wined3d: Move D24X4S4 to the formats table.

This commit is contained in:
Roderick Colenbrander 2010-04-12 20:59:59 +02:00 committed by Alexandre Julliard
parent 485040bb5c
commit 6a081ef95a
2 changed files with 21 additions and 30 deletions

View File

@ -2259,14 +2259,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
}
break;
case WINED3DFMT_S4X4_UINT_D24_UNORM:
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|| gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
{
*convert = CONVERT_D24X4S4;
}
break;
default:
break;
}
@ -2595,24 +2587,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
break;
}
case CONVERT_D24X4S4:
{
unsigned int x, y;
for (y = 0; y < height; ++y)
{
const DWORD *source = (const DWORD *)(src + y * pitch);
DWORD *dest = (DWORD *)(dst + y * outpitch);
for (x = 0; x < width; ++x)
{
/* Just need to clear out the X4 part. */
dest[x] = source[x] & ~0xf0;
}
}
break;
}
default:
ERR("Unsupported conversion type %#x.\n", convert);
}

View File

@ -417,6 +417,23 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi
}
}
static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
for (y = 0; y < height; ++y)
{
const DWORD *source = (const DWORD *)(src + y * pitch);
DWORD *dest = (DWORD *)(dst + y * pitch);
for (x = 0; x < width; ++x)
{
/* Just need to clear out the X4 part. */
dest[x] = source[x] & ~0xf0;
}
}
}
static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
@ -701,13 +718,13 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE, NULL},
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
EXT_PACKED_DEPTH_STENCIL, NULL},
EXT_PACKED_DEPTH_STENCIL, &convert_s4x4_uint_d24_unorm},
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
ARB_FRAMEBUFFER_OBJECT, NULL},
ARB_FRAMEBUFFER_OBJECT, &convert_s4x4_uint_d24_unorm},
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,