wined3d: Get rid of the width and height parameters to surface_allocate_surface().

This commit is contained in:
Henri Verbeet 2010-04-15 19:21:22 +02:00 committed by Alexandre Julliard
parent 7f6ab3c06e
commit 212bfab2df
1 changed files with 5 additions and 4 deletions

View File

@ -797,9 +797,11 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
* the correct texture. */
/* Context activation is done by the caller. */
static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
const struct wined3d_format_desc *format_desc, BOOL srgb, GLsizei width, GLsizei height)
const struct wined3d_format_desc *format_desc, BOOL srgb)
{
BOOL enable_client_storage = FALSE;
GLsizei width = This->pow2Width;
GLsizei height = This->pow2Height;
const BYTE *mem = NULL;
GLenum internal;
@ -1531,7 +1533,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
if (!(This->Flags & alloc_flag))
{
surface_allocate_surface(This, gl_info, This->resource.format_desc, srgb, This->pow2Width, This->pow2Height);
surface_allocate_surface(This, gl_info, This->resource.format_desc, srgb);
This->Flags |= alloc_flag;
}
@ -1570,8 +1572,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
else surface->Flags &= ~SFLAG_CONVERTED;
surface_bind_and_dirtify(surface, srgb);
surface_allocate_surface(surface, gl_info, &desc, srgb,
surface->pow2Width, surface->pow2Height);
surface_allocate_surface(surface, gl_info, &desc, srgb);
surface->Flags |= alloc_flag;
}