Commit Graph

4225 Commits

Author SHA1 Message Date
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Henri Verbeet 158a001859 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo(). 2010-04-22 11:28:22 +02:00
Henri Verbeet 6b34b8e6d1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire(). 2010-04-22 11:28:17 +02:00
Henri Verbeet 1c403e44b5 wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context. 2010-04-22 11:28:12 +02:00
Henri Verbeet 95fb8eaa14 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target(). 2010-04-22 11:28:06 +02:00
Henri Verbeet 1b26ccde91 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to FindContext(). 2010-04-22 11:28:01 +02:00
Gerald Pfeifer 07c8120b57 wined3d: Remove variable dlc_tmp which is not really used from shader_arb_generate_pshader. 2010-04-21 15:35:07 +02:00
Henri Verbeet 660ad06692 wined3d: Simply pass implementation pointers to stretch_rect_fbo(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 79a014a505 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 7b47dabd09 wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
This can happen for example when the application switches to a different
depth/stencil for offscreen rendering and back again.
2010-04-21 11:57:32 +02:00
Henri Verbeet 4f004a5565 wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface(). 2010-04-21 11:57:32 +02:00
Henri Verbeet dc67164d0d wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
Henri Verbeet fb189b39a9 wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:52 +02:00
Henri Verbeet 5056fd309d wined3d: Get rid of a useless local variable in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:48 +02:00
Henri Verbeet c5de1e1045 wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
Henri Verbeet 520f74de21 wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
Henri Verbeet c7a1848656 wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
Henri Verbeet 92a44884c7 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_renderbuffer(). 2010-04-19 14:55:35 +02:00
Henri Verbeet 03dc612c9c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen(). 2010-04-19 14:55:31 +02:00
Henri Verbeet efb3993a3a wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location(). 2010-04-19 14:55:24 +02:00
Henri Verbeet ae46589f53 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_load_ds_location(). 2010-04-19 14:55:19 +02:00
Henri Verbeet 10c5a8ac9e wined3d: Get rid of "myDevice". 2010-04-19 14:55:13 +02:00
Henri Verbeet 738ca2f5fc wined3d: Allow offscreen depth/stencil clears again with FBOs.
This fixes a regression introduced by 10f58c14bc.
2010-04-16 16:24:40 +02:00
Roderick Colenbrander 3b993117c3 wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.
D3D10_CAPABLE should work on any AMD OpenGL 3.0 driver (those came out in september 2008) and on OSX 10.5 and up.
2010-04-16 12:38:21 +02:00
Roderick Colenbrander 057c64c5b0 wined3d: Separate AMD Radeon HD2300 from other HD2xxx/HD3xxx GPUs since it is D3D9 instead of D3D10. 2010-04-16 12:38:18 +02:00
Henri Verbeet f6e923b55d wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D(). 2010-04-16 12:09:48 +02:00
Henri Verbeet da1b459754 wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry. 2010-04-16 12:09:45 +02:00
Henri Verbeet be993fc49f wined3d: Store render target attachments as IWineD3DSurfaceImpl pointers in struct fbo_entry. 2010-04-16 12:09:42 +02:00
Henri Verbeet 24c93d48aa wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo(). 2010-04-16 12:09:39 +02:00
Henri Verbeet 95130a7d5e wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo(). 2010-04-16 12:09:36 +02:00
Henri Verbeet 870b3cb40b wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states(). 2010-04-16 12:09:32 +02:00
Henri Verbeet bc2850a587 wined3d: Get rid of the width and height parameters to surface_upload_data(). 2010-04-16 12:09:27 +02:00
Henri Verbeet 212bfab2df wined3d: Get rid of the width and height parameters to surface_allocate_surface(). 2010-04-16 12:09:23 +02:00
Henri Verbeet 7f6ab3c06e wined3d: The currentDesc and pow2 width/height are the same for power of two textures. 2010-04-16 12:09:19 +02:00
Henri Verbeet 65797d7f75 wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
604caf0caa supposedly removed the "oversized
texture" code, but this was still left over.
2010-04-16 12:09:14 +02:00
Roderick Colenbrander bf58d81968 wined3d: Remove paletteOverride from BltOverride offscreen->render_target blit.
This code was needed when the destination uses 8-bit and the source lacked a palette.
Since we don't allow destination fixups, this code doesn't do anything. At a later
stage something like this should perhaps be readded to specific backends.
