wined3d: Remove paletteOverride from BltOverride offscreen->render_target blit.

This code was needed when the destination uses 8-bit and the source lacked a palette.
Since we don't allow destination fixups, this code doesn't do anything. At a later
stage something like this should perhaps be readded to specific backends.
This commit is contained in:
Roderick Colenbrander 2010-04-15 12:42:00 +02:00 committed by Alexandre Julliard
parent 4cb6255907
commit bf58d81968
1 changed files with 1 additions and 32 deletions

View File

@ -3575,21 +3575,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
DWORD oldCKeyFlags = Src->CKeyFlags;
WINEDDCOLORKEY oldBltCKey = Src->SrcBltCKey;
struct wined3d_context *context;
BOOL paletteOverride = FALSE;
TRACE("Blt from surface %p to rendertarget %p\n", Src, This);
/* When blitting from an offscreen surface to a rendertarget, the source
* surface is not required to have a palette. Our rendering / conversion
* code further down the road retrieves the palette from the surface, so
* it must have a palette set. */
if (Src->resource.format_desc->format == WINED3DFMT_P8_UINT && !Src->palette)
{
paletteOverride = TRUE;
TRACE("Source surface (%p) lacks palette, overriding palette with palette %p of destination surface (%p)\n", Src, This->palette, This);
Src->palette = This->palette;
}
if (!(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
&& fbo_blit_supported(&myDevice->adapter->gl_info, BLIT_OP_BLIT,
&src_rect, Src->resource.usage, Src->resource.pool, Src->resource.format_desc,
@ -3601,10 +3589,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
*/
stretch_rect_fbo((IWineD3DDevice *)myDevice, SrcSurface, &src_rect,
(IWineD3DSurface *)This, &dst_rect, Filter);
/* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
if(paletteOverride)
Src->palette = NULL;
return WINED3D_OK;
}
@ -3613,13 +3597,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
&src_rect, Src->resource.usage, Src->resource.pool, Src->resource.format_desc,
&dst_rect, This->resource.usage, This->resource.pool, This->resource.format_desc))
{
HRESULT hr = arbfp_blit_surface(myDevice, Src, &src_rect, This, &dst_rect, BLIT_OP_BLIT, Filter);
/* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
if(paletteOverride)
Src->palette = NULL;
return hr;
return arbfp_blit_surface(myDevice, Src, &src_rect, This, &dst_rect, BLIT_OP_BLIT, Filter);
}
/* Color keying: Check if we have to do a color keyed blt,
@ -3669,11 +3647,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
&dst_rect, This->resource.usage, This->resource.pool, This->resource.format_desc))
{
FIXME("Unsupported blit operation falling back to software\n");
/* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
if(paletteOverride)
Src->palette = NULL;
return WINED3DERR_INVALIDCALL;
}
@ -3712,10 +3685,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
Src->CKeyFlags = oldCKeyFlags;
Src->SrcBltCKey = oldBltCKey;
/* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
if(paletteOverride)
Src->palette = NULL;
LEAVE_GL();
/* Leave the opengl state valid for blitting */