julliard
baaaa58b50
include: Fix a few compiler warnings for the Mingw64 build.
2008-12-09 17:56:16 +01:00
Alexandre Julliard
53e165716d
configure: Add a wrapper macro for mkdir on Windows.
2008-12-09 16:15:18 +01:00
Alexandre Julliard
77cf8034e4
server: Don't use size_t for module sizes, they are limited to 2Gb anyway.
2008-12-09 11:50:05 +01:00
Alexandre Julliard
db6e45488d
server: Get rid of the support for module snapshots, it is no longer needed.
2008-12-09 11:49:37 +01:00
Alexandre Julliard
f06d99f67a
include: Implemented inline asm functions for x86_64. Export Interlocked* only on i386.
2008-12-08 19:25:25 +01:00
Alexandre Julliard
7fdadbb377
server: Add functions for conversions between server user handles and pointer-style handles.
2008-12-08 16:58:20 +01:00
Alexandre Julliard
d764107434
server: Make user handles ints instead of pointers.
2008-12-08 16:57:38 +01:00
Alexandre Julliard
d1b3d484f7
server: Add functions for conversions between server object handles and pointer-style handles.
2008-12-08 16:05:17 +01:00
Alexandre Julliard
0d3d456bd0
server: Make object handles ints instead of pointers.
2008-12-08 16:04:20 +01:00
Alexandre Julliard
fea2aa55d0
include: Fix the 64-bit value of magic handle constants.
2008-12-08 15:51:22 +01:00
Alexandre Julliard
5c37788a01
server: The name len in the get_directory_entry request must be a data_size_t.
2008-12-06 17:29:31 +01:00
Alexandre Julliard
3343c408cb
server: Convert the registry key modification time to a win32-style time.
2008-12-06 17:29:01 +01:00
Alexandre Julliard
44162aa21a
libwine: Don't export the selector functions for the Windows build.
2008-12-05 13:25:23 +01:00
Henri Verbeet
5532c990b6
wined3d: Const correctness fixes.
2008-12-02 14:04:15 +01:00
Henri Verbeet
21b8535902
wined3d: Make the lpData member of WineDirect3DStridedData const.
2008-12-01 12:45:23 +01:00
Henri Verbeet
449c219eb0
wined3d: Const correctness fixes for device.c.
2008-11-28 12:53:41 +01:00
Alexandre Julliard
3249b40f70
advapi32: Reimplemented ChangeServiceConfig2W in services.exe.
2008-11-26 14:35:30 +01:00
Henri Verbeet
b4f0b5bdd0
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Stefan Dösinger
ff767f4984
wined3d: Make the shader backend call CompileShader.
...
A number of considerations contribute to this:
1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Alexandre Julliard
af8bb2e922
ntdll: Add support for virtual write watches.
2008-11-25 12:07:35 +01:00
Henri Verbeet
d8f2e16cea
wined3d: Move caps related constants and structures to wined3d_caps.h.
2008-11-24 13:43:04 +01:00
Henri Verbeet
ba78f072e2
wined3d: Remove some unused code.
2008-11-20 14:25:11 +01:00
Henri Verbeet
41de62f71d
wined3d: Don't use the same GUID for IWineD3D and IWineD3DDevice.
2008-11-20 14:25:04 +01:00
Henri Verbeet
8899f3412b
wined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20 14:24:56 +01:00
Alexander Morozov
3a3b75e177
include: Remove declarations of undefined functions.
2008-11-18 11:55:12 +01:00
Alexandre Julliard
e21cbfe7e8
include: Add extern "C" to the exported Wine headers.
2008-11-06 10:43:31 +01:00
Alexandre Julliard
5e2ed6bfe9
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
2008-11-05 20:32:32 +01:00
Alexandre Julliard
cdce50f5be
ntdll: Store the per-page committed status in the server for anonymous file mappings.
2008-11-05 12:31:37 +01:00
Alexandre Julliard
7e94787948
ntdll: Add a noexec flag for memory views where we don't want to force exec permission.
2008-11-04 13:16:01 +01:00
Alexandre Julliard
0b0b6c351a
ntdll: Store the per-view flags in the high word of the page protection bits.
2008-11-04 13:05:37 +01:00
Stefan Dösinger
620a423b22
wined3d: Kill the GL_ATI_envmap_bumpmap code.
...
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program. Thus the bump mapping
code is never used on any driver out there. Furthermore, if it is
used, it tends to crash the driver
The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Stefan Dösinger
93af8d3631
d3d: Do not restore the display mode in ddraw.
2008-11-03 13:34:13 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Roderick Colenbrander
35f58e92dd
Opengl32: Add defines for WGL_/GLX_ARB_create_context.
2008-10-27 11:43:40 +01:00
Henri Verbeet
7142754820
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
2008-10-24 14:24:59 +02:00
Tobias Jakobi
7aef1c7185
wined3d: Add GL_TEXTURE_BINDING_3D to wined3d_gl header.
2008-10-21 11:53:47 +02:00
Alexandre Julliard
ba71579809
server: Added a request to unlink an object from its namespace.
2008-10-20 16:21:06 +02:00
Henri Verbeet
2188aa87d6
wined3d: Add support for EXT_framebuffer_multisample.
2008-10-20 12:23:16 +02:00
Vitaliy Margolen
a2b2a4cf79
wined3d: Add one more FBO error status code.
2008-10-18 19:35:20 +02:00
Alexandre Julliard
750e7e072c
include: Convert source files to utf-8.
2008-10-18 19:22:02 +02:00
Jacek Caban
1715dcbb19
libport: Added isnan.
2008-10-15 12:22:19 +02:00
Eric Pouech
3dc37cbf94
dbghelp: Rewrote the linetab access so that we don't need to allocate intermediate information.
2008-10-01 09:51:44 -05:00
Eric Pouech
ac42ebb5dc
winedump: First stab at dumping the "new" line information out of pdb files.
2008-10-01 09:50:59 -05:00
Eric Pouech
81df3de0fc
dbghelp,winedump: Added support for symbol symbol.
2008-10-01 09:50:02 -05:00
Eric Pouech
028956d1fe
dbghelp,winedump: Added support for symbol 0x113c.
2008-10-01 09:49:54 -05:00
Eric Pouech
82d1845d85
dbghelp,winedump: Added support for 0x113d symbol.
2008-10-01 09:49:45 -05:00
Eric Pouech
cff33cedf5
winedump: Add preliminary dumping of 0x1136 and 0x1137 symbols.
2008-10-01 09:49:24 -05:00
Eric Pouech
076dcc845f
dbghelp,winedump: Added support for symbol 0x1012.
2008-10-01 09:48:32 -05:00
Eric Pouech
ee4aaf7fcd
dbghelp,winedump: Added support for symbol 0x113a.
2008-10-01 09:48:20 -05:00
Henri Verbeet
3a7fcec4d7
wined3d: Handle texture coordinates the same way we handle other vertex attributes.
2008-09-25 11:53:10 +02:00
Henri Verbeet
eaf2474003
wined3d: Split SetGlTextureDesc() up.
...
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Henri Verbeet
66654cf057
wined3d: Add/update the D3DPRESENTFLAG constants.
2008-09-23 12:25:10 +02:00
Alexandre Julliard
05b4181cac
server: Implemented the server side of Get/SetLayeredWindowAttributes.
2008-09-12 15:30:47 +02:00
Rob Shearman
dc2bee5f42
include: Define sigset_t in pthread.h if HAVE_SIGSET_T isn't defined.
2008-09-09 11:02:26 +02:00
Rob Shearman
0b2e574273
wine_common_ver.rc: Allow the file version number and string to be automatically constructed from major, minor, build and platform ID numbers.
2008-09-08 12:47:20 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Stefan Dösinger
3b48660f43
wined3d: Implement YV12 support for emulated overlays.
...
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Eric Pouech
f3c071660d
winedump, dbghelp: Correctly name the age field in PDB headers.
2008-09-02 11:57:04 +02:00
Stefan Dösinger
ec4955630e
wined3d: Silence some format spam.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
750973cec5
wined3d: Remove BaseTexture::UnBindTexture.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
97b57931d0
wined3d: Advertise a few line caps.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
3d49e8cd5e
wined3d: Add a swapchain method to set the dest override.
...
DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
2008-08-19 12:25:20 +02:00
Stefan Dösinger
376944ebe4
wined3d: Remove the device-global fullscreen flag.
2008-08-19 12:24:57 +02:00
Stefan Dösinger
34b37fe241
d3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19 12:22:05 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger
66738fbb87
wined3d: Remove unused enum entry.
2008-08-19 12:20:54 +02:00
Rob Shearman
24c5df3dc1
include: Remove superfluous semi-colons from wine/wined3d_gl.h.
2008-08-18 17:34:12 +02:00
Paul Vriens
5136b3a10b
include/wine/svcctl.idl: Remove duplicate define.
2008-08-18 14:34:41 +02:00
Stefan Dösinger
fad3f9ba98
wined3d: Basic overlay emulation with opengl.
2008-08-05 14:09:36 +02:00
Stefan Dösinger
e795d842ec
wined3d: Implement overlay position tracking.
2008-08-05 14:09:36 +02:00
Stefan Dösinger
e9827cc916
wined3d: Always load glFinish and glFlush from opengl32.dll.
2008-08-04 13:12:10 +02:00
Stefan Dösinger
a47e7badb9
ddraw: Set ddraw caps in wined3d.
...
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexandre Julliard
b25eb5542a
test.h: Fetch environment variables from the Win32 environment not the Unix one.
2008-08-01 11:18:11 +02:00
Stefan Dösinger
726d9d47af
wined3d: ATI2N support using GL_EXT_texture_compression_rgtc.
2008-07-24 11:56:42 +02:00
Stefan Dösinger
dc25a86cc5
wined3d: Support ATI's D3DFMT_ATI2N format.
...
This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
2008-07-24 11:56:24 +02:00
Ismael Barros
4a4e5f269d
dplayx: Moved dplaysp.h to include/wine.
2008-07-23 11:40:53 +02:00
Stefan Dösinger
c088edeae7
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
...
ATI cards prior to the radeon HD series did not have unconditional non
power of two support. So far we've used texture_rectangle for that, or
created a bigger power of two texture with padding. This had the
disadvantage that we had to correct the coordinates, which causes
extreme problems with shaders(doesn't work, pretty much).
Both the MacOS and the fglrx driver have support for
GL_ARB_texture_non_power_of_two, and run it on the hardware as long as
we stay within the texture_rectangle limitations. This allows us to
have conditional non power of two textures with normalized
coordinates. This patch adds an internal extension, and the code
creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses
mipmapping, filtering and texture_rectangle incompatible
operations. This makes np2 textures work with shaders on fglrx and
macos.
2008-07-18 11:41:09 +02:00
Stefan Dösinger
e5f42f91b6
wined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-18 11:40:00 +02:00
Andrew Talbot
3e1fad5350
wined3d: Remove const qualifier from output pointers.
2008-07-09 10:44:45 +02:00