2010-04-15 17:03:59 +02:00
Roderick Colenbrander 4cb6255907 wined3d: We don't need color keying for sysmem->drawable uploads. 2010-04-15 17:03:52 +02:00
Roderick Colenbrander 2a949ec323 wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture. 2010-04-15 17:03:49 +02:00
Roderick Colenbrander 1a61f46bbb wined3d: Remove temporary conv_byte_count fixup from d3dfmt_get_conv. 2010-04-15 17:03:47 +02:00
Roderick Colenbrander bccfd7cc06 wined3d: Add BLT_OP_COLOR_FILL to blit_supported and use it in BltOverride. 2010-04-15 14:20:48 +02:00
Roderick Colenbrander 10f58c14bc wined3d: Improve FBO support in ClearSurface. 2010-04-15 14:20:40 +02:00
Roderick Colenbrander bf73d23d95 wined3d: Separate detection of D3D10+ and D3D9 Nvidia GPUs. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander 4c87bc0c41 wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander cda78c01e6 wined3d: Move G16R16/R16G16F conversion to the formats table. 2010-04-14 18:00:47 +02:00
Henri Verbeet 43e89cb981 wined3d: Prune unsupported world matrix transform states. 2010-04-13 21:13:54 +02:00
Henri Verbeet 71d484303a wined3d: We always support at least a single modelview matrix. 2010-04-13 21:13:50 +02:00
Henri Verbeet 8eb2a2cf0c wined3d: Disable strict draw ordering by default.
While some performance hit from the extra flushes was expected and would be
acceptable, the performance hit can be over 50% on some configurations, which
clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
registry key for applications affected by this, until we have a more
structural solution.
2010-04-13 21:13:36 +02:00
Henri Verbeet ab80e9739c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
Henri Verbeet d1d8c81439 wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
Roderick Colenbrander e35f54ef1f wined3d: Move R32G32F convertion to the formats table. 2010-04-13 17:56:35 +02:00
Roderick Colenbrander 5c635f4146 wined3d: Move D15S1 over to the formats table. 2010-04-13 17:56:32 +02:00
Roderick Colenbrander 6a081ef95a wined3d: Move D24X4S4 to the formats table. 2010-04-13 17:56:29 +02:00
Roderick Colenbrander 485040bb5c wined3d: Move D24FS8 to formats table. 2010-04-13 17:56:27 +02:00
Roderick Colenbrander 798ba56c1b wined3d: Move L6V5U5 conversion to the formats table. 2010-04-13 17:56:24 +02:00
Henri Verbeet a4fad54134 wined3d: Don't write past the end of the buffer's conversion_map. 2010-04-12 11:33:32 +02:00
Henri Verbeet 5f7e087644 wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
Roderick Colenbrander 76a9712779 wined3d: Add an initial implementation of arbfp_blit_surface. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander f1ca14cb5b wined3d: Add an initial fbo_blit_supported implementation. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander 7df7ce40c3 wined3d: Move X8L8V8U8 surface conversion to the format table. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander 60c6294f84 wined3d: Move Q8W8V8U8 conversion to the format table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander d7e1b973c7 wined3d: Start moving texture format fixups to the formats table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander a4559e761b wined3d: Move srgb checks away from d3dfmt_get_conv. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander 00598c3e36 wined3d: Let d3dfmt_get_conv return a wined3d_format_desc. 2010-04-09 16:50:20 +02:00
Alexandre Julliard 90f4ae6948 wined3d: Remove unused offset parameter in buffer_get_memory. 2010-04-09 15:47:23 +02:00
Roderick Colenbrander 1c02a909e5 wined3d: Remove remaining redundant code from d3dfmt_get_conv. 2010-04-08 17:34:18 +02:00
Henri Verbeet d373e14d53 wined3d: Add a FIXME for predicated shader instructions. 2010-04-08 12:26:10 +02:00
Henri Verbeet 284e92def9 wined3d: Validate some more states. 2010-04-08 12:26:07 +02:00
Henri Verbeet e24473d531 wined3d: Update shader constants on viewport changes.
Otherwise the vertex shader will see stale posFixup values.
2010-04-08 12:25:51 +02:00
Henri Verbeet cece23c7c9 wined3d: Get rid of state_nogl().
It's unused, all states that have this as handler have a 0 representative.
