diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 182e21900cb..7c955303454 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -797,9 +797,11 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_ * the correct texture. */ /* Context activation is done by the caller. */ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, - const struct wined3d_format_desc *format_desc, BOOL srgb, GLsizei width, GLsizei height) + const struct wined3d_format_desc *format_desc, BOOL srgb) { BOOL enable_client_storage = FALSE; + GLsizei width = This->pow2Width; + GLsizei height = This->pow2Height; const BYTE *mem = NULL; GLenum internal; @@ -1531,7 +1533,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb) if (!(This->Flags & alloc_flag)) { - surface_allocate_surface(This, gl_info, This->resource.format_desc, srgb, This->pow2Width, This->pow2Height); + surface_allocate_surface(This, gl_info, This->resource.format_desc, srgb); This->Flags |= alloc_flag; } @@ -1570,8 +1572,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_ else surface->Flags &= ~SFLAG_CONVERTED; surface_bind_and_dirtify(surface, srgb); - surface_allocate_surface(surface, gl_info, &desc, srgb, - surface->pow2Width, surface->pow2Height); + surface_allocate_surface(surface, gl_info, &desc, srgb); surface->Flags |= alloc_flag; }