wined3d: The currentDesc and pow2 width/height are the same for power of two textures.
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@ -4515,22 +4515,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
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glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
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LEAVE_GL();
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if (This->Flags & SFLAG_NONPOW2) {
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TRACE("non power of two support\n");
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if (mem || (This->Flags & SFLAG_PBO))
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{
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surface_upload_data(This, gl_info, &desc, srgb,
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This->currentDesc.Width, This->currentDesc.Height, mem);
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}
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} else {
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/* When making the realloc conditional, keep in mind that GL_APPLE_client_storage may be in use, and This->resource.allocatedMemory
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* changed. So also keep track of memory changes. In this case the texture has to be reallocated
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*/
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if (mem || (This->Flags & SFLAG_PBO))
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{
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surface_upload_data(This, gl_info, &desc, srgb,
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This->pow2Width, This->pow2Height, mem);
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}
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if (mem || (This->Flags & SFLAG_PBO))
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{
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surface_upload_data(This, gl_info, &desc, srgb,
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This->currentDesc.Width, This->currentDesc.Height, mem);
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}
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/* Restore the default pitch */
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