2010-04-08 12:25:43 +02:00
Henri Verbeet 3f79ba3019 wined3d: Add an extensionless STATE_INDEXBUFFER handler. 2010-04-08 12:25:38 +02:00
Roderick Colenbrander 2c5eee25ca wined3d: Only apply float R16G16F/R32G32F fixup when ARB_texture_rg isn't around and remove redundant code. 2010-04-07 18:14:05 +02:00
Roderick Colenbrander edcdbc2a76 wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table. 2010-04-07 18:13:49 +02:00
Roderick Colenbrander e7a71e15b5 wined3d: Turn blit_shader color_fixup_supported into blit_supported. 2010-04-07 18:13:35 +02:00
Henri Verbeet 55a96174c8 wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration(). 2010-04-07 13:50:23 +02:00
Henri Verbeet be9e077a4d wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). 2010-04-07 13:50:19 +02:00
Henri Verbeet 83443273c1 wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip(). 2010-04-07 13:50:16 +02:00
Henri Verbeet 3b7774b37b wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride(). 2010-04-07 13:50:12 +02:00
Roderick Colenbrander e6ae272efe wined3d: Due to code rewrites is_color_fixup_supported is not needed anymore in RealizePalette.
The code in question should be executed in all cases. This also fixes
palette refresh issues when shaders / paletted textures aren't around.
2010-04-06 13:55:14 +02:00
Roderick Colenbrander 1f2976a302 wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override. 2010-04-06 13:55:02 +02:00
Roderick Colenbrander a5a4be4fc5 wined3d: Disable framebuffer to texture blitting.
The current code doesn't work for this at all and causes major
rendering issues in e.g. C&C. I don't think we should fix this code
either since it isn't worth the effort and requires evil things like
paletteOverride.
2010-04-06 13:54:47 +02:00
Roderick Colenbrander 9fec1a02b9 wined3d: Disable paletted texture support. It was only offered on a few cards, so can be missed. 2010-04-06 13:54:06 +02:00
Roderick Colenbrander 69902ab6d0 wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit. 2010-04-06 13:53:21 +02:00
Roderick Colenbrander 3b6aea5934 wined3d: Move palette uploading code over to arbfp blit_shader. 2010-04-06 13:53:15 +02:00
Henri Verbeet f41ee7cd0a wined3d: Capture the correct scissor rectangle.
This bug was originally introduced by
d4b63bbd87, and then propagated by
1f029a30db.
2010-04-06 11:48:51 +02:00
Henri Verbeet 2381c9529d wined3d: Don't use GLSL if the supported version isn't at least 1.20. 2010-04-06 11:48:47 +02:00
Henri Verbeet ca1b35aaff wined3d: Rename some GL vendors.
GL_VENDOR_ATI -> GL_VENDOR_FGLRX because it's much more specific. Besides, AMD
also works on the Mesa drivers.
2010-04-05 11:37:45 +02:00
Henri Verbeet b8211a67d4 wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
Software adapters like the refrast also return a 0 PCI ID on Windows.
2010-04-05 11:37:39 +02:00
Henri Verbeet 224c376528 wined3d: Make some functions static. 2010-04-05 11:37:34 +02:00
Henri Verbeet fcee05586b wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
Henri Verbeet 5ce986f1de wined3d: Add a separate function for wined3d object initialization. 2010-04-05 11:37:24 +02:00
Roderick Colenbrander ae8d9e21e3 wined3d: Remove the swapchain parameter from fb_copy_to_texture_hwstretch in order to unify all blit calls. 2010-04-02 15:22:51 +02:00
Roderick Colenbrander ff82e66a69 wined3d: Move upsideDown calculation to blit implementation. 2010-04-02 15:22:51 +02:00
Henri Verbeet 23bfdecd8b wined3d: Verify all render states have a handler. 2010-04-02 10:36:17 +02:00
Henri Verbeet 1289842da3 wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
Henri Verbeet 2e5976a8c5 wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw. 2010-04-02 10:35:54 +02:00
Henri Verbeet af9510f400 wined3d: Remove some unused render states. 2010-04-02 10:35:44 +02:00
Henri Verbeet e62771f7f7 wined3d: Add a state handler for WINED3DRS_ZVISIBLE. 2010-04-02 10:35:37 +02:00
Henri Verbeet ef34b0ba06 wined3d: Verify state representatives represent themselves.
This ensures there's no multilevel indirection in the state table.
2010-04-02 10:35:30 +02:00
Henri Verbeet a2344e7288 wined3d: Remove some superfluous white space and braces from the card selection functions. 2010-04-01 18:12:55 +02:00
Henri Verbeet 8afeb34559 wined3d: Add a state table entry for WINED3DRS_INDEXEDVERTEXBLENDENABLE. 2010-04-01 18:12:42 +02